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1d69a23ba4
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
173 lines
3.7 KiB
C++
173 lines
3.7 KiB
C++
/*
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Minetest
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Copyright (C) 2016 est31, <MTest31@outlook.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "keys.h"
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#include <bitset>
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#include <vector>
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enum JoystickAxis {
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JA_SIDEWARD_MOVE,
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JA_FORWARD_MOVE,
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JA_FRUSTUM_HORIZONTAL,
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JA_FRUSTUM_VERTICAL,
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// To know the count of enum values
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JA_COUNT,
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};
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struct JoystickAxisLayout {
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u16 axis_id;
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// -1 if to invert, 1 if to keep it.
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int invert;
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};
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struct JoystickCombination {
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virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const=0;
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GameKeyType key;
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};
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struct JoystickButtonCmb : public JoystickCombination {
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JoystickButtonCmb() = default;
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JoystickButtonCmb(GameKeyType key, u32 filter_mask, u32 compare_mask) :
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filter_mask(filter_mask),
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compare_mask(compare_mask)
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{
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this->key = key;
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}
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virtual ~JoystickButtonCmb() = default;
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virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
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u32 filter_mask;
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u32 compare_mask;
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};
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struct JoystickAxisCmb : public JoystickCombination {
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JoystickAxisCmb() = default;
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JoystickAxisCmb(GameKeyType key, u16 axis_to_compare, int direction, s16 thresh) :
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axis_to_compare(axis_to_compare),
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direction(direction),
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thresh(thresh)
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{
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this->key = key;
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}
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virtual ~JoystickAxisCmb() = default;
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bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const override;
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u16 axis_to_compare;
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// if -1, thresh must be smaller than the axis value in order to trigger
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// if 1, thresh must be bigger than the axis value in order to trigger
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int direction;
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s16 thresh;
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};
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struct JoystickLayout {
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std::vector<JoystickButtonCmb> button_keys;
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std::vector<JoystickAxisCmb> axis_keys;
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JoystickAxisLayout axes[JA_COUNT];
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s16 axes_deadzone;
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};
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class JoystickController {
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public:
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JoystickController();
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void onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos);
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bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
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void clear();
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bool wasKeyDown(GameKeyType b)
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{
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bool r = m_past_keys_pressed[b];
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m_past_keys_pressed[b] = false;
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return r;
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}
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bool wasKeyReleased(GameKeyType b)
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{
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return m_keys_released[b];
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}
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void clearWasKeyReleased(GameKeyType b)
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{
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m_keys_released[b] = false;
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}
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bool wasKeyPressed(GameKeyType b)
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{
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return m_keys_pressed[b];
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}
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void clearWasKeyPressed(GameKeyType b)
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{
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m_keys_pressed[b] = false;
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}
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bool isKeyDown(GameKeyType b)
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{
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return m_keys_down[b];
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}
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s16 getAxis(JoystickAxis axis)
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{
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return m_axes_vals[axis];
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}
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float getAxisWithoutDead(JoystickAxis axis);
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float getMovementDirection();
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float getMovementSpeed();
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f32 doubling_dtime;
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private:
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void setLayoutFromControllerName(const std::string &name);
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JoystickLayout m_layout;
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s16 m_axes_vals[JA_COUNT];
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u8 m_joystick_id = 0;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_keys_down;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_keys_pressed;
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f32 m_internal_time;
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f32 m_past_pressed_time[KeyType::INTERNAL_ENUM_COUNT];
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_keys_pressed;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_keys_released;
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};
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