mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
773 lines
21 KiB
Lua
773 lines
21 KiB
Lua
--------------------------------------------------------------------------------
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-- Localize functions to avoid table lookups (better performance).
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local string_sub, string_find = string.sub, string.find
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local math = math
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--------------------------------------------------------------------------------
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local function basic_dump(o)
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local tp = type(o)
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if tp == "number" then
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return tostring(o)
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elseif tp == "string" then
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return string.format("%q", o)
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elseif tp == "boolean" then
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return tostring(o)
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elseif tp == "nil" then
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return "nil"
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-- Uncomment for full function dumping support.
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-- Not currently enabled because bytecode isn't very human-readable and
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-- dump's output is intended for humans.
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--elseif tp == "function" then
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-- return string.format("loadstring(%q)", string.dump(o))
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elseif tp == "userdata" then
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return tostring(o)
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else
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return string.format("<%s>", tp)
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end
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end
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local keywords = {
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["and"] = true,
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["break"] = true,
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["do"] = true,
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["else"] = true,
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["elseif"] = true,
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["end"] = true,
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["false"] = true,
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["for"] = true,
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["function"] = true,
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["goto"] = true, -- Lua 5.2
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["if"] = true,
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["in"] = true,
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["local"] = true,
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["nil"] = true,
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["not"] = true,
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["or"] = true,
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["repeat"] = true,
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["return"] = true,
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["then"] = true,
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["true"] = true,
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["until"] = true,
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["while"] = true,
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}
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local function is_valid_identifier(str)
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if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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-- Dumps values in a line-per-value format.
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-- For example, {test = {"Testing..."}} becomes:
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-- _["test"] = {}
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-- _["test"][1] = "Testing..."
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-- This handles tables as keys and circular references properly.
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-- It also handles multiple references well, writing the table only once.
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-- The dumped argument is internal-only.
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function dump2(o, name, dumped)
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name = name or "_"
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-- "dumped" is used to keep track of serialized tables to handle
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-- multiple references and circular tables properly.
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-- It only contains tables as keys. The value is the name that
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-- the table has in the dump, eg:
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-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
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dumped = dumped or {}
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if type(o) ~= "table" then
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return string.format("%s = %s\n", name, basic_dump(o))
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end
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if dumped[o] then
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return string.format("%s = %s\n", name, dumped[o])
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end
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dumped[o] = name
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-- This contains a list of strings to be concatenated later (because
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-- Lua is slow at individual concatenation).
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local t = {}
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for k, v in pairs(o) do
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local keyStr
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if type(k) == "table" then
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if dumped[k] then
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keyStr = dumped[k]
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else
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-- Key tables don't have a name, so use one of
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-- the form _G["table: 0xFFFFFFF"]
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keyStr = string.format("_G[%q]", tostring(k))
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-- Dump key table
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t[#t + 1] = dump2(k, keyStr, dumped)
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end
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else
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keyStr = basic_dump(k)
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end
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local vname = string.format("%s[%s]", name, keyStr)
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t[#t + 1] = dump2(v, vname, dumped)
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end
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return string.format("%s = {}\n%s", name, table.concat(t))
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end
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--------------------------------------------------------------------------------
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-- This dumps values in a one-statement format.
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-- For example, {test = {"Testing..."}} becomes:
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-- [[{
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-- test = {
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-- "Testing..."
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-- }
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-- }]]
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-- This supports tables as keys, but not circular references.
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-- It performs poorly with multiple references as it writes out the full
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-- table each time.
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-- The indent field specifies a indentation string, it defaults to a tab.
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-- Use the empty string to disable indentation.
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-- The dumped and level arguments are internal-only.
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function dump(o, indent, nested, level)
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local t = type(o)
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if not level and t == "userdata" then
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-- when userdata (e.g. player) is passed directly, print its metatable:
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return "userdata metatable: " .. dump(getmetatable(o))
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end
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if t ~= "table" then
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return basic_dump(o)
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end
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-- Contains table -> true/nil of currently nested tables
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nested = nested or {}
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if nested[o] then
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return "<circular reference>"
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end
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nested[o] = true
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indent = indent or "\t"
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level = level or 1
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local ret = {}
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local dumped_indexes = {}
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for i, v in ipairs(o) do
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ret[#ret + 1] = dump(v, indent, nested, level + 1)
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dumped_indexes[i] = true
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end
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for k, v in pairs(o) do
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if not dumped_indexes[k] then
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if type(k) ~= "string" or not is_valid_identifier(k) then
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k = "["..dump(k, indent, nested, level + 1).."]"
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end
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v = dump(v, indent, nested, level + 1)
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ret[#ret + 1] = k.." = "..v
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end
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end
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nested[o] = nil
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if indent ~= "" then
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local indent_str = "\n"..string.rep(indent, level)
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local end_indent_str = "\n"..string.rep(indent, level - 1)
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return string.format("{%s%s%s}",
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indent_str,
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table.concat(ret, ","..indent_str),
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end_indent_str)
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end
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return "{"..table.concat(ret, ", ").."}"
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end
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--------------------------------------------------------------------------------
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function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
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delim = delim or ","
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if delim == "" then
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error("string.split separator is empty", 2)
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end
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max_splits = max_splits or -2
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local items = {}
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local pos, len = 1, #str
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local plain = not sep_is_pattern
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max_splits = max_splits + 1
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repeat
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local np, npe = string_find(str, delim, pos, plain)
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np, npe = (np or (len+1)), (npe or (len+1))
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if (not np) or (max_splits == 1) then
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np = len + 1
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npe = np
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end
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local s = string_sub(str, pos, np - 1)
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if include_empty or (s ~= "") then
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max_splits = max_splits - 1
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items[#items + 1] = s
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end
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pos = npe + 1
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until (max_splits == 0) or (pos > (len + 1))
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return items
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end
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--------------------------------------------------------------------------------
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function table.indexof(list, val)
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for i, v in ipairs(list) do
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if v == val then
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return i
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end
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end
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return -1
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end
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--------------------------------------------------------------------------------
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function table.keyof(tb, val)
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for k, v in pairs(tb) do
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if v == val then
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return k
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function string:trim()
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return self:match("^%s*(.-)%s*$")
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end
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local formspec_escapes = {
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["\\"] = "\\\\",
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["["] = "\\[",
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["]"] = "\\]",
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[";"] = "\\;",
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[","] = "\\,",
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["$"] = "\\$",
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}
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function core.formspec_escape(text)
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-- Use explicit character set instead of dot here because it doubles the performance
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return text and string.gsub(text, "[\\%[%];,$]", formspec_escapes)
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end
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local hypertext_escapes = {
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["\\"] = "\\\\",
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["<"] = "\\<",
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[">"] = "\\>",
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}
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function core.hypertext_escape(text)
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return text and text:gsub("[\\<>]", hypertext_escapes)
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end
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function core.wrap_text(text, max_length, as_table)
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local result = {}
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local line = {}
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if #text <= max_length then
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return as_table and {text} or text
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end
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local line_length = 0
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for word in text:gmatch("%S+") do
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if line_length > 0 and line_length + #word + 1 >= max_length then
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-- word wouldn't fit on current line, move to next line
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table.insert(result, table.concat(line, " "))
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line = {word}
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line_length = #word
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else
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table.insert(line, word)
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line_length = line_length + 1 + #word
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end
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end
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table.insert(result, table.concat(line, " "))
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return as_table and result or table.concat(result, "\n")
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end
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--------------------------------------------------------------------------------
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if INIT == "game" then
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local dirs1 = {9, 18, 7, 12}
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local dirs2 = {20, 23, 22, 21}
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function core.rotate_and_place(itemstack, placer, pointed_thing,
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infinitestacks, orient_flags, prevent_after_place)
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orient_flags = orient_flags or {}
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local unode = core.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = core.registered_nodes[unode.name]
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local sneaking = placer and placer:get_player_control().sneak
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if undef and undef.on_rightclick and not sneaking then
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return undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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end
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local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
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local above = pointed_thing.above
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local under = pointed_thing.under
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local iswall = (above.y == under.y)
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local isceiling = not iswall and (above.y < under.y)
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if undef and undef.buildable_to then
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iswall = false
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end
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if orient_flags.force_floor then
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iswall = false
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isceiling = false
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elseif orient_flags.force_ceiling then
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iswall = false
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isceiling = true
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elseif orient_flags.force_wall then
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iswall = true
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isceiling = false
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elseif orient_flags.invert_wall then
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iswall = not iswall
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end
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local param2 = fdir
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if iswall then
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param2 = dirs1[fdir + 1]
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elseif isceiling then
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if orient_flags.force_facedir then
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param2 = 20
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else
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param2 = dirs2[fdir + 1]
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end
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else -- place right side up
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if orient_flags.force_facedir then
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param2 = 0
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end
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end
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local old_itemstack = ItemStack(itemstack)
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local new_itemstack = core.item_place_node(itemstack, placer,
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pointed_thing, param2, prevent_after_place)
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return infinitestacks and old_itemstack or new_itemstack
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end
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--------------------------------------------------------------------------------
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--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
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--implies infinite stacks when performing a 6d rotation.
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--------------------------------------------------------------------------------
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core.rotate_node = function(itemstack, placer, pointed_thing)
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local name = placer and placer:get_player_name() or ""
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local invert_wall = placer and placer:get_player_control().sneak or false
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return core.rotate_and_place(itemstack, placer, pointed_thing,
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core.is_creative_enabled(name),
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{invert_wall = invert_wall}, true)
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end
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end
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--------------------------------------------------------------------------------
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function core.explode_table_event(evt)
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if evt ~= nil then
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local parts = evt:split(":")
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if #parts == 3 then
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local t = parts[1]:trim()
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local r = tonumber(parts[2]:trim())
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local c = tonumber(parts[3]:trim())
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if type(r) == "number" and type(c) == "number"
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and t ~= "INV" then
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return {type=t, row=r, column=c}
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end
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end
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end
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return {type="INV", row=0, column=0}
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end
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--------------------------------------------------------------------------------
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function core.explode_textlist_event(evt)
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if evt ~= nil then
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local parts = evt:split(":")
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if #parts == 2 then
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local t = parts[1]:trim()
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local r = tonumber(parts[2]:trim())
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if type(r) == "number" and t ~= "INV" then
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return {type=t, index=r}
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end
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end
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end
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return {type="INV", index=0}
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end
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--------------------------------------------------------------------------------
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function core.explode_scrollbar_event(evt)
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local retval = core.explode_textlist_event(evt)
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retval.value = retval.index
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retval.index = nil
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return retval
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end
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--------------------------------------------------------------------------------
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function core.rgba(r, g, b, a)
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return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or
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string.format("#%02X%02X%02X", r, g, b)
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end
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--------------------------------------------------------------------------------
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function core.pos_to_string(pos, decimal_places)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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if decimal_places ~= nil then
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x = string.format("%." .. decimal_places .. "f", x)
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y = string.format("%." .. decimal_places .. "f", y)
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z = string.format("%." .. decimal_places .. "f", z)
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end
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return "(" .. x .. "," .. y .. "," .. z .. ")"
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end
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--------------------------------------------------------------------------------
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function core.string_to_pos(value)
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if value == nil then
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return nil
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end
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value = value:match("^%((.-)%)$") or value -- strip parentheses
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local x, y, z = value:trim():match("^([%d.-]+)[,%s]%s*([%d.-]+)[,%s]%s*([%d.-]+)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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return nil
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end
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--------------------------------------------------------------------------------
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do
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local rel_num_cap = "(~?-?%d*%.?%d*)" -- may be overly permissive as this will be tonumber'ed anyways
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local num_delim = "[,%s]%s*"
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local pattern = "^" .. table.concat({rel_num_cap, rel_num_cap, rel_num_cap}, num_delim) .. "$"
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local function parse_area_string(pos, relative_to)
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local pp = {}
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pp.x, pp.y, pp.z = pos:trim():match(pattern)
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return core.parse_coordinates(pp.x, pp.y, pp.z, relative_to)
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end
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function core.string_to_area(value, relative_to)
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local p1, p2 = value:match("^%((.-)%)%s*%((.-)%)$")
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if not p1 then
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return
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end
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p1 = parse_area_string(p1, relative_to)
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p2 = parse_area_string(p2, relative_to)
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if p1 == nil or p2 == nil then
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return
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end
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return p1, p2
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end
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end
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--------------------------------------------------------------------------------
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function table.copy(t, seen)
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local n = {}
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seen = seen or {}
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seen[t] = n
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for k, v in pairs(t) do
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n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
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(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
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end
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return n
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end
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function table.insert_all(t, other)
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if table.move then -- LuaJIT
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return table.move(other, 1, #other, #t + 1, t)
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end
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for i=1, #other do
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t[#t + 1] = other[i]
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end
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return t
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end
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function table.key_value_swap(t)
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local ti = {}
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for k,v in pairs(t) do
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ti[v] = k
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end
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return ti
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end
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function table.shuffle(t, from, to, random)
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from = from or 1
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to = to or #t
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random = random or math.random
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local n = to - from + 1
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while n > 1 do
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local r = from + n-1
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local l = from + random(0, n-1)
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t[l], t[r] = t[r], t[l]
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n = n-1
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end
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end
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--------------------------------------------------------------------------------
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-- mainmenu only functions
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--------------------------------------------------------------------------------
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if core.gettext then -- for client and mainmenu
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function fgettext_ne(text, ...)
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text = core.gettext(text)
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local arg = {n=select('#', ...), ...}
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if arg.n >= 1 then
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-- Insert positional parameters ($1, $2, ...)
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local result = ''
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local pos = 1
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while pos <= text:len() do
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local newpos = text:find('[$]', pos)
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if newpos == nil then
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result = result .. text:sub(pos)
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pos = text:len() + 1
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else
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local paramindex =
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tonumber(text:sub(newpos+1, newpos+1))
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result = result .. text:sub(pos, newpos-1)
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.. tostring(arg[paramindex])
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pos = newpos + 2
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end
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end
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text = result
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end
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return text
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end
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function fgettext(text, ...)
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return core.formspec_escape(fgettext_ne(text, ...))
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end
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end
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local ESCAPE_CHAR = string.char(0x1b)
|
|
|
|
function core.get_color_escape_sequence(color)
|
|
return ESCAPE_CHAR .. "(c@" .. color .. ")"
|
|
end
|
|
|
|
function core.get_background_escape_sequence(color)
|
|
return ESCAPE_CHAR .. "(b@" .. color .. ")"
|
|
end
|
|
|
|
function core.colorize(color, message)
|
|
local lines = tostring(message):split("\n", true)
|
|
local color_code = core.get_color_escape_sequence(color)
|
|
|
|
for i, line in ipairs(lines) do
|
|
lines[i] = color_code .. line
|
|
end
|
|
|
|
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
|
|
end
|
|
|
|
|
|
function core.strip_foreground_colors(str)
|
|
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
|
|
end
|
|
|
|
function core.strip_background_colors(str)
|
|
return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
|
|
end
|
|
|
|
function core.strip_colors(str)
|
|
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
|
|
end
|
|
|
|
local function translate(textdomain, str, num, ...)
|
|
local start_seq
|
|
if textdomain == "" and num == "" then
|
|
start_seq = ESCAPE_CHAR .. "T"
|
|
elseif num == "" then
|
|
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
|
|
else
|
|
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. "@" .. num .. ")"
|
|
end
|
|
local arg = {n=select('#', ...), ...}
|
|
local end_seq = ESCAPE_CHAR .. "E"
|
|
local arg_index = 1
|
|
local translated = str:gsub("@(.)", function(matched)
|
|
local c = string.byte(matched)
|
|
if string.byte("1") <= c and c <= string.byte("9") then
|
|
local a = c - string.byte("0")
|
|
if a ~= arg_index then
|
|
error("Escape sequences in string given to core.translate " ..
|
|
"are not in the correct order: got @" .. matched ..
|
|
"but expected @" .. tostring(arg_index))
|
|
end
|
|
if a > arg.n then
|
|
error("Not enough arguments provided to core.translate")
|
|
end
|
|
arg_index = arg_index + 1
|
|
return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E"
|
|
elseif matched == "n" then
|
|
return "\n"
|
|
else
|
|
return matched
|
|
end
|
|
end)
|
|
if arg_index < arg.n + 1 then
|
|
error("Too many arguments provided to core.translate")
|
|
end
|
|
return start_seq .. translated .. end_seq
|
|
end
|
|
|
|
function core.translate(textdomain, str, ...)
|
|
return translate(textdomain, str, "", ...)
|
|
end
|
|
|
|
function core.translate_n(textdomain, str, str_plural, n, ...)
|
|
assert (type(n) == "number")
|
|
assert (n >= 0)
|
|
assert (math.floor(n) == n)
|
|
|
|
-- Truncate n if too large
|
|
local max = 1000000
|
|
if n >= 2 * max then
|
|
n = n % max + max
|
|
end
|
|
if n == 1 then
|
|
return translate(textdomain, str, "1", ...)
|
|
else
|
|
return translate(textdomain, str_plural, tostring(n), ...)
|
|
end
|
|
end
|
|
|
|
function core.get_translator(textdomain)
|
|
return
|
|
(function(str, ...) return core.translate(textdomain or "", str, ...) end),
|
|
(function(str, str_plural, n, ...) return core.translate_n(textdomain or "", str, str_plural, n, ...) end)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Returns the exact coordinate of a pointed surface
|
|
--------------------------------------------------------------------------------
|
|
function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
|
-- Avoid crash in some situations when player is inside a node, causing
|
|
-- 'above' to equal 'under'.
|
|
if vector.equals(pointed_thing.above, pointed_thing.under) then
|
|
return pointed_thing.under
|
|
end
|
|
|
|
local eye_height = placer:get_properties().eye_height
|
|
local eye_offset_first = placer:get_eye_offset()
|
|
local node_pos = pointed_thing.under
|
|
local camera_pos = placer:get_pos()
|
|
local pos_off = vector.multiply(
|
|
vector.subtract(pointed_thing.above, node_pos), 0.5)
|
|
local look_dir = placer:get_look_dir()
|
|
local offset, nc
|
|
local oc = {}
|
|
|
|
for c, v in pairs(pos_off) do
|
|
if nc or v == 0 then
|
|
oc[#oc + 1] = c
|
|
else
|
|
offset = v
|
|
nc = c
|
|
end
|
|
end
|
|
|
|
local fine_pos = {[nc] = node_pos[nc] + offset}
|
|
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
|
|
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
|
|
|
|
for i = 1, #oc do
|
|
fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
|
|
end
|
|
return fine_pos
|
|
end
|
|
|
|
function core.string_to_privs(str, delim)
|
|
assert(type(str) == "string")
|
|
delim = delim or ','
|
|
local privs = {}
|
|
for _, priv in pairs(string.split(str, delim)) do
|
|
privs[priv:trim()] = true
|
|
end
|
|
return privs
|
|
end
|
|
|
|
function core.privs_to_string(privs, delim)
|
|
assert(type(privs) == "table")
|
|
delim = delim or ','
|
|
local list = {}
|
|
for priv, bool in pairs(privs) do
|
|
if bool then
|
|
list[#list + 1] = priv
|
|
end
|
|
end
|
|
table.sort(list)
|
|
return table.concat(list, delim)
|
|
end
|
|
|
|
function core.is_nan(number)
|
|
return number ~= number
|
|
end
|
|
|
|
--[[ Helper function for parsing an optionally relative number
|
|
of a chat command parameter, using the chat command tilde notation.
|
|
|
|
Parameters:
|
|
* arg: String snippet containing the number; possible values:
|
|
* "<number>": return as number
|
|
* "~<number>": return relative_to + <number>
|
|
* "~": return relative_to
|
|
* Anything else will return `nil`
|
|
* relative_to: Number to which the `arg` number might be relative to
|
|
|
|
Returns:
|
|
A number or `nil`, depending on `arg.
|
|
|
|
Examples:
|
|
* `core.parse_relative_number("5", 10)` returns 5
|
|
* `core.parse_relative_number("~5", 10)` returns 15
|
|
* `core.parse_relative_number("~", 10)` returns 10
|
|
]]
|
|
function core.parse_relative_number(arg, relative_to)
|
|
if not arg then
|
|
return nil
|
|
elseif arg == "~" then
|
|
return relative_to
|
|
elseif string.sub(arg, 1, 1) == "~" then
|
|
local number = tonumber(string.sub(arg, 2))
|
|
if not number then
|
|
return nil
|
|
end
|
|
if core.is_nan(number) or number == math.huge or number == -math.huge then
|
|
return nil
|
|
end
|
|
return relative_to + number
|
|
else
|
|
local number = tonumber(arg)
|
|
if core.is_nan(number) or number == math.huge or number == -math.huge then
|
|
return nil
|
|
end
|
|
return number
|
|
end
|
|
end
|
|
|
|
--[[ Helper function to parse coordinates that might be relative
|
|
to another position; supports chat command tilde notation.
|
|
Intended to be used in chat command parameter parsing.
|
|
|
|
Parameters:
|
|
* x, y, z: Parsed x, y, and z coordinates as strings
|
|
* relative_to: Position to which to compare the position
|
|
|
|
Syntax of x, y and z:
|
|
* "<number>": return as number
|
|
* "~<number>": return <number> + player position on this axis
|
|
* "~": return player position on this axis
|
|
|
|
Returns: a vector or nil for invalid input or if player does not exist
|
|
]]
|
|
function core.parse_coordinates(x, y, z, relative_to)
|
|
if not relative_to then
|
|
x, y, z = tonumber(x), tonumber(y), tonumber(z)
|
|
return x and y and z and { x = x, y = y, z = z }
|
|
end
|
|
local rx = core.parse_relative_number(x, relative_to.x)
|
|
local ry = core.parse_relative_number(y, relative_to.y)
|
|
local rz = core.parse_relative_number(z, relative_to.z)
|
|
return rx and ry and rz and { x = rx, y = ry, z = rz }
|
|
end
|