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4fa1e03f68
Remove duplicated variables and unify the startup data into a new (inherited) struct.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes.h"
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struct SubgameSpec;
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// Information provided from "main"
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struct GameParams
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{
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GameParams() = default;
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u16 socket_port;
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std::string world_path;
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SubgameSpec game_spec;
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bool is_dedicated_server;
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};
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// Information processed by main menu
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struct GameStartData : GameParams
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{
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GameStartData() = default;
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bool isSinglePlayer() const { return address.empty() && !local_server; }
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std::string name;
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std::string password;
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std::string address;
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bool local_server;
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// "world_path" must be kept in sync!
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WorldSpec world_spec;
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};
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