minetest/client/shaders/Irrlicht/Renderer2D_noTex.fsh
sfan5 b010714426
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
2024-08-19 09:17:52 +02:00

12 lines
129 B
GLSL

#version 100
precision mediump float;
/* Varyings */
varying vec4 vVertexColor;
void main()
{
gl_FragColor = vVertexColor;
}