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62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
Minetest-c55 changelog
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----------------------
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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X:
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- Optimized smooth lighting
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- A number of small fixes
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- Added clouds and simple skyboxes
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2011-04-24:
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- Smooth lighting with simple ambient occlusion
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- Updated main menu
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2011-04-23_0_test:
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- Small bug fixes
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- Item drop multiplication fixed
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- HP added
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- Added A simple monster which spawns to dark places at map generation time
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- Some code refactoring and cleaning (possibly new bugs)
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2011-04-11:
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- Fixed crafting a bit
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2011-04-10_0:
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- Asynchronous map generation
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- New object system
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2011-04-06:
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- Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
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- Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
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2011-04-05:
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- Made furnace usable
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- Added cobblestone
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- Added wood, stone and steel tools: pickaxes, shovels and axes
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- Incremented to version 0.0.2
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2011-04-04:
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- Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
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- Added node metadata support
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- Added chests
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2011-02-17:
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- Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
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2011-02-16:
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- Better handling of Ctrl-C on POSIX systems
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2011-02-15:
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- Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
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- Ctrl-C handling on POSIX systems
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- Added simple command support to server
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- Added settings enable_texture_atlas and texture_path
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2011-02-14:
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- Created changelog.txt
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- Added sneaking/crouching
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- Modified the looks of the hotbar and cleaned code
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- Added code to allow generating 3D cube images for inventory
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