minetest/src/database-redis.h
Loïc Blot 29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00

55 lines
1.4 KiB
C++

/*
Minetest
Copyright (C) 2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef DATABASE_REDIS_HEADER
#define DATABASE_REDIS_HEADER
#include "config.h"
#if USE_REDIS
#include <hiredis.h>
#include <string>
#include "database.h"
class Settings;
class Database_Redis : public MapDatabase
{
public:
Database_Redis(Settings &conf);
~Database_Redis();
void beginSave();
void endSave();
bool saveBlock(const v3s16 &pos, const std::string &data);
void loadBlock(const v3s16 &pos, std::string *block);
bool deleteBlock(const v3s16 &pos);
void listAllLoadableBlocks(std::vector<v3s16> &dst);
private:
redisContext *ctx;
std::string hash;
};
#endif // USE_REDIS
#endif