mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
a5d29fa1d4
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders |
||
---|---|---|
.. | ||
opengl_fragment.glsl | ||
opengl_vertex.glsl |