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c2a0333901
* ServerEnv: Clean up object lifecycle handling
101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "serverobject.h"
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#include <fstream>
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#include "inventory.h"
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#include "constants.h" // BS
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
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ActiveObject(0),
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m_known_by_count(0),
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m_pending_removal(false),
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m_pending_deactivation(false),
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m_static_exists(false),
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m_static_block(1337,1337,1337),
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m_env(env),
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m_base_position(pos)
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{
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}
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ServerActiveObject::~ServerActiveObject()
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{
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}
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ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
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ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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// Find factory function
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std::map<u16, Factory>::iterator n;
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n = m_types.find(type);
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if(n == m_types.end()) {
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// These are 0.3 entity types, return without error.
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if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
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return NULL;
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}
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// If factory is not found, just return.
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warningstream<<"ServerActiveObject: No factory for type="
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<<type<<std::endl;
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return NULL;
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}
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Factory f = n->second;
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ServerActiveObject *object = (*f)(env, pos, data);
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return object;
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}
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void ServerActiveObject::registerType(u16 type, Factory f)
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{
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std::map<u16, Factory>::iterator n;
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n = m_types.find(type);
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if(n != m_types.end())
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return;
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m_types[type] = f;
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}
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float ServerActiveObject::getMinimumSavedMovement()
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{
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return 2.0*BS;
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}
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ItemStack ServerActiveObject::getWieldedItem() const
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{
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const Inventory *inv = getInventory();
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if(inv)
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{
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const InventoryList *list = inv->getList(getWieldList());
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if(list && (getWieldIndex() < (s32)list->getSize()))
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return list->getItem(getWieldIndex());
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}
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return ItemStack();
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}
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bool ServerActiveObject::setWieldedItem(const ItemStack &item)
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{
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if(Inventory *inv = getInventory()) {
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if (InventoryList *list = inv->getList(getWieldList())) {
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list->changeItem(getWieldIndex(), item);
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return true;
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}
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}
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return false;
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}
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