mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2020 Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "ICameraSceneNode.h"
|
|
#include "StyleSpec.h"
|
|
|
|
using namespace irr;
|
|
|
|
class GUIScene : public gui::IGUIElement
|
|
{
|
|
public:
|
|
GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
|
|
gui::IGUIElement *parent, core::recti rect, s32 id = -1);
|
|
|
|
~GUIScene();
|
|
|
|
scene::IAnimatedMeshSceneNode *setMesh(scene::IAnimatedMesh *mesh = nullptr);
|
|
void setTexture(u32 idx, video::ITexture *texture);
|
|
void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; };
|
|
void setFrameLoop(s32 begin, s32 end);
|
|
void setAnimationSpeed(f32 speed);
|
|
void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; };
|
|
void setRotation(v2f rot) noexcept { m_custom_rot = rot; };
|
|
void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; };
|
|
void setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles);
|
|
|
|
virtual void draw();
|
|
virtual bool OnEvent(const SEvent &event);
|
|
|
|
private:
|
|
void calcOptimalDistance();
|
|
void updateTargetPos();
|
|
void updateCamera(scene::ISceneNode *target);
|
|
void setCameraRotation(v3f rot);
|
|
/// @return true indicates that the rotation was corrected
|
|
bool correctBounds(v3f &rot);
|
|
void cameraLoop();
|
|
|
|
void updateCameraPos() { m_cam_pos = m_cam->getPosition(); };
|
|
v3f getCameraRotation() const { return (m_cam_pos - m_target_pos).getHorizontalAngle(); };
|
|
void rotateCamera(const v3f &delta) { setCameraRotation(getCameraRotation() + delta); };
|
|
|
|
scene::ISceneManager *m_smgr;
|
|
video::IVideoDriver *m_driver;
|
|
scene::ICameraSceneNode *m_cam;
|
|
scene::ISceneNode *m_target = nullptr;
|
|
scene::IAnimatedMeshSceneNode *m_mesh = nullptr;
|
|
|
|
f32 m_cam_distance = 50.f;
|
|
|
|
u64 m_last_time = 0;
|
|
|
|
v3f m_cam_pos;
|
|
v3f m_target_pos;
|
|
v3f m_last_target_pos;
|
|
// Cursor positions
|
|
v2f m_curr_pos;
|
|
v2f m_last_pos;
|
|
// Initial rotation
|
|
v2f m_custom_rot;
|
|
|
|
bool m_mouse_ctrl = true;
|
|
bool m_update_cam = false;
|
|
bool m_inf_rot = false;
|
|
bool m_initial_rotation = true;
|
|
|
|
video::SColor m_bgcolor = 0;
|
|
};
|