mirror of
https://github.com/minetest/minetest.git
synced 2024-11-20 06:33:45 +01:00
773 lines
21 KiB
Lua
773 lines
21 KiB
Lua
--------------------------------------------------------------------------------
|
|
-- Localize functions to avoid table lookups (better performance).
|
|
local string_sub, string_find = string.sub, string.find
|
|
local math = math
|
|
|
|
--------------------------------------------------------------------------------
|
|
local function basic_dump(o)
|
|
local tp = type(o)
|
|
if tp == "number" then
|
|
return tostring(o)
|
|
elseif tp == "string" then
|
|
return string.format("%q", o)
|
|
elseif tp == "boolean" then
|
|
return tostring(o)
|
|
elseif tp == "nil" then
|
|
return "nil"
|
|
-- Uncomment for full function dumping support.
|
|
-- Not currently enabled because bytecode isn't very human-readable and
|
|
-- dump's output is intended for humans.
|
|
--elseif tp == "function" then
|
|
-- return string.format("loadstring(%q)", string.dump(o))
|
|
elseif tp == "userdata" then
|
|
return tostring(o)
|
|
else
|
|
return string.format("<%s>", tp)
|
|
end
|
|
end
|
|
|
|
local keywords = {
|
|
["and"] = true,
|
|
["break"] = true,
|
|
["do"] = true,
|
|
["else"] = true,
|
|
["elseif"] = true,
|
|
["end"] = true,
|
|
["false"] = true,
|
|
["for"] = true,
|
|
["function"] = true,
|
|
["goto"] = true, -- Lua 5.2
|
|
["if"] = true,
|
|
["in"] = true,
|
|
["local"] = true,
|
|
["nil"] = true,
|
|
["not"] = true,
|
|
["or"] = true,
|
|
["repeat"] = true,
|
|
["return"] = true,
|
|
["then"] = true,
|
|
["true"] = true,
|
|
["until"] = true,
|
|
["while"] = true,
|
|
}
|
|
local function is_valid_identifier(str)
|
|
if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Dumps values in a line-per-value format.
|
|
-- For example, {test = {"Testing..."}} becomes:
|
|
-- _["test"] = {}
|
|
-- _["test"][1] = "Testing..."
|
|
-- This handles tables as keys and circular references properly.
|
|
-- It also handles multiple references well, writing the table only once.
|
|
-- The dumped argument is internal-only.
|
|
|
|
function dump2(o, name, dumped)
|
|
name = name or "_"
|
|
-- "dumped" is used to keep track of serialized tables to handle
|
|
-- multiple references and circular tables properly.
|
|
-- It only contains tables as keys. The value is the name that
|
|
-- the table has in the dump, eg:
|
|
-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
|
|
dumped = dumped or {}
|
|
if type(o) ~= "table" then
|
|
return string.format("%s = %s\n", name, basic_dump(o))
|
|
end
|
|
if dumped[o] then
|
|
return string.format("%s = %s\n", name, dumped[o])
|
|
end
|
|
dumped[o] = name
|
|
-- This contains a list of strings to be concatenated later (because
|
|
-- Lua is slow at individual concatenation).
|
|
local t = {}
|
|
for k, v in pairs(o) do
|
|
local keyStr
|
|
if type(k) == "table" then
|
|
if dumped[k] then
|
|
keyStr = dumped[k]
|
|
else
|
|
-- Key tables don't have a name, so use one of
|
|
-- the form _G["table: 0xFFFFFFF"]
|
|
keyStr = string.format("_G[%q]", tostring(k))
|
|
-- Dump key table
|
|
t[#t + 1] = dump2(k, keyStr, dumped)
|
|
end
|
|
else
|
|
keyStr = basic_dump(k)
|
|
end
|
|
local vname = string.format("%s[%s]", name, keyStr)
|
|
t[#t + 1] = dump2(v, vname, dumped)
|
|
end
|
|
return string.format("%s = {}\n%s", name, table.concat(t))
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- This dumps values in a one-statement format.
|
|
-- For example, {test = {"Testing..."}} becomes:
|
|
-- [[{
|
|
-- test = {
|
|
-- "Testing..."
|
|
-- }
|
|
-- }]]
|
|
-- This supports tables as keys, but not circular references.
|
|
-- It performs poorly with multiple references as it writes out the full
|
|
-- table each time.
|
|
-- The indent field specifies a indentation string, it defaults to a tab.
|
|
-- Use the empty string to disable indentation.
|
|
-- The dumped and level arguments are internal-only.
|
|
|
|
function dump(o, indent, nested, level)
|
|
local t = type(o)
|
|
if not level and t == "userdata" then
|
|
-- when userdata (e.g. player) is passed directly, print its metatable:
|
|
return "userdata metatable: " .. dump(getmetatable(o))
|
|
end
|
|
if t ~= "table" then
|
|
return basic_dump(o)
|
|
end
|
|
|
|
-- Contains table -> true/nil of currently nested tables
|
|
nested = nested or {}
|
|
if nested[o] then
|
|
return "<circular reference>"
|
|
end
|
|
nested[o] = true
|
|
indent = indent or "\t"
|
|
level = level or 1
|
|
|
|
local ret = {}
|
|
local dumped_indexes = {}
|
|
for i, v in ipairs(o) do
|
|
ret[#ret + 1] = dump(v, indent, nested, level + 1)
|
|
dumped_indexes[i] = true
|
|
end
|
|
for k, v in pairs(o) do
|
|
if not dumped_indexes[k] then
|
|
if type(k) ~= "string" or not is_valid_identifier(k) then
|
|
k = "["..dump(k, indent, nested, level + 1).."]"
|
|
end
|
|
v = dump(v, indent, nested, level + 1)
|
|
ret[#ret + 1] = k.." = "..v
|
|
end
|
|
end
|
|
nested[o] = nil
|
|
if indent ~= "" then
|
|
local indent_str = "\n"..string.rep(indent, level)
|
|
local end_indent_str = "\n"..string.rep(indent, level - 1)
|
|
return string.format("{%s%s%s}",
|
|
indent_str,
|
|
table.concat(ret, ","..indent_str),
|
|
end_indent_str)
|
|
end
|
|
return "{"..table.concat(ret, ", ").."}"
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
|
|
delim = delim or ","
|
|
if delim == "" then
|
|
error("string.split separator is empty", 2)
|
|
end
|
|
max_splits = max_splits or -2
|
|
local items = {}
|
|
local pos, len = 1, #str
|
|
local plain = not sep_is_pattern
|
|
max_splits = max_splits + 1
|
|
repeat
|
|
local np, npe = string_find(str, delim, pos, plain)
|
|
np, npe = (np or (len+1)), (npe or (len+1))
|
|
if (not np) or (max_splits == 1) then
|
|
np = len + 1
|
|
npe = np
|
|
end
|
|
local s = string_sub(str, pos, np - 1)
|
|
if include_empty or (s ~= "") then
|
|
max_splits = max_splits - 1
|
|
items[#items + 1] = s
|
|
end
|
|
pos = npe + 1
|
|
until (max_splits == 0) or (pos > (len + 1))
|
|
return items
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function table.indexof(list, val)
|
|
for i, v in ipairs(list) do
|
|
if v == val then
|
|
return i
|
|
end
|
|
end
|
|
return -1
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function table.keyof(tb, val)
|
|
for k, v in pairs(tb) do
|
|
if v == val then
|
|
return k
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function string:trim()
|
|
return self:match("^%s*(.-)%s*$")
|
|
end
|
|
|
|
local formspec_escapes = {
|
|
["\\"] = "\\\\",
|
|
["["] = "\\[",
|
|
["]"] = "\\]",
|
|
[";"] = "\\;",
|
|
[","] = "\\,",
|
|
["$"] = "\\$",
|
|
}
|
|
function core.formspec_escape(text)
|
|
-- Use explicit character set instead of dot here because it doubles the performance
|
|
return text and string.gsub(text, "[\\%[%];,$]", formspec_escapes)
|
|
end
|
|
|
|
|
|
local hypertext_escapes = {
|
|
["\\"] = "\\\\",
|
|
["<"] = "\\<",
|
|
[">"] = "\\>",
|
|
}
|
|
function core.hypertext_escape(text)
|
|
return text and text:gsub("[\\<>]", hypertext_escapes)
|
|
end
|
|
|
|
|
|
function core.wrap_text(text, max_length, as_table)
|
|
local result = {}
|
|
local line = {}
|
|
if #text <= max_length then
|
|
return as_table and {text} or text
|
|
end
|
|
|
|
local line_length = 0
|
|
for word in text:gmatch("%S+") do
|
|
if line_length > 0 and line_length + #word + 1 >= max_length then
|
|
-- word wouldn't fit on current line, move to next line
|
|
table.insert(result, table.concat(line, " "))
|
|
line = {word}
|
|
line_length = #word
|
|
else
|
|
table.insert(line, word)
|
|
line_length = line_length + 1 + #word
|
|
end
|
|
end
|
|
|
|
table.insert(result, table.concat(line, " "))
|
|
return as_table and result or table.concat(result, "\n")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
if INIT == "game" then
|
|
local dirs1 = {9, 18, 7, 12}
|
|
local dirs2 = {20, 23, 22, 21}
|
|
|
|
function core.rotate_and_place(itemstack, placer, pointed_thing,
|
|
infinitestacks, orient_flags, prevent_after_place)
|
|
orient_flags = orient_flags or {}
|
|
|
|
local unode = core.get_node_or_nil(pointed_thing.under)
|
|
if not unode then
|
|
return
|
|
end
|
|
local undef = core.registered_nodes[unode.name]
|
|
local sneaking = placer and placer:get_player_control().sneak
|
|
if undef and undef.on_rightclick and not sneaking then
|
|
return undef.on_rightclick(pointed_thing.under, unode, placer,
|
|
itemstack, pointed_thing)
|
|
end
|
|
local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
|
|
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
local iswall = (above.y == under.y)
|
|
local isceiling = not iswall and (above.y < under.y)
|
|
|
|
if undef and undef.buildable_to then
|
|
iswall = false
|
|
end
|
|
|
|
if orient_flags.force_floor then
|
|
iswall = false
|
|
isceiling = false
|
|
elseif orient_flags.force_ceiling then
|
|
iswall = false
|
|
isceiling = true
|
|
elseif orient_flags.force_wall then
|
|
iswall = true
|
|
isceiling = false
|
|
elseif orient_flags.invert_wall then
|
|
iswall = not iswall
|
|
end
|
|
|
|
local param2 = fdir
|
|
if iswall then
|
|
param2 = dirs1[fdir + 1]
|
|
elseif isceiling then
|
|
if orient_flags.force_facedir then
|
|
param2 = 20
|
|
else
|
|
param2 = dirs2[fdir + 1]
|
|
end
|
|
else -- place right side up
|
|
if orient_flags.force_facedir then
|
|
param2 = 0
|
|
end
|
|
end
|
|
|
|
local old_itemstack = ItemStack(itemstack)
|
|
local new_itemstack = core.item_place_node(itemstack, placer,
|
|
pointed_thing, param2, prevent_after_place)
|
|
return infinitestacks and old_itemstack or new_itemstack
|
|
end
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
|
|
--implies infinite stacks when performing a 6d rotation.
|
|
--------------------------------------------------------------------------------
|
|
core.rotate_node = function(itemstack, placer, pointed_thing)
|
|
local name = placer and placer:get_player_name() or ""
|
|
local invert_wall = placer and placer:get_player_control().sneak or false
|
|
return core.rotate_and_place(itemstack, placer, pointed_thing,
|
|
core.is_creative_enabled(name),
|
|
{invert_wall = invert_wall}, true)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function core.explode_table_event(evt)
|
|
if evt ~= nil then
|
|
local parts = evt:split(":")
|
|
if #parts == 3 then
|
|
local t = parts[1]:trim()
|
|
local r = tonumber(parts[2]:trim())
|
|
local c = tonumber(parts[3]:trim())
|
|
if type(r) == "number" and type(c) == "number"
|
|
and t ~= "INV" then
|
|
return {type=t, row=r, column=c}
|
|
end
|
|
end
|
|
end
|
|
return {type="INV", row=0, column=0}
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function core.explode_textlist_event(evt)
|
|
if evt ~= nil then
|
|
local parts = evt:split(":")
|
|
if #parts == 2 then
|
|
local t = parts[1]:trim()
|
|
local r = tonumber(parts[2]:trim())
|
|
if type(r) == "number" and t ~= "INV" then
|
|
return {type=t, index=r}
|
|
end
|
|
end
|
|
end
|
|
return {type="INV", index=0}
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function core.explode_scrollbar_event(evt)
|
|
local retval = core.explode_textlist_event(evt)
|
|
|
|
retval.value = retval.index
|
|
retval.index = nil
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function core.rgba(r, g, b, a)
|
|
return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or
|
|
string.format("#%02X%02X%02X", r, g, b)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function core.pos_to_string(pos, decimal_places)
|
|
local x = pos.x
|
|
local y = pos.y
|
|
local z = pos.z
|
|
if decimal_places ~= nil then
|
|
x = string.format("%." .. decimal_places .. "f", x)
|
|
y = string.format("%." .. decimal_places .. "f", y)
|
|
z = string.format("%." .. decimal_places .. "f", z)
|
|
end
|
|
return "(" .. x .. "," .. y .. "," .. z .. ")"
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function core.string_to_pos(value)
|
|
if value == nil then
|
|
return nil
|
|
end
|
|
|
|
value = value:match("^%((.-)%)$") or value -- strip parentheses
|
|
|
|
local x, y, z = value:trim():match("^([%d.-]+)[,%s]%s*([%d.-]+)[,%s]%s*([%d.-]+)$")
|
|
if x and y and z then
|
|
x = tonumber(x)
|
|
y = tonumber(y)
|
|
z = tonumber(z)
|
|
return vector.new(x, y, z)
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
do
|
|
local rel_num_cap = "(~?-?%d*%.?%d*)" -- may be overly permissive as this will be tonumber'ed anyways
|
|
local num_delim = "[,%s]%s*"
|
|
local pattern = "^" .. table.concat({rel_num_cap, rel_num_cap, rel_num_cap}, num_delim) .. "$"
|
|
|
|
local function parse_area_string(pos, relative_to)
|
|
local pp = {}
|
|
pp.x, pp.y, pp.z = pos:trim():match(pattern)
|
|
return core.parse_coordinates(pp.x, pp.y, pp.z, relative_to)
|
|
end
|
|
|
|
function core.string_to_area(value, relative_to)
|
|
local p1, p2 = value:match("^%((.-)%)%s*%((.-)%)$")
|
|
if not p1 then
|
|
return
|
|
end
|
|
|
|
p1 = parse_area_string(p1, relative_to)
|
|
p2 = parse_area_string(p2, relative_to)
|
|
|
|
if p1 == nil or p2 == nil then
|
|
return
|
|
end
|
|
|
|
return p1, p2
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function table.copy(t, seen)
|
|
local n = {}
|
|
seen = seen or {}
|
|
seen[t] = n
|
|
for k, v in pairs(t) do
|
|
n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
|
|
(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
|
|
end
|
|
return n
|
|
end
|
|
|
|
|
|
function table.insert_all(t, other)
|
|
if table.move then -- LuaJIT
|
|
return table.move(other, 1, #other, #t + 1, t)
|
|
end
|
|
for i=1, #other do
|
|
t[#t + 1] = other[i]
|
|
end
|
|
return t
|
|
end
|
|
|
|
|
|
function table.key_value_swap(t)
|
|
local ti = {}
|
|
for k,v in pairs(t) do
|
|
ti[v] = k
|
|
end
|
|
return ti
|
|
end
|
|
|
|
|
|
function table.shuffle(t, from, to, random)
|
|
from = from or 1
|
|
to = to or #t
|
|
random = random or math.random
|
|
local n = to - from + 1
|
|
while n > 1 do
|
|
local r = from + n-1
|
|
local l = from + random(0, n-1)
|
|
t[l], t[r] = t[r], t[l]
|
|
n = n-1
|
|
end
|
|
end
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- mainmenu only functions
|
|
--------------------------------------------------------------------------------
|
|
if core.gettext then -- for client and mainmenu
|
|
function fgettext_ne(text, ...)
|
|
text = core.gettext(text)
|
|
local arg = {n=select('#', ...), ...}
|
|
if arg.n >= 1 then
|
|
-- Insert positional parameters ($1, $2, ...)
|
|
local result = ''
|
|
local pos = 1
|
|
while pos <= text:len() do
|
|
local newpos = text:find('[$]', pos)
|
|
if newpos == nil then
|
|
result = result .. text:sub(pos)
|
|
pos = text:len() + 1
|
|
else
|
|
local paramindex =
|
|
tonumber(text:sub(newpos+1, newpos+1))
|
|
result = result .. text:sub(pos, newpos-1)
|
|
.. tostring(arg[paramindex])
|
|
pos = newpos + 2
|
|
end
|
|
end
|
|
text = result
|
|
end
|
|
return text
|
|
end
|
|
|
|
function fgettext(text, ...)
|
|
return core.formspec_escape(fgettext_ne(text, ...))
|
|
end
|
|
end
|
|
|
|
local ESCAPE_CHAR = string.char(0x1b)
|
|
|
|
function core.get_color_escape_sequence(color)
|
|
return ESCAPE_CHAR .. "(c@" .. color .. ")"
|
|
end
|
|
|
|
function core.get_background_escape_sequence(color)
|
|
return ESCAPE_CHAR .. "(b@" .. color .. ")"
|
|
end
|
|
|
|
function core.colorize(color, message)
|
|
local lines = tostring(message):split("\n", true)
|
|
local color_code = core.get_color_escape_sequence(color)
|
|
|
|
for i, line in ipairs(lines) do
|
|
lines[i] = color_code .. line
|
|
end
|
|
|
|
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
|
|
end
|
|
|
|
|
|
function core.strip_foreground_colors(str)
|
|
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
|
|
end
|
|
|
|
function core.strip_background_colors(str)
|
|
return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
|
|
end
|
|
|
|
function core.strip_colors(str)
|
|
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
|
|
end
|
|
|
|
local function translate(textdomain, str, num, ...)
|
|
local start_seq
|
|
if textdomain == "" and num == "" then
|
|
start_seq = ESCAPE_CHAR .. "T"
|
|
elseif num == "" then
|
|
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
|
|
else
|
|
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. "@" .. num .. ")"
|
|
end
|
|
local arg = {n=select('#', ...), ...}
|
|
local end_seq = ESCAPE_CHAR .. "E"
|
|
local arg_index = 1
|
|
local translated = str:gsub("@(.)", function(matched)
|
|
local c = string.byte(matched)
|
|
if string.byte("1") <= c and c <= string.byte("9") then
|
|
local a = c - string.byte("0")
|
|
if a ~= arg_index then
|
|
error("Escape sequences in string given to core.translate " ..
|
|
"are not in the correct order: got @" .. matched ..
|
|
"but expected @" .. tostring(arg_index))
|
|
end
|
|
if a > arg.n then
|
|
error("Not enough arguments provided to core.translate")
|
|
end
|
|
arg_index = arg_index + 1
|
|
return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E"
|
|
elseif matched == "n" then
|
|
return "\n"
|
|
else
|
|
return matched
|
|
end
|
|
end)
|
|
if arg_index < arg.n + 1 then
|
|
error("Too many arguments provided to core.translate")
|
|
end
|
|
return start_seq .. translated .. end_seq
|
|
end
|
|
|
|
function core.translate(textdomain, str, ...)
|
|
return translate(textdomain, str, "", ...)
|
|
end
|
|
|
|
function core.translate_n(textdomain, str, str_plural, n, ...)
|
|
assert (type(n) == "number")
|
|
assert (n >= 0)
|
|
assert (math.floor(n) == n)
|
|
|
|
-- Truncate n if too large
|
|
local max = 1000000
|
|
if n >= 2 * max then
|
|
n = n % max + max
|
|
end
|
|
if n == 1 then
|
|
return translate(textdomain, str, "1", ...)
|
|
else
|
|
return translate(textdomain, str_plural, tostring(n), ...)
|
|
end
|
|
end
|
|
|
|
function core.get_translator(textdomain)
|
|
return
|
|
(function(str, ...) return core.translate(textdomain or "", str, ...) end),
|
|
(function(str, str_plural, n, ...) return core.translate_n(textdomain or "", str, str_plural, n, ...) end)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Returns the exact coordinate of a pointed surface
|
|
--------------------------------------------------------------------------------
|
|
function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
|
-- Avoid crash in some situations when player is inside a node, causing
|
|
-- 'above' to equal 'under'.
|
|
if vector.equals(pointed_thing.above, pointed_thing.under) then
|
|
return pointed_thing.under
|
|
end
|
|
|
|
local eye_height = placer:get_properties().eye_height
|
|
local eye_offset_first = placer:get_eye_offset()
|
|
local node_pos = pointed_thing.under
|
|
local camera_pos = placer:get_pos()
|
|
local pos_off = vector.multiply(
|
|
vector.subtract(pointed_thing.above, node_pos), 0.5)
|
|
local look_dir = placer:get_look_dir()
|
|
local offset, nc
|
|
local oc = {}
|
|
|
|
for c, v in pairs(pos_off) do
|
|
if nc or v == 0 then
|
|
oc[#oc + 1] = c
|
|
else
|
|
offset = v
|
|
nc = c
|
|
end
|
|
end
|
|
|
|
local fine_pos = {[nc] = node_pos[nc] + offset}
|
|
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
|
|
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
|
|
|
|
for i = 1, #oc do
|
|
fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
|
|
end
|
|
return fine_pos
|
|
end
|
|
|
|
function core.string_to_privs(str, delim)
|
|
assert(type(str) == "string")
|
|
delim = delim or ','
|
|
local privs = {}
|
|
for _, priv in pairs(string.split(str, delim)) do
|
|
privs[priv:trim()] = true
|
|
end
|
|
return privs
|
|
end
|
|
|
|
function core.privs_to_string(privs, delim)
|
|
assert(type(privs) == "table")
|
|
delim = delim or ','
|
|
local list = {}
|
|
for priv, bool in pairs(privs) do
|
|
if bool then
|
|
list[#list + 1] = priv
|
|
end
|
|
end
|
|
table.sort(list)
|
|
return table.concat(list, delim)
|
|
end
|
|
|
|
function core.is_nan(number)
|
|
return number ~= number
|
|
end
|
|
|
|
--[[ Helper function for parsing an optionally relative number
|
|
of a chat command parameter, using the chat command tilde notation.
|
|
|
|
Parameters:
|
|
* arg: String snippet containing the number; possible values:
|
|
* "<number>": return as number
|
|
* "~<number>": return relative_to + <number>
|
|
* "~": return relative_to
|
|
* Anything else will return `nil`
|
|
* relative_to: Number to which the `arg` number might be relative to
|
|
|
|
Returns:
|
|
A number or `nil`, depending on `arg.
|
|
|
|
Examples:
|
|
* `core.parse_relative_number("5", 10)` returns 5
|
|
* `core.parse_relative_number("~5", 10)` returns 15
|
|
* `core.parse_relative_number("~", 10)` returns 10
|
|
]]
|
|
function core.parse_relative_number(arg, relative_to)
|
|
if not arg then
|
|
return nil
|
|
elseif arg == "~" then
|
|
return relative_to
|
|
elseif string.sub(arg, 1, 1) == "~" then
|
|
local number = tonumber(string.sub(arg, 2))
|
|
if not number then
|
|
return nil
|
|
end
|
|
if core.is_nan(number) or number == math.huge or number == -math.huge then
|
|
return nil
|
|
end
|
|
return relative_to + number
|
|
else
|
|
local number = tonumber(arg)
|
|
if core.is_nan(number) or number == math.huge or number == -math.huge then
|
|
return nil
|
|
end
|
|
return number
|
|
end
|
|
end
|
|
|
|
--[[ Helper function to parse coordinates that might be relative
|
|
to another position; supports chat command tilde notation.
|
|
Intended to be used in chat command parameter parsing.
|
|
|
|
Parameters:
|
|
* x, y, z: Parsed x, y, and z coordinates as strings
|
|
* relative_to: Position to which to compare the position
|
|
|
|
Syntax of x, y and z:
|
|
* "<number>": return as number
|
|
* "~<number>": return <number> + player position on this axis
|
|
* "~": return player position on this axis
|
|
|
|
Returns: a vector or nil for invalid input or if player does not exist
|
|
]]
|
|
function core.parse_coordinates(x, y, z, relative_to)
|
|
if not relative_to then
|
|
x, y, z = tonumber(x), tonumber(y), tonumber(z)
|
|
return x and y and z and { x = x, y = y, z = z }
|
|
end
|
|
local rx = core.parse_relative_number(x, relative_to.x)
|
|
local ry = core.parse_relative_number(y, relative_to.y)
|
|
local rz = core.parse_relative_number(z, relative_to.z)
|
|
return rx and ry and rz and { x = rx, y = ry, z = rz }
|
|
end
|