mirror of
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cb9a44ef89
* Add padding and content_offset style properties to buttons
299 lines
11 KiB
Lua
299 lines
11 KiB
Lua
local color = minetest.colorize
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local hypertext = minetest.formspec_escape([[
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<global halign=justify valign=center background=#CCF color=#444 actioncolor=darkblue margin=10>
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<center><bigger>Furnace</bigger></center>
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<style color=black>Furnaces</style> are <action name="crafting">crafted</action> and used by the player for the purpose of cooking food and <action name="smelting">smelting</action> various items.
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<item name=default:furnace float=right width=128 rotate=yes>
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<style color=black>Type:</style> Solid block
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<style color=black>Drops:</style> Itself
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<style color=black>Physics:</style> No
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<style color=black>Luminance:</style> Inactive:No Active:Yes (8)
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<style color=black>Flammable:</style> No
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<style color=black>Generated:</style> No
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<style color=black>Renewable:</style> Yes
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<style color=black>Stackable:</style> Yes (99)
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<style color=black>Itemstring:</style> default:furnace default:furnace_active
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<big>Usage</big>
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The furnace menu can be accessed by <action name="using">using</action> the furnace.
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The furnace has 3 <action name="inventory">inventories</action>: An input slot, a fuel slot and 4 output slots. The fire in the furnace will automatically start when there is a smeltable item in the input slot and a fuel in the fuel slot.
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As long as the fire is on, the furnace will smelt any smeltable item in the input slot, one by one, until it is empty. When the fire goes off, it will smelt the next item until there are no smeltable items and no fuel items left.
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The current stage of cooking can be seen by <action name="pointing">pointing</action> the furnace or by viewing the furnace menu. In the furnace menu, the flame symbol roughly shows the remaining burning time. The arrow symbol shows the progress of the current smelting process.
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<big>Renewing</big>
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Furnaces can be crafted from e.g. <action name="default:cobblestone">cobblestone</action>, a renewable resource.
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<big>Crafting</big>
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Sorry no way to display crafting yet in formspec pages.
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<big>Fuel</big>
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See <action name="smelting">Smelting</action> for a list of furnace fuels.
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<big>Recipes</big>
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See the <action name="smelting">Smelting</action> page.
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]])
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local clip_fs = [[
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style_type[label,button,image_button,item_image_button,
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tabheader,scrollbar,table,animated_image
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,field,textarea,checkbox,dropdown;noclip=%c]
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label[0,0;A clipping test]
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button[0,1;3,0.8;x;A clipping test]
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image_button[0,2;3,0.8;bubble.png;x2;A clipping test]
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item_image_button[0,3;3,0.8;default:sword_steel;x3;A clipping test]
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tabheader[0,4.7;3,0.63;x4;Clip,Test,Text,Tabs;1;false;false]
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field[0,5;3,0.8;x5;Title;]
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textarea[0,6;3,1;x6;Title;]
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checkbox[0,7.5;x7;This is a test;true]
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dropdown[0,8;3,0.8;x8;Select An Item,One,Two,Three,Four,Five;1]
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scrollbar[0,9;3,0.8;horizontal;x9;3]
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tablecolumns[text;text]
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table[0,10;3,1;x10;one,two,three,four;1]
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animated_image[-0.5,11;4.5,1;;test_animation.png;4;100]
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]]
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local style_fs = [[
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style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange;
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bgcolor_pressed=purple]
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button[0,0;2.5,0.8;one_btn1;Button]
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style[one_btn2;border=false;textcolor=cyan] ]]..
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"button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[]
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style[one_btn3;bgimg=bubble.png;bgimg_hovered=default_apple.png;
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bgimg_pressed=heart.png]
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button[0,2.1;1,1;one_btn3;Bor]
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style[one_btn4;bgimg=bubble.png;bgimg_hovered=default_apple.png;
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bgimg_pressed=heart.png;border=false]
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button[1.25,2.1;1,1;one_btn4;Bub]
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style[one_btn5;bgimg=bubble.png;bgimg_hovered=default_apple.png;
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bgimg_pressed=heart.png;border=false;alpha=false]
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button[0,3.35;1,1;one_btn5;Alph]
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style[one_btn6;border=true]
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image_button[0,4.6;1,1;bubble.png;one_btn6;Border]
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style[one_btn7;border=false]
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image_button[1.25,4.6;1,1;bubble.png;one_btn7;NoBor]
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style[one_btn8;border=false]
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image_button[0,5.85;1,1;bubble.png;one_btn8;Border;false;true;heart.png]
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style[one_btn9;border=true]
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image_button[1.25,5.85;1,1;bubble.png;one_btn9;NoBor;false;false;heart.png]
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style[one_btn10;alpha=false]
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image_button[0,7.1;1,1;bubble.png;one_btn10;NoAlpha]
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style[one_btn11;alpha=true]
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image_button[1.25,7.1;1,1;bubble.png;one_btn11;Alpha]
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style[one_btn12;border=true]
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item_image_button[0,8.35;1,1;default:sword_steel;one_btn12;Border]
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style[one_btn13;border=false]
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item_image_button[1.25,8.35;1,1;default:sword_steel;one_btn13;NoBor]
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style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png;padding=8]
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style[one_btn14:hovered;bgimg=test_bg_hovered.png;fgimg=default_apple.png;textcolor=red]
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style[one_btn14:pressed;bgimg=test_bg_pressed.png;fgimg=heart.png;textcolor=green]
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style[one_btn14:hovered+pressed;textcolor=blue]
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image_button[0,9.6;1,1;bubble.png;one_btn14;Bg]
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style[one_btn15;border=false;bgimg=test_bg.png;bgimg_hovered=test_bg_hovered.png;bgimg_pressed=test_bg_pressed.png]
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item_image_button[1.25,9.6;1,1;default:sword_steel;one_btn15;Bg]
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style[one_btn16;border=false;bgimg=test_bg_9slice.png;bgimg_hovered=test_bg_9slice_hovered.png;bgimg_pressed=test_bg_9slice_pressed.png;bgimg_middle=4,6]
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style[one_btn16:pressed;content_offset=0,1]
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button[2.5,9.6;2,1;one_btn16;9-Slice Bg]
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container[2.75,0]
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style[one_tb1;textcolor=Yellow]
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tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false]
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style[one_f1;textcolor=yellow]
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field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text]
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style[one_f2;border=false;textcolor=cyan]
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field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text]
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style[one_f3;textcolor=yellow]
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textarea[0,7.025;2.5,0.8;one_f3;Label;]] ..
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minetest.formspec_escape("Yellow Text\nLine two") .. [[ ]
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style[one_f4;border=false;textcolor=cyan]
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textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] ..
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minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ]
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container_end[]
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]]
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--style_type[label;textcolor=green]
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--label[0,0;Green]
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--style_type[label;textcolor=blue]
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--label[0,1;Blue]
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--style_type[label;textcolor=;border=true]
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--label[1.2,0;Border]
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--style_type[label;border=true;bgcolor=red]
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--label[1.2,1;Background]
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--style_type[label;border=;bgcolor=]
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--label[0.75,2;Reset]
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local pages = {
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[[
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formspec_version[3]
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size[12,12]
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image_button[0,0;1,1;logo.png;;1x1]
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image_button[1,0;2,2;logo.png;;2x2]
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button[0,2;1,1;;1x1]
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button[1,2;2,2;;2x2]
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item_image[0,4;1,1;air]
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item_image[1,4;2,2;air]
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item_image_button[0,6;1,1;test:node;;1x1]
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item_image_button[1,6;2,2;test:node;;2x2]
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field[3,.5;3,.5;name;Field;text]
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pwdfield[6,.5;3,1;name;Password Field]
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field[3,1;3,1;;Read-Only Field;text]
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textarea[3,2;3,.5;name;Textarea;text]
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textarea[6,2;3,2;name;Textarea;text\nmore text]
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textarea[3,3;3,1;;Read-Only Textarea;text\nmore text]
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textlist[3,4;3,2;name;Textlist,Perfect Coordinates;1;false]
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tableoptions[highlight=#ABCDEF75;background=#00000055;border=false]
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table[6,4;3,2;name;Table,Cool Stuff,Foo,Bar;2]
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dropdown[3,6;3,1;name;This,is,a,dropdown;1]
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dropdown[6,6;3,2;name;I,am,a,bigger,dropdown;5]
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image[0,8;3,2;ignore.png]
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box[3,7;3,1;#00A3FF]
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checkbox[3,8;name;Check me!;false]
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checkbox[3,9;name;Uncheck me now!;true]
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scrollbar[0,11.5;11.5,.5;horizontal;name;500]
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scrollbar[11.5,0;.5,11.5;vertical;name;0]
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list[current_player;main;6,8;3,2;1]
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button[9,0;2.5,1;name;]
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button[9,1;2.5,1;name;]
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button[9,2;2.5,1;name;] ]]..
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"label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]"..
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[[button[9,3;1,1;name;]
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vertlabel[9,4;VERT]
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label[10,3;HORIZ]
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tabheader[6.5,0;6,0.65;name;Tab 1,Tab 2,Tab 3,Secrets;1;false;false]
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]],
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"formspec_version[3]size[12,12]" ..
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("label[0.375,0.375;Styled - %s %s]"):format(
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color("#F00", "red text"),
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color("#77FF00CC", "green text")) ..
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"label[6.375,0.375;Unstyled]" ..
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"box[0,0.75;12,0.1;#999]" ..
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"box[6,0.85;0.1,11.15;#999]" ..
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"container[0.375,1.225]" ..
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style_fs ..
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"container_end[]container[6.375,1.225]" ..
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style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") ..
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"container_end[]",
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"formspec_version[3]size[12,13]" ..
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"label[0.1,0.5;Clip]" ..
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"container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" ..
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"label[11,0.5;Noclip]" ..
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"container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]",
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[[
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formspec_version[3]
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size[12,12]
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animated_image[0.5,0.5;1,1;;test_animation.png;4;100]
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animated_image[0.5,1.75;1,1;;test_animation.jpg;4;100]
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animated_image[1.75,0.5;1,1;;test_animation.png;100;100]
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animated_image[3,0.5;1,1;ani_img_1;test_animation.png;4;1000]
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button[4.25,0.5;1,1;ani_btn_1;Current
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Number]
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animated_image[3,1.75;1,1;ani_img_2;test_animation.png;4;1000;2]
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button[4.25,1.75;1,1;ani_btn_2;Current
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Number]
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animated_image[3,3;1,1;;test_animation.png;4;0]
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animated_image[3,4.25;1,1;;test_animation.png;4;0;3]
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animated_image[5.5,0.5;5,2;;test_animation.png;4;100]
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animated_image[5.5,2.75;5,2;;test_animation.jpg;4;100]
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]],
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"formspec_version[3]"..
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"size[12,12]"..
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"button[8.5,1;1,1;bla;Bla]"..
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"box[1,1;8,6;#00aa]"..
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"scroll_container[1,1;8,6;scrbar;vertical]"..
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"button[0,1;1,1;lorem;Lorem]"..
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"button[0,10;1,1;ipsum;Ipsum]"..
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"pwdfield[2,2;1,1;lorem2;Lorem]"..
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"list[current_player;main;4,4;1,5;]"..
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"box[2,5;3,2;#ffff00]"..
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"image[1,10;3,2;bubble.png]"..
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"image[3,1;bubble.png]"..
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"item_image[2,6;3,2;default:mese]"..
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"label[2,15;bla Bli\nfoo bar]"..
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"item_image_button[2,3;1,1;default:dirt_with_grass;itemimagebutton;ItemImageButton]"..
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"tooltip[0,11;3,2;Buz;#f00;#000]"..
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"box[0,11;3,2;#00ff00]"..
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"hypertext[3,13;3,3;;" .. hypertext .. "]" ..
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"container[0,18]"..
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"box[1,2;3,2;#0a0a]"..
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"scroll_container[1,2;3,2;scrbar2;horizontal;0.06]"..
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"button[0,0;6,1;butnest;Nest]"..
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"label[10,0.5;nest]"..
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"scroll_container_end[]"..
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"scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]"..
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"container_end[]"..
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"dropdown[0,6;2;hmdrpdwn;apple,bulb;1]"..
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"image_button[0,4;2,2;bubble.png;bubblebutton;bbbbtt;false;true;heart.png]"..
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"box[1,22.5;4,1;#a00a]"..
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"scroll_container_end[]"..
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"scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height)
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"scrollbar[7.5,0;0.3,4;vertical;scrbar;20]"..
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"scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]"..
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"dropdown[0,6;2;hmdrpdwnnn;apple,bulb;1]",
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}
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local function show_test_formspec(pname, page_id)
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page_id = page_id or 2
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local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,MiscEle,Scroll Container;" .. page_id .. ";false;false]"
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minetest.show_formspec(pname, "test:formspec", fs)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "test:formspec" then
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return false
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end
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if fields.maintabs then
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show_test_formspec(player:get_player_name(), tonumber(fields.maintabs))
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return true
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end
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if fields.ani_img_1 and fields.ani_btn_1 then
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minetest.chat_send_all(fields.ani_img_1)
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elseif fields.ani_img_2 and fields.ani_btn_2 then
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minetest.chat_send_all(fields.ani_img_2)
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end
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end)
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minetest.register_node("test:node", {
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tiles = { "air.png" }
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})
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minetest.register_chatcommand("formspec", {
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func = function(name)
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if not minetest.get_player_by_name(name) then
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return false, "You need to be online!"
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end
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show_test_formspec(name)
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return true, "Opened formspec"
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end,
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})
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