mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
297 lines
8.7 KiB
C++
297 lines
8.7 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include <fstream>
|
|
#include "environment.h"
|
|
#include "collision.h"
|
|
#include "raycast.h"
|
|
#include "serverobject.h"
|
|
#include "scripting_server.h"
|
|
#include "server.h"
|
|
#include "daynightratio.h"
|
|
#include "emerge.h"
|
|
|
|
|
|
Environment::Environment(IGameDef *gamedef):
|
|
m_time_of_day_speed(0.0f),
|
|
m_day_count(0),
|
|
m_gamedef(gamedef)
|
|
{
|
|
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
|
|
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
|
|
m_cache_abm_interval = g_settings->getFloat("abm_interval");
|
|
m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
|
|
|
|
m_time_of_day = g_settings->getU32("world_start_time");
|
|
m_time_of_day_f = (float)m_time_of_day / 24000.0f;
|
|
}
|
|
|
|
u32 Environment::getDayNightRatio()
|
|
{
|
|
MutexAutoLock lock(this->m_time_lock);
|
|
if (m_enable_day_night_ratio_override)
|
|
return m_day_night_ratio_override;
|
|
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
|
|
}
|
|
|
|
void Environment::setTimeOfDaySpeed(float speed)
|
|
{
|
|
m_time_of_day_speed = speed;
|
|
}
|
|
|
|
void Environment::setDayNightRatioOverride(bool enable, u32 value)
|
|
{
|
|
MutexAutoLock lock(this->m_time_lock);
|
|
m_enable_day_night_ratio_override = enable;
|
|
m_day_night_ratio_override = value;
|
|
}
|
|
|
|
void Environment::setTimeOfDay(u32 time)
|
|
{
|
|
MutexAutoLock lock(this->m_time_lock);
|
|
if (m_time_of_day > time)
|
|
++m_day_count;
|
|
m_time_of_day = time;
|
|
m_time_of_day_f = (float)time / 24000.0;
|
|
}
|
|
|
|
u32 Environment::getTimeOfDay()
|
|
{
|
|
MutexAutoLock lock(this->m_time_lock);
|
|
return m_time_of_day;
|
|
}
|
|
|
|
float Environment::getTimeOfDayF()
|
|
{
|
|
MutexAutoLock lock(this->m_time_lock);
|
|
return m_time_of_day_f;
|
|
}
|
|
|
|
/*
|
|
Check if a node is pointable
|
|
*/
|
|
inline static bool isPointableNode(const MapNode &n,
|
|
INodeDefManager *nodedef , bool liquids_pointable)
|
|
{
|
|
const ContentFeatures &features = nodedef->get(n);
|
|
return features.pointable ||
|
|
(liquids_pointable && features.isLiquid());
|
|
}
|
|
|
|
void Environment::continueRaycast(RaycastState *state, PointedThing *result)
|
|
{
|
|
INodeDefManager *nodedef = getMap().getNodeDefManager();
|
|
if (state->m_initialization_needed) {
|
|
// Add objects
|
|
if (state->m_objects_pointable) {
|
|
std::vector<PointedThing> found;
|
|
getSelectedActiveObjects(state->m_shootline, found);
|
|
for (const PointedThing &pointed : found) {
|
|
state->m_found.push(pointed);
|
|
}
|
|
}
|
|
// Set search range
|
|
core::aabbox3d<s16> maximal_exceed = nodedef->getSelectionBoxIntUnion();
|
|
state->m_search_range.MinEdge = -maximal_exceed.MaxEdge;
|
|
state->m_search_range.MaxEdge = -maximal_exceed.MinEdge;
|
|
// Setting is done
|
|
state->m_initialization_needed = false;
|
|
}
|
|
|
|
// The index of the first pointed thing that was not returned
|
|
// before. The last index which needs to be tested.
|
|
s16 lastIndex = state->m_iterator.m_last_index;
|
|
if (!state->m_found.empty()) {
|
|
lastIndex = state->m_iterator.getIndex(
|
|
floatToInt(state->m_found.top().intersection_point, BS));
|
|
}
|
|
|
|
Map &map = getMap();
|
|
// If a node is found, this is the center of the
|
|
// first nodebox the shootline meets.
|
|
v3f found_boxcenter(0, 0, 0);
|
|
// The untested nodes are in this range.
|
|
core::aabbox3d<s16> new_nodes;
|
|
while (state->m_iterator.m_current_index <= lastIndex) {
|
|
// Test the nodes around the current node in search_range.
|
|
new_nodes = state->m_search_range;
|
|
new_nodes.MinEdge += state->m_iterator.m_current_node_pos;
|
|
new_nodes.MaxEdge += state->m_iterator.m_current_node_pos;
|
|
|
|
// Only check new nodes
|
|
v3s16 delta = state->m_iterator.m_current_node_pos
|
|
- state->m_previous_node;
|
|
if (delta.X > 0) {
|
|
new_nodes.MinEdge.X = new_nodes.MaxEdge.X;
|
|
} else if (delta.X < 0) {
|
|
new_nodes.MaxEdge.X = new_nodes.MinEdge.X;
|
|
} else if (delta.Y > 0) {
|
|
new_nodes.MinEdge.Y = new_nodes.MaxEdge.Y;
|
|
} else if (delta.Y < 0) {
|
|
new_nodes.MaxEdge.Y = new_nodes.MinEdge.Y;
|
|
} else if (delta.Z > 0) {
|
|
new_nodes.MinEdge.Z = new_nodes.MaxEdge.Z;
|
|
} else if (delta.Z < 0) {
|
|
new_nodes.MaxEdge.Z = new_nodes.MinEdge.Z;
|
|
}
|
|
|
|
// For each untested node
|
|
for (s16 x = new_nodes.MinEdge.X; x <= new_nodes.MaxEdge.X; x++)
|
|
for (s16 y = new_nodes.MinEdge.Y; y <= new_nodes.MaxEdge.Y; y++)
|
|
for (s16 z = new_nodes.MinEdge.Z; z <= new_nodes.MaxEdge.Z; z++) {
|
|
MapNode n;
|
|
v3s16 np(x, y, z);
|
|
bool is_valid_position;
|
|
|
|
n = map.getNodeNoEx(np, &is_valid_position);
|
|
if (!(is_valid_position && isPointableNode(n, nodedef,
|
|
state->m_liquids_pointable))) {
|
|
continue;
|
|
}
|
|
|
|
PointedThing result;
|
|
|
|
std::vector<aabb3f> boxes;
|
|
n.getSelectionBoxes(nodedef, &boxes,
|
|
n.getNeighbors(np, &map));
|
|
|
|
// Is there a collision with a selection box?
|
|
bool is_colliding = false;
|
|
// Minimal distance of all collisions
|
|
float min_distance_sq = 10000000;
|
|
|
|
v3f npf = intToFloat(np, BS);
|
|
for (std::vector<aabb3f>::const_iterator i = boxes.begin();
|
|
i != boxes.end(); ++i) {
|
|
// Get current collision box
|
|
aabb3f box = *i;
|
|
box.MinEdge += npf;
|
|
box.MaxEdge += npf;
|
|
|
|
v3f intersection_point;
|
|
v3s16 intersection_normal;
|
|
if (!boxLineCollision(box, state->m_shootline.start,
|
|
state->m_shootline.getVector(), &intersection_point,
|
|
&intersection_normal))
|
|
continue;
|
|
|
|
f32 distanceSq = (intersection_point
|
|
- state->m_shootline.start).getLengthSQ();
|
|
// If this is the nearest collision, save it
|
|
if (min_distance_sq > distanceSq) {
|
|
min_distance_sq = distanceSq;
|
|
result.intersection_point = intersection_point;
|
|
result.intersection_normal = intersection_normal;
|
|
found_boxcenter = box.getCenter();
|
|
is_colliding = true;
|
|
}
|
|
}
|
|
// If there wasn't a collision, stop
|
|
if (!is_colliding) {
|
|
continue;
|
|
}
|
|
result.type = POINTEDTHING_NODE;
|
|
result.node_undersurface = np;
|
|
result.distanceSq = min_distance_sq;
|
|
// Set undersurface and abovesurface nodes
|
|
f32 d = 0.002 * BS;
|
|
v3f fake_intersection = result.intersection_point;
|
|
// Move intersection towards its source block.
|
|
if (fake_intersection.X < found_boxcenter.X) {
|
|
fake_intersection.X += d;
|
|
} else {
|
|
fake_intersection.X -= d;
|
|
}
|
|
if (fake_intersection.Y < found_boxcenter.Y) {
|
|
fake_intersection.Y += d;
|
|
} else {
|
|
fake_intersection.Y -= d;
|
|
}
|
|
if (fake_intersection.Z < found_boxcenter.Z) {
|
|
fake_intersection.Z += d;
|
|
} else {
|
|
fake_intersection.Z -= d;
|
|
}
|
|
result.node_real_undersurface = floatToInt(
|
|
fake_intersection, BS);
|
|
result.node_abovesurface = result.node_real_undersurface
|
|
+ result.intersection_normal;
|
|
// Push found PointedThing
|
|
state->m_found.push(result);
|
|
// If this is nearer than the old nearest object,
|
|
// the search can be shorter
|
|
s16 newIndex = state->m_iterator.getIndex(
|
|
result.node_real_undersurface);
|
|
if (newIndex < lastIndex) {
|
|
lastIndex = newIndex;
|
|
}
|
|
}
|
|
// Next node
|
|
state->m_previous_node = state->m_iterator.m_current_node_pos;
|
|
state->m_iterator.next();
|
|
}
|
|
// Return empty PointedThing if nothing left on the ray
|
|
if (state->m_found.empty()) {
|
|
result->type = POINTEDTHING_NOTHING;
|
|
} else {
|
|
*result = state->m_found.top();
|
|
state->m_found.pop();
|
|
}
|
|
}
|
|
|
|
void Environment::stepTimeOfDay(float dtime)
|
|
{
|
|
MutexAutoLock lock(this->m_time_lock);
|
|
|
|
// Cached in order to prevent the two reads we do to give
|
|
// different results (can be written by code not under the lock)
|
|
f32 cached_time_of_day_speed = m_time_of_day_speed;
|
|
|
|
f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600);
|
|
m_time_conversion_skew += dtime;
|
|
u32 units = (u32)(m_time_conversion_skew * speed);
|
|
bool sync_f = false;
|
|
if (units > 0) {
|
|
// Sync at overflow
|
|
if (m_time_of_day + units >= 24000) {
|
|
sync_f = true;
|
|
++m_day_count;
|
|
}
|
|
m_time_of_day = (m_time_of_day + units) % 24000;
|
|
if (sync_f)
|
|
m_time_of_day_f = (float)m_time_of_day / 24000.0;
|
|
}
|
|
if (speed > 0) {
|
|
m_time_conversion_skew -= (f32)units / speed;
|
|
}
|
|
if (!sync_f) {
|
|
m_time_of_day_f += cached_time_of_day_speed / 24 / 3600 * dtime;
|
|
if (m_time_of_day_f > 1.0)
|
|
m_time_of_day_f -= 1.0;
|
|
if (m_time_of_day_f < 0.0)
|
|
m_time_of_day_f += 1.0;
|
|
}
|
|
}
|
|
|
|
u32 Environment::getDayCount()
|
|
{
|
|
// Atomic<u32> counter
|
|
return m_day_count;
|
|
}
|