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* Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de>
61 lines
1.5 KiB
YAML
61 lines
1.5 KiB
YAML
name: lua_lint
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# Lint on lua changes on builtin or if workflow changed
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on:
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push:
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paths:
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- 'builtin/**.lua'
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- 'games/devtest/**.lua'
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- '.github/workflows/**.yml'
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pull_request:
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paths:
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- 'builtin/**.lua'
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- 'games/devtest/**.lua'
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- '.github/workflows/**.yml'
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jobs:
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# Note that the integration tests are also run build.yml, but only when C++ code is changed.
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integration_tests:
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name: "Compile and run multiplayer tests"
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Install deps
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run: |
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source ./util/ci/common.sh
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install_linux_deps clang-10 gdb
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- name: Build
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run: |
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./util/ci/build.sh
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env:
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CC: clang-10
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CXX: clang++-10
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- name: Integration test + devtest
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run: |
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./util/test_multiplayer.sh
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luacheck:
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name: "Builtin Luacheck and Unit Tests"
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v2
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- name: Install luarocks
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run: |
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sudo apt-get install luarocks -qyy
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- name: Install luarocks tools
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run: |
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luarocks install --local luacheck
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luarocks install --local busted
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- name: Run checks (builtin)
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run: |
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$HOME/.luarocks/bin/luacheck builtin
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$HOME/.luarocks/bin/busted builtin
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- name: Run checks (devtest)
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run: |
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$HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest
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