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97 lines
2.2 KiB
Lua
97 lines
2.2 KiB
Lua
-- Minimal test entities to test visuals
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minetest.register_entity("testentities:sprite", {
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initial_properties = {
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visual = "sprite",
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textures = { "testentities_sprite.png" },
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},
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})
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minetest.register_entity("testentities:upright_sprite", {
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initial_properties = {
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visual = "upright_sprite",
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textures = {
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"testentities_upright_sprite1.png",
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"testentities_upright_sprite2.png",
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},
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},
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})
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minetest.register_entity("testentities:cube", {
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initial_properties = {
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visual = "cube",
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textures = {
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"testentities_cube1.png",
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"testentities_cube2.png",
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"testentities_cube3.png",
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"testentities_cube4.png",
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"testentities_cube5.png",
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"testentities_cube6.png",
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},
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},
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})
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minetest.register_entity("testentities:item", {
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initial_properties = {
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visual = "item",
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wield_item = "testnodes:normal",
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},
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})
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minetest.register_entity("testentities:wielditem", {
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initial_properties = {
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visual = "wielditem",
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wield_item = "testnodes:normal",
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},
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})
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minetest.register_entity("testentities:mesh", {
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initial_properties = {
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visual = "mesh",
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mesh = "testnodes_pyramid.obj",
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textures = {
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"testnodes_mesh_stripes2.png"
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},
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},
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})
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minetest.register_entity("testentities:mesh_unshaded", {
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initial_properties = {
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visual = "mesh",
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mesh = "testnodes_pyramid.obj",
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textures = {
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"testnodes_mesh_stripes2.png"
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},
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shaded = false,
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},
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})
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-- Advanced visual tests
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-- An entity for testing animated and yaw-modulated sprites
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minetest.register_entity("testentities:yawsprite", {
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initial_properties = {
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selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
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visual = "sprite",
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visual_size = {x=0.6666, y=1},
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textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
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spritediv = {x=6, y=5},
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initial_sprite_basepos = {x=0, y=0},
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},
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0, y=0}, 3, 0.5, true)
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end,
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})
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-- An entity for testing animated upright sprites
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minetest.register_entity("testentities:upright_animated", {
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initial_properties = {
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visual = "upright_sprite",
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textures = {"testnodes_anim.png"},
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spritediv = {x = 1, y = 4},
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},
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on_activate = function(self)
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self.object:set_sprite({x=0, y=0}, 4, 1.0, false)
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end,
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})
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