minetest/games/devtest/mods/testnodes
2024-10-26 17:40:29 +02:00
..
models Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
textures Client: upscale [mask or base image (#15205) 2024-10-04 10:44:03 +02:00
commands.lua DevTest: /test_place_node skips dummy/cb nodes 2022-10-23 21:58:56 +02:00
drawtypes.lua DevTest: Change "Minetest" to "DevTest" (#15326) 2024-10-26 17:40:29 +02:00
init.lua Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
light.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
liquids.lua Fix liquid falling if in "float" group (#13789) 2024-02-12 23:24:54 +01:00
meshes.lua Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
overlays.lua DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
param2.lua Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
performance_test_nodes.lua Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
properties.lua Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua DevTest: Change "Minetest" to "DevTest" (#15326) 2024-10-26 17:40:29 +02:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff