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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_HEADER
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#define MAPGEN_HEADER
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#include "common_irrlicht.h"
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#include "utility.h" // UniqueQueue
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struct BlockMakeData;
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class MapBlock;
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class ManualMapVoxelManipulator;
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namespace mapgen
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{
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// Finds precise ground level at any position
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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// Find out if block is completely underground
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bool block_is_underground(u64 seed, v3s16 blockpos);
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// Main map generation routine
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void make_block(BlockMakeData *data);
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// Add objects according to block content
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void add_random_objects(MapBlock *block);
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/*
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These are used by FarMesh
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*/
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bool get_have_sand(u64 seed, v2s16 p2d);
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double tree_amount_2d(u64 seed, v2s16 p);
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struct BlockMakeData
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{
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bool no_op;
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ManualMapVoxelManipulator *vmanip;
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u64 seed;
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v3s16 blockpos;
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UniqueQueue<v3s16> transforming_liquid;
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BlockMakeData();
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~BlockMakeData();
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};
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}; // namespace mapgen
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#endif
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