minetest/src/dummymap.h

43 lines
1.0 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
#pragma once
#include "map.h"
#include "mapsector.h"
class DummyMap : public Map
{
public:
DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax): Map(gamedef)
{
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
v2s16 p2d(x, z);
MapSector *sector = new MapSector(this, p2d, gamedef);
m_sectors[p2d] = sector;
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
sector->createBlankBlock(y);
}
}
~DummyMap() = default;
void fill(v3s16 bpmin, v3s16 bpmax, MapNode n)
{
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
MapBlock *block = getBlockNoCreateNoEx({x, y, z});
if (block) {
for (size_t i = 0; i < MapBlock::nodecount; i++)
block->getData()[i] = n;
block->expireIsAirCache();
}
}
}
bool maySaveBlocks() override { return false; }
};