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9d09103e48
Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
587 lines
15 KiB
C++
587 lines
15 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_craft.h"
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#include "inventory.h"
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#include "content_mapnode.h"
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#include "player.h"
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/*
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items: actually *items[9]
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return value: allocates a new item, or returns NULL.
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*/
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InventoryItem *craft_get_result(InventoryItem **items)
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{
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// Wood
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_WOOD, 4);
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}
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}
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// Stick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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return new CraftItem("Stick", 4);
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}
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}
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// Fence
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_FENCE, 2);
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}
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}
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// Sign
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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//return new MapBlockObjectItem("Sign");
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return new MaterialItem(CONTENT_SIGN_WALL, 1);
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}
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}
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// Torch
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_TORCH, 4);
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}
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}
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// Wooden pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WPick", 0);
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}
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}
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// Stone pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STPick", 0);
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}
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}
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// Steel pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelPick", 0);
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}
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}
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// Mese pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("MesePick", 0);
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}
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}
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// Wooden shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WShovel", 0);
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}
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}
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// Stone shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STShovel", 0);
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}
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}
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// Steel shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelShovel", 0);
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}
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}
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// Wooden axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WAxe", 0);
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}
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}
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// Stone axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STAxe", 0);
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}
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}
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// Steel axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelAxe", 0);
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}
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}
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// Wooden sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WSword", 0);
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}
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}
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// Stone sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STSword", 0);
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}
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}
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// Steel sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelSword", 0);
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}
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}
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// Rail
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_RAIL, 15);
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}
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}
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// Chest
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_CHEST, 1);
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}
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}
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// Furnace
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_FURNACE, 1);
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}
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}
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// Steel block
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_STEEL, 1);
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}
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}
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// Sandstone
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_SANDSTONE, 1);
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}
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}
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// Clay
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_CLAY, 1);
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}
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}
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// Brick
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
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specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
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specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
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specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_BRICK, 1);
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}
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}
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// Paper
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
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if(checkItemCombination(items, specs))
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{
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return new CraftItem("paper", 1);
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}
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}
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// Book
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "paper");
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specs[4] = ItemSpec(ITEM_CRAFT, "paper");
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specs[7] = ItemSpec(ITEM_CRAFT, "paper");
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if(checkItemCombination(items, specs))
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{
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return new CraftItem("book", 1);
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}
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}
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// Book shelf
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_CRAFT, "book");
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specs[4] = ItemSpec(ITEM_CRAFT, "book");
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specs[5] = ItemSpec(ITEM_CRAFT, "book");
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_BOOKSHELF, 1);
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}
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}
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return NULL;
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}
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void craft_set_creative_inventory(Player *player)
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{
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player->resetInventory();
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// Give some good tools
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{
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InventoryItem *item = new ToolItem("MesePick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelAxe", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelShovel", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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/*
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Give materials
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*/
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// CONTENT_IGNORE-terminated list
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u8 material_items[] = {
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CONTENT_TORCH,
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CONTENT_COBBLE,
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CONTENT_MUD,
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CONTENT_STONE,
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CONTENT_SAND,
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CONTENT_SANDSTONE,
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CONTENT_CLAY,
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CONTENT_BRICK,
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_CACTUS,
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CONTENT_PAPYRUS,
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CONTENT_BOOKSHELF,
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CONTENT_GLASS,
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CONTENT_FENCE,
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CONTENT_RAIL,
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CONTENT_MESE,
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CONTENT_WATERSOURCE,
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CONTENT_CLOUD,
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CONTENT_CHEST,
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CONTENT_FURNACE,
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CONTENT_SIGN_WALL,
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CONTENT_IGNORE
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};
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u8 *mip = material_items;
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for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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if(*mip == CONTENT_IGNORE)
|
|
break;
|
|
|
|
InventoryItem *item = new MaterialItem(*mip, 1);
|
|
player->inventory.addItem("main", item);
|
|
|
|
mip++;
|
|
}
|
|
|
|
#if 0
|
|
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
|
|
|
// add torch first
|
|
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
|
player->inventory.addItem("main", item);
|
|
|
|
// Then others
|
|
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
|
{
|
|
// Skip some materials
|
|
if(i == CONTENT_WATER || i == CONTENT_TORCH
|
|
|| i == CONTENT_COALSTONE)
|
|
continue;
|
|
|
|
InventoryItem *item = new MaterialItem(i, 1);
|
|
player->inventory.addItem("main", item);
|
|
}
|
|
#endif
|
|
|
|
/*// Sign
|
|
{
|
|
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}*/
|
|
}
|
|
|
|
void craft_give_initial_stuff(Player *player)
|
|
{
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelPick", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
/*{
|
|
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new CraftItem("Stick", 4);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("WPick", 32000);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("STPick", 32000);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}*/
|
|
/*// and some signs
|
|
for(u16 i=0; i<4; i++)
|
|
{
|
|
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
|
bool r = player->inventory.addItem("main", item);
|
|
assert(r == true);
|
|
}*/
|
|
/*// Give some other stuff
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
|
bool r = player->inventory.addItem("main", item);
|
|
assert(r == true);
|
|
}*/
|
|
}
|
|
|