.. |
meshgen
|
8x block meshes (#13133)
|
2023-01-31 17:30:59 +01:00 |
render
|
Clear exposure compensation state textures on creation (#13151)
|
2023-01-23 00:18:48 +01:00 |
shadows
|
Avoid shadow flicker at certain angles (#12961)
|
2022-11-20 21:28:01 +01:00 |
activeobjectmgr.cpp
|
Object selection: Improve distance checks (#12974)
|
2022-11-20 21:27:47 +01:00 |
activeobjectmgr.h
|
Object selection: Improve distance checks (#12974)
|
2022-11-20 21:27:47 +01:00 |
camera.cpp
|
Fix typos and en_US/en_GB inconsistency in various files (#12902)
|
2022-11-09 11:57:19 -05:00 |
camera.h
|
Client map: do frustum culling via planes (#12710)
|
2022-09-18 15:28:53 +02:00 |
client.cpp
|
Add minetest.get_player_window_information() (#12367)
|
2023-02-27 22:58:41 +00:00 |
client.h
|
Add minetest.get_player_window_information() (#12367)
|
2023-02-27 22:58:41 +00:00 |
clientenvironment.cpp
|
Add dynamic exposure correction (#12959)
|
2023-01-06 22:33:25 +01:00 |
clientenvironment.h
|
Add dynamic exposure correction (#12959)
|
2023-01-06 22:33:25 +01:00 |
clientevent.h
|
No damage effects on hp_max change (#11846)
|
2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
|
Drop dependency on IrrCompileConfig
|
2023-03-01 09:06:23 +01:00 |
clientlauncher.h
|
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
|
2021-06-16 17:41:34 +02:00 |
clientmap.cpp
|
Fix rounding errors when slicing the shadow draw list (#13226)
|
2023-02-20 21:01:05 +01:00 |
clientmap.h
|
Separate drawlist from non-rendered blocks. (#13176)
|
2023-02-01 08:41:23 -08:00 |
clientmedia.cpp
|
Dynamic_Add_Media v2 (#11550)
|
2021-09-09 16:51:35 +02:00 |
clientmedia.h
|
Print announce error response (#11878)
|
2022-01-01 22:44:56 +01:00 |
clientobject.cpp
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
clientobject.h
|
fix: some code tidy about includes & irr namespaces
|
2021-05-03 19:49:19 +02:00 |
clientsimpleobject.h
|
Move clientsimpleobject.h to client folder (#9630)
|
2020-04-10 20:10:51 +02:00 |
clouds.cpp
|
Enforce limits of settings that could cause buggy behaviour (#12450)
|
2022-07-09 22:32:08 +02:00 |
clouds.h
|
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
|
2022-01-22 12:42:49 +01:00 |
CMakeLists.txt
|
Implement rendering pipeline and post-processing (#12465)
|
2022-09-06 08:25:18 +02:00 |
content_cao.cpp
|
Fix entity visiblity in bright artificial light (#12906)
|
2022-11-23 22:40:26 +01:00 |
content_cao.h
|
Remove an unused method and header includes
|
2022-06-28 12:21:12 +02:00 |
content_cso.cpp
|
Optimize lighting calculation (#12797)
|
2022-10-09 10:50:26 -04:00 |
content_cso.h
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
|
8x block meshes (#13133)
|
2023-01-31 17:30:59 +01:00 |
content_mapblock.h
|
Avoid rendering invisible faces of simple nodeboxes (#12262)
|
2022-05-04 23:44:55 +02:00 |
event_manager.h
|
Darwin platform build fix (#10376)
|
2020-09-09 19:12:03 +02:00 |
filecache.cpp
|
Server pushing media at runtime (#9961)
|
2020-06-13 19:03:26 +02:00 |
filecache.h
|
Server pushing media at runtime (#9961)
|
2020-06-13 19:03:26 +02:00 |
fontengine.cpp
|
Enforce limits of settings that could cause buggy behaviour (#12450)
|
2022-07-09 22:32:08 +02:00 |
fontengine.h
|
Fully remove bitmap font support (#11863)
|
2022-01-08 14:53:25 +01:00 |
game.cpp
|
Drop dependency on IrrCompileConfig
|
2023-03-01 09:06:23 +01:00 |
game.h
|
Rework drawtime and related timekeeping code to use microseconds
|
2022-01-27 22:30:02 +01:00 |
gameui.cpp
|
Add chat HUD flag (#13189)
|
2023-02-20 21:00:37 +01:00 |
gameui.h
|
Add chat HUD flag (#13189)
|
2023-02-20 21:00:37 +01:00 |
guiscalingfilter.cpp
|
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
|
2022-07-03 08:52:26 -04:00 |
guiscalingfilter.h
|
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
|
2022-07-03 08:52:26 -04:00 |
hud.cpp
|
Allow rotating entity selectionboxes (#12379)
|
2022-10-30 16:53:14 +01:00 |
hud.h
|
Allow rotating entity selectionboxes (#12379)
|
2022-10-30 16:53:14 +01:00 |
imagefilters.cpp
|
Code optimizations / refactor (#12704)
|
2022-09-06 11:21:09 +01:00 |
imagefilters.h
|
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
|
Fix movement in random_input mode (#11592)
|
2021-09-05 19:58:50 +02:00 |
inputhandler.h
|
Restore pass-through of direction keys (#11924)
|
2022-01-09 18:46:36 +01:00 |
joystick_controller.cpp
|
Fix typos and en_US/en_GB inconsistency in various files (#12902)
|
2022-11-09 11:57:19 -05:00 |
joystick_controller.h
|
Joystick sensitivity for player movement (#11262)
|
2021-08-27 20:24:24 +02:00 |
keycode.cpp
|
Code optimizations / refactor (#12704)
|
2022-09-06 11:21:09 +01:00 |
keycode.h
|
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
|
2020-11-12 19:16:02 +01:00 |
keys.h
|
Add a key to toggle map block bounds (#11172)
|
2021-04-20 19:23:31 +02:00 |
localplayer.cpp
|
Prevent air acceleration with 0 jump speed (#13036)
|
2022-12-10 09:08:50 -05:00 |
localplayer.h
|
Fix formula used for acceleration (#12353)
|
2022-09-20 10:55:51 +02:00 |
mapblock_mesh.cpp
|
Fix a -Wreorder warning
|
2023-02-22 11:06:48 +01:00 |
mapblock_mesh.h
|
Fix a -Wreorder warning
|
2023-02-22 11:06:48 +01:00 |
mesh_generator_thread.cpp
|
Generalize mesh chunking, and make it configurable. (#13179)
|
2023-02-08 13:42:12 -08:00 |
mesh_generator_thread.h
|
8x block meshes (#13133)
|
2023-01-31 17:30:59 +01:00 |
mesh.cpp
|
Remove workaround for normals not matching winding order (#12460)
|
2022-07-17 14:45:42 +01:00 |
mesh.h
|
Remove a few unused functions reported by callcatcher (#11658)
|
2021-10-12 20:12:20 +02:00 |
minimap.cpp
|
Code optimizations / refactor (#12704)
|
2022-09-06 11:21:09 +01:00 |
minimap.h
|
Code optimizations / refactor (#12704)
|
2022-09-06 11:21:09 +01:00 |
particles.cpp
|
Optimize lighting calculation (#12797)
|
2022-10-09 10:50:26 -04:00 |
particles.h
|
Fix some warnings (#12615)
|
2022-07-30 12:51:23 +01:00 |
renderingengine.cpp
|
Add dynamic exposure correction (#12959)
|
2023-01-06 22:33:25 +01:00 |
renderingengine.h
|
Add minetest.get_player_window_information() (#12367)
|
2023-02-27 22:58:41 +00:00 |
shader.cpp
|
Add dynamic exposure correction (#12959)
|
2023-01-06 22:33:25 +01:00 |
shader.h
|
Add dynamic exposure correction (#12959)
|
2023-01-06 22:33:25 +01:00 |
sky.cpp
|
Sky: transmit body_orbit_tilt to client. (#13193)
|
2023-02-26 01:08:33 +01:00 |
sky.h
|
Sky: transmit body_orbit_tilt to client. (#13193)
|
2023-02-26 01:08:33 +01:00 |
sound_openal.cpp
|
Code optimizations / refactor (#12704)
|
2022-09-06 11:21:09 +01:00 |
sound_openal.h
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
sound.cpp
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
sound.h
|
Sounds: Various little improvements (#12486)
|
2022-07-09 22:32:24 +02:00 |
tile.cpp
|
Tile: Fix segfault caused by invalid PNG data
|
2023-03-05 14:41:55 +01:00 |
tile.h
|
Fix mapblock geometry optimisation not working
|
2022-05-08 19:11:44 +02:00 |
wieldmesh.cpp
|
8x block meshes (#13133)
|
2023-01-31 17:30:59 +01:00 |
wieldmesh.h
|
Shadow mapping render pass (#11244)
|
2021-06-06 18:51:21 +02:00 |