minetest/builtin/game/tests/test_moveaction.lua
2024-03-16 20:14:05 +01:00

85 lines
2.4 KiB
Lua

-- Table to keep track of callback executions
-- [i + 0] = count of expected patterns of index (i + 1)
-- [i + 1] = pattern to check
local PATTERN_NORMAL = { 4, "allow_%w", 2, "on_take", 1, "on_put", 1 }
local PATTERN_SWAP = { 8, "allow_%w", 4, "on_take", 2, "on_put", 2 }
local exec_listing = {} -- List of logged callbacks (e.g. "on_take", "allow_put")
-- Checks whether the logged callbacks equal the expected pattern
core.__helper_check_callbacks = function(expect_swap)
local exec_pattern = expect_swap and PATTERN_SWAP or PATTERN_NORMAL
local ok = #exec_listing == exec_pattern[1]
if ok then
local list_index = 1
for i = 2, #exec_pattern, 2 do
for n = 1, exec_pattern[i + 1] do
-- Match the list for "n" occurrences of the wanted callback name pattern
ok = exec_listing[list_index]:find(exec_pattern[i])
list_index = list_index + 1
if not ok then break end
end
if not ok then break end
end
end
if not ok then
print("Execution order mismatch!")
print("Expected patterns: ", dump(exec_pattern))
print("Got list: ", dump(exec_listing))
end
exec_listing = {}
return ok
end
-- Uncomment the other line for easier callback debugging
local log = function(...) end
--local log = print
minetest.register_allow_player_inventory_action(function(_, action, inv, info)
log("\tallow " .. action, info.count or info.stack:to_string())
if action == "move" then
-- testMoveFillStack
return info.count
end
if action == "take" or action == "put" then
assert(not info.stack:is_empty(), "Stack empty in: " .. action)
-- testMoveUnallowed
-- testSwapFromUnallowed
-- testSwapToUnallowed
if info.stack:get_name() == "default:takeput_deny" then
return 0
end
-- testMovePartial
if info.stack:get_name() == "default:takeput_max_5" then
return 5
end
-- testCallbacks
if info.stack:get_name():find("default:takeput_cb_%d") then
-- Log callback as executed
table.insert(exec_listing, "allow_" .. action)
return -- Unlimited
end
end
return -- Unlimited
end)
minetest.register_on_player_inventory_action(function(_, action, inv, info)
log("\ton " .. action, info.count or info.stack:to_string())
if action == "take" or action == "put" then
assert(not info.stack:is_empty(), action)
if info.stack:get_name():find("default:takeput_cb_%d") then
-- Log callback as executed
table.insert(exec_listing, "on_" .. action)
return
end
end
end)