mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 23:03:46 +01:00
228 lines
7.4 KiB
Plaintext
228 lines
7.4 KiB
Plaintext
Minetest Lua Mainmenu API Reference 0.4.11
|
|
========================================
|
|
|
|
Introduction
|
|
-------------
|
|
The main menu is defined as a formspec by Lua in builtin/mainmenu/
|
|
Description of formspec language to show your menu is in lua_api.txt
|
|
|
|
Callbacks
|
|
---------
|
|
core.buttonhandler(fields): called when a button is pressed.
|
|
^ fields = {name1 = value1, name2 = value2, ...}
|
|
core.event_handler(event)
|
|
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
|
|
|
|
Gamedata
|
|
--------
|
|
The "gamedata" table is read when calling core.start(). It should contain:
|
|
{
|
|
playername = <name>,
|
|
password = <password>,
|
|
address = <IP/adress>,
|
|
port = <port>,
|
|
selected_world = <index>, -- 0 for client mode
|
|
singleplayer = <true/false>,
|
|
}
|
|
|
|
Functions
|
|
---------
|
|
core.start()
|
|
core.close()
|
|
|
|
Filesystem:
|
|
core.get_scriptdir()
|
|
^ returns directory of script
|
|
core.get_modpath() (possible in async calls)
|
|
^ returns path to global modpath
|
|
core.get_modstore_details(modid) (possible in async calls)
|
|
^ modid numeric id of mod in modstore
|
|
^ returns {
|
|
id = <numeric id of mod in modstore>,
|
|
title = <human readable title>,
|
|
basename = <basename for mod>,
|
|
description = <description of mod>,
|
|
author = <author of mod>,
|
|
download_url= <best match download url>,
|
|
license = <short description of license>,
|
|
rating = <float value of current rating>
|
|
}
|
|
core.get_modstore_list() (possible in async calls)
|
|
^ returns {
|
|
[1] = {
|
|
id = <numeric id of mod in modstore>,
|
|
title = <human readable title>,
|
|
basename = <basename for mod>
|
|
}
|
|
}
|
|
core.get_gamepath() (possible in async calls)
|
|
^ returns path to global gamepath
|
|
core.get_texturepath() (possible in async calls)
|
|
^ returns path to default textures
|
|
core.get_dirlist(path,onlydirs) (possible in async calls)
|
|
^ path to get subdirs from
|
|
^ onlydirs should result contain only dirs?
|
|
^ returns list of folders within path
|
|
core.create_dir(absolute_path) (possible in async calls)
|
|
^ absolute_path to directory to create (needs to be absolute)
|
|
^ returns true/false
|
|
core.delete_dir(absolute_path) (possible in async calls)
|
|
^ absolute_path to directory to delete (needs to be absolute)
|
|
^ returns true/false
|
|
core.copy_dir(source,destination,keep_soure) (possible in async calls)
|
|
^ source folder
|
|
^ destination folder
|
|
^ keep_source DEFAULT true --> if set to false source is deleted after copying
|
|
^ returns true/false
|
|
core.extract_zip(zipfile,destination) [unzip within path required]
|
|
^ zipfile to extract
|
|
^ destination folder to extract to
|
|
^ returns true/false
|
|
core.download_file(url,target) (possible in async calls)
|
|
^ url to download
|
|
^ target to store to
|
|
^ returns true/false
|
|
core.get_version() (possible in async calls)
|
|
^ returns current core version
|
|
core.sound_play(spec, looped) -> handle
|
|
^ spec = SimpleSoundSpec (see lua-api.txt)
|
|
^ looped = bool
|
|
core.sound_stop(handle)
|
|
core.get_video_drivers()
|
|
^ get list of video drivers supported by engine (not all modes are guaranteed to work)
|
|
^ returns list of available video drivers e.g. { "OpenGL", "Software" }
|
|
|
|
Formspec:
|
|
core.update_formspec(formspec)
|
|
core.get_table_index(tablename) -> index
|
|
^ can also handle textlists
|
|
core.formspec_escape(string) -> string
|
|
^ escapes characters [ ] \ , ; that can not be used in formspecs
|
|
core.explode_table_event(string) -> table
|
|
^ returns e.g. {type="CHG", row=1, column=2}
|
|
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
|
|
core.explode_textlist_event(string) -> table
|
|
^ returns e.g. {type="CHG", index=1}
|
|
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
|
|
|
|
GUI:
|
|
core.set_background(type, texturepath,[tile],[minsize])
|
|
^ type: "background", "overlay", "header" or "footer"
|
|
^ tile: tile the image instead of scaling (background only)
|
|
^ minsize: minimum tile size, images are scaled to at least this size prior
|
|
^ doing tiling (background only)
|
|
core.set_clouds(<true/false>)
|
|
core.set_topleft_text(text)
|
|
core.show_keys_menu()
|
|
core.file_open_dialog(formname,caption)
|
|
^ shows a file open dialog
|
|
^ formname is base name of dialog response returned in fields
|
|
^ -if dialog was accepted "_accepted"
|
|
^^ will be added to fieldname containing the path
|
|
^ -if dialog was canceled "_cancelled"
|
|
^ will be added to fieldname value is set to formname itself
|
|
^ returns nil or selected file/folder
|
|
core.get_screen_info()
|
|
^ returns {
|
|
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
|
|
display_width = <width of display>,
|
|
display_height = <height of display>,
|
|
window_width = <current window width>,
|
|
window_height = <current window height>
|
|
}
|
|
|
|
Games:
|
|
core.get_game(index)
|
|
^ returns {
|
|
id = <id>,
|
|
path = <full path to game>,
|
|
gamemods_path = <path>,
|
|
name = <name of game>,
|
|
menuicon_path = <full path to menuicon>,
|
|
DEPRECATED:
|
|
addon_mods_paths = {[1] = <path>,},
|
|
}
|
|
core.get_games() -> table of all games in upper format (possible in async calls)
|
|
|
|
Favorites:
|
|
core.get_favorites(location) -> list of favorites (possible in async calls)
|
|
^ location: "local" or "online"
|
|
^ returns {
|
|
[1] = {
|
|
clients = <number of clients/nil>,
|
|
clients_max = <maximum number of clients/nil>,
|
|
version = <server version/nil>,
|
|
password = <true/nil>,
|
|
creative = <true/nil>,
|
|
damage = <true/nil>,
|
|
pvp = <true/nil>,
|
|
description = <server description/nil>,
|
|
name = <server name/nil>,
|
|
address = <address of server/nil>,
|
|
port = <port>
|
|
},
|
|
}
|
|
core.delete_favorite(id, location) -> success
|
|
|
|
Logging:
|
|
core.debug(line) (possible in async calls)
|
|
^ Always printed to stderr and logfile (print() is redirected here)
|
|
core.log(line) (possible in async calls)
|
|
core.log(loglevel, line) (possible in async calls)
|
|
^ loglevel one of "error", "action", "info", "verbose"
|
|
|
|
Settings:
|
|
core.setting_set(name, value)
|
|
core.setting_get(name) -> string or nil (possible in async calls)
|
|
core.setting_setbool(name, value)
|
|
core.setting_getbool(name) -> bool or nil (possible in async calls)
|
|
core.setting_save() -> nil, save all settings to config file
|
|
|
|
Worlds:
|
|
core.get_worlds() -> list of worlds (possible in async calls)
|
|
^ returns {
|
|
[1] = {
|
|
path = <full path to world>,
|
|
name = <name of world>,
|
|
gameid = <gameid of world>,
|
|
},
|
|
}
|
|
core.create_world(worldname, gameid)
|
|
core.delete_world(index)
|
|
|
|
Helpers:
|
|
core.gettext(string) -> string
|
|
^ look up the translation of a string in the gettext message catalog
|
|
fgettext(string, ...) -> string
|
|
^ call core.gettext(string), replace "$1"..."$9" with the given
|
|
^ extra arguments, call core.formspec_escape and return the result
|
|
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
|
|
^ see core.parse_json (lua_api.txt)
|
|
dump(obj, dumped={})
|
|
^ Return object serialized as a string
|
|
string:split(separator)
|
|
^ eg. string:split("a,b", ",") == {"a","b"}
|
|
string:trim()
|
|
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
|
|
core.is_yes(arg) (possible in async calls)
|
|
^ returns whether arg can be interpreted as yes
|
|
|
|
Async:
|
|
core.handle_async(async_job,parameters,finished)
|
|
^ execute a function asynchronously
|
|
^ async_job is a function receiving one parameter and returning one parameter
|
|
^ parameters parameter table passed to async_job
|
|
^ finished function to be called once async_job has finished
|
|
^ the result of async_job is passed to this function
|
|
|
|
Limitations of Async operations
|
|
-No access to global lua variables, don't even try
|
|
-Limited set of available functions
|
|
e.g. No access to functions modifying menu like core.start,core.close,
|
|
core.file_open_dialog
|
|
|
|
|
|
Class reference
|
|
----------------
|
|
Settings: see lua_api.txt
|