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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2016 paramat, Matt Gregory
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Copyright (C) 2010-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2017 vlapsley, Vaughan Lapsley <vlapsley@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_CARPATHIAN_HEADER
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#define MAPGEN_CARPATHIAN_HEADER
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#include "mapgen.h"
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///////// Mapgen Carpathian flags
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#define MGCARPATHIAN_CAVERNS 0x01
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_carpathian[];
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struct MapgenCarpathianParams : public MapgenParams
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{
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u32 spflags = MGCARPATHIAN_CAVERNS;
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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s16 lava_depth = -256;
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s16 cavern_limit = -256;
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s16 cavern_taper = 256;
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float cavern_threshold = 0.7f;
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NoiseParams np_base;
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NoiseParams np_filler_depth;
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NoiseParams np_height1;
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NoiseParams np_height2;
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NoiseParams np_height3;
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NoiseParams np_height4;
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NoiseParams np_hills_terrain;
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NoiseParams np_ridge_terrain;
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NoiseParams np_step_terrain;
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NoiseParams np_hills;
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NoiseParams np_ridge_mnt;
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NoiseParams np_step_mnt;
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NoiseParams np_mnt_var;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_cavern;
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MapgenCarpathianParams();
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~MapgenCarpathianParams() {}
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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};
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class MapgenCarpathian : public MapgenBasic
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{
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public:
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MapgenCarpathian(int mapgenid, MapgenCarpathianParams *params,
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EmergeManager *emerge);
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~MapgenCarpathian();
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virtual MapgenType getType() const { return MAPGEN_CARPATHIAN; }
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float getSteps(float noise1, float noise2);
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inline float getLerp(float noise1, float noise2, float mod);
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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private:
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s16 large_cave_depth;
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s32 grad_wl;
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Noise *noise_base;
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Noise *noise_height1;
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Noise *noise_height2;
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Noise *noise_height3;
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Noise *noise_height4;
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Noise *noise_hills_terrain;
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Noise *noise_ridge_terrain;
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Noise *noise_step_terrain;
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Noise *noise_hills;
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Noise *noise_ridge_mnt;
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Noise *noise_step_mnt;
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Noise *noise_mnt_var;
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float terrainLevelAtPoint(s16 x, s16 z);
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int generateTerrain();
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};
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#endif |