minetest/src/client.cpp
Loic Blot 1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00

1828 lines
42 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include <algorithm>
#include <sstream>
#include <IFileSystem.h>
#include "jthread/jmutexautolock.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
#include "client.h"
#include "network/clientopcodes.h"
#include "main.h"
#include "filesys.h"
#include "porting.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "itemdef.h"
#include "shader.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "sound.h"
#include "IMeshCache.h"
#include "config.h"
#include "version.h"
#include "drawscene.h"
#include "database-sqlite3.h"
#include "serialization.h"
extern gui::IGUIEnvironment* guienv;
/*
QueuedMeshUpdate
*/
QueuedMeshUpdate::QueuedMeshUpdate():
p(-1337,-1337,-1337),
data(NULL),
ack_block_to_server(false)
{
}
QueuedMeshUpdate::~QueuedMeshUpdate()
{
if(data)
delete data;
}
/*
MeshUpdateQueue
*/
MeshUpdateQueue::MeshUpdateQueue()
{
}
MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
DSTACK(__FUNCTION_NAME);
assert(data); // pre-condition
JMutexAutoLock lock(m_mutex);
if(urgent)
m_urgents.insert(p);
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
{
if(q->data)
delete q->data;
q->data = data;
if(ack_block_to_server)
q->ack_block_to_server = true;
return;
}
}
/*
Add the block
*/
QueuedMeshUpdate *q = new QueuedMeshUpdate;
q->p = p;
q->data = data;
q->ack_block_to_server = ack_block_to_server;
m_queue.push_back(q);
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
bool must_be_urgent = !m_urgents.empty();
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(must_be_urgent && m_urgents.count(q->p) == 0)
continue;
m_queue.erase(i);
m_urgents.erase(q->p);
return q;
}
return NULL;
}
/*
MeshUpdateThread
*/
void * MeshUpdateThread::Thread()
{
ThreadStarted();
log_register_thread("MeshUpdateThread");
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
porting::setThreadName("MeshUpdateThread");
while(!StopRequested())
{
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
sleep_ms(3);
continue;
}
ScopeProfiler sp(g_profiler, "Client: Mesh making");
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
if(mesh_new->getMesh()->getMeshBufferCount() == 0)
{
delete mesh_new;
mesh_new = NULL;
}
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
m_queue_out.push_back(r);
delete q;
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
/*
Client
*/
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
bool ipv6
):
m_packetcounter_timer(0.0),
m_connection_reinit_timer(0.1),
m_avg_rtt_timer(0.0),
m_playerpos_send_timer(0.0),
m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager(),
tsrc, this, device
),
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_playeritem(0),
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_access_denied(false),
m_itemdef_received(false),
m_nodedef_received(false),
m_media_downloader(new ClientMediaDownloader()),
m_time_of_day_set(false),
m_last_time_of_day_f(-1),
m_time_of_day_update_timer(0),
m_recommended_send_interval(0.1),
m_removed_sounds_check_timer(0),
m_state(LC_Created),
m_localdb(NULL)
{
// Add local player
m_env.addPlayer(new LocalPlayer(this, playername));
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
void Client::Stop()
{
//request all client managed threads to stop
m_mesh_update_thread.Stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
m_localdb->endSave();
}
}
bool Client::isShutdown()
{
if (!m_mesh_update_thread.IsRunning()) return true;
return false;
}
Client::~Client()
{
m_con.Disconnect();
m_mesh_update_thread.Stop();
m_mesh_update_thread.Wait();
while(!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
delete r.mesh;
}
delete m_inventory_from_server;
// Delete detached inventories
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); i++){
delete i->second;
}
// cleanup 3d model meshes on client shutdown
while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
scene::IAnimatedMesh * mesh =
m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
if (mesh != NULL)
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
}
void Client::connect(Address address,
const std::string &address_name,
bool is_local_server)
{
DSTACK(__FUNCTION_NAME);
initLocalMapSaving(address, address_name, is_local_server);
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
m_time_of_day_update_timer += dtime;
ReceiveAll();
/*
Packet counter
*/
{
float &counter = m_packetcounter_timer;
counter -= dtime;
if(counter <= 0.0)
{
counter = 20.0;
infostream << "Client packetcounter (" << m_packetcounter_timer
<< "):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
// UGLY hack to fix 2 second startup delay caused by non existent
// server client startup synchronization in local server or singleplayer mode
static bool initial_step = true;
if (initial_step) {
initial_step = false;
}
else if(m_state == LC_Created) {
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0) {
counter = 2.0;
Player *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST_READ
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
// [51] u16 minimum supported network protocol version (added sometime)
// [53] u16 maximum supported network protocol version (added later than the previous one)
char pName[PLAYERNAME_SIZE];
char pPassword[PASSWORD_SIZE];
memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
sendLegacyInit(pName, pPassword);
}
// Not connected, return
return;
}
/*
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
std::vector<v3s16>::iterator i = deleted_blocks.begin();
std::vector<v3s16> sendlist;
for(;;) {
if(sendlist.size() == 255 || i == deleted_blocks.end()) {
if(sendlist.empty())
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
sendDeletedBlocks(sendlist);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
++i;
}
}
/*
Handle environment
*/
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
// Step environment
m_env.step(dtime);
/*
Get events
*/
for(;;) {
ClientEnvEvent event = m_env.getClientEvent();
if(event.type == CEE_NONE) {
break;
}
else if(event.type == CEE_PLAYER_DAMAGE) {
if(m_ignore_damage_timer <= 0) {
u8 damage = event.player_damage.amount;
if(event.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
m_client_event_queue.push(event);
}
}
else if(event.type == CEE_PLAYER_BREATH) {
u16 breath = event.player_breath.amount;
sendBreath(breath);
}
}
/*
Print some info
*/
float &counter = m_avg_rtt_timer;
counter += dtime;
if(counter >= 10) {
counter = 0.0;
// connectedAndInitialized() is true, peer exists.
float avg_rtt = getRTT();
infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
}
/*
Send player position to server
*/
{
float &counter = m_playerpos_send_timer;
counter += dtime;
if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
}
}
/*
Replace updated meshes
*/
{
int num_processed_meshes = 0;
while(!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block) {
// Delete the old mesh
if(block->mesh != NULL)
{
// TODO: Remove hardware buffers of meshbuffers of block->mesh
delete block->mesh;
block->mesh = NULL;
}
// Replace with the new mesh
block->mesh = r.mesh;
} else {
delete r.mesh;
}
if(r.ack_block_to_server) {
/*
Acknowledge block
[0] u8 count
[1] v3s16 pos_0
*/
sendGotBlocks(r.p);
}
}
if(num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
}
/*
Load fetched media
*/
if (m_media_downloader && m_media_downloader->isStarted()) {
m_media_downloader->step(this);
if (m_media_downloader->isDone()) {
received_media();
delete m_media_downloader;
m_media_downloader = NULL;
}
}
/*
If the server didn't update the inventory in a while, revert
the local inventory (so the player notices the lag problem
and knows something is wrong).
*/
if(m_inventory_from_server)
{
float interval = 10.0;
float count_before = floor(m_inventory_from_server_age / interval);
m_inventory_from_server_age += dtime;
float count_after = floor(m_inventory_from_server_age / interval);
if(count_after != count_before)
{
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
Player *player = m_env.getLocalPlayer();
player->inventory = *m_inventory_from_server;
m_inventory_updated = true;
}
}
/*
Update positions of sounds attached to objects
*/
{
for(std::map<int, u16>::iterator
i = m_sounds_to_objects.begin();
i != m_sounds_to_objects.end(); i++)
{
int client_id = i->first;
u16 object_id = i->second;
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if(!cao)
continue;
v3f pos = cao->getPosition();
m_sound->updateSoundPosition(client_id, pos);
}
}
/*
Handle removed remotely initiated sounds
*/
m_removed_sounds_check_timer += dtime;
if(m_removed_sounds_check_timer >= 2.32) {
m_removed_sounds_check_timer = 0;
// Find removed sounds and clear references to them
std::vector<s32> removed_server_ids;
for(std::map<s32, int>::iterator
i = m_sounds_server_to_client.begin();
i != m_sounds_server_to_client.end();) {
s32 server_id = i->first;
int client_id = i->second;
i++;
if(!m_sound->soundExists(client_id)) {
m_sounds_server_to_client.erase(server_id);
m_sounds_client_to_server.erase(client_id);
m_sounds_to_objects.erase(client_id);
removed_server_ids.push_back(server_id);
}
}
// Sync to server
if(!removed_server_ids.empty()) {
sendRemovedSounds(removed_server_ids);
}
}
// Write server map
if (m_localdb && m_localdb_save_interval.step(dtime,
m_cache_save_interval)) {
m_localdb->endSave();
m_localdb->beginSave();
}
}
bool Client::loadMedia(const std::string &data, const std::string &filename)
{
// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(data.c_str(), data.size());
std::string name;
const char *image_ext[] = {
".png", ".jpg", ".bmp", ".tga",
".pcx", ".ppm", ".psd", ".wal", ".rgb",
NULL
};
name = removeStringEnd(filename, image_ext);
if(name != "")
{
verbosestream<<"Client: Attempting to load image "
<<"file \""<<filename<<"\""<<std::endl;
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), "_tempreadfile");
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
if(!img){
errorstream<<"Client: Cannot create image from data of "
<<"file \""<<filename<<"\""<<std::endl;
rfile->drop();
return false;
}
else {
m_tsrc->insertSourceImage(filename, img);
img->drop();
rfile->drop();
return true;
}
}
const char *sound_ext[] = {
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
".ogg", NULL
};
name = removeStringEnd(filename, sound_ext);
if(name != "")
{
verbosestream<<"Client: Attempting to load sound "
<<"file \""<<filename<<"\""<<std::endl;
m_sound->loadSoundData(name, data);
return true;
}
const char *model_ext[] = {
".x", ".b3d", ".md2", ".obj",
NULL
};
name = removeStringEnd(filename, model_ext);
if(name != "")
{
verbosestream<<"Client: Storing model into memory: "
<<"\""<<filename<<"\""<<std::endl;
if(m_mesh_data.count(filename))
errorstream<<"Multiple models with name \""<<filename.c_str()
<<"\" found; replacing previous model"<<std::endl;
m_mesh_data[filename] = data;
return true;
}
errorstream<<"Client: Don't know how to load file \""
<<filename<<"\""<<std::endl;
return false;
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
infostream<<"Client::peerAdded(): peer->id="
<<peer->id<<std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream<<"Client::deletingPeer(): "
"Server Peer is getting deleted "
<<"(timeout="<<timeout<<")"<<std::endl;
}
/*
u16 command
u16 number of files requested
for each file {
u16 length of name
string name
}
*/
void Client::request_media(const std::vector<std::string> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
size_t file_requests_size = file_requests.size();
FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
// Packet dynamicly resized
NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
pkt << (u16) (file_requests_size & 0xFFFF);
for(std::vector<std::string>::const_iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
pkt << (*i);
}
Send(&pkt);
infostream << "Client: Sending media request list to server ("
<< file_requests.size() << " files. packet size)" << std::endl;
}
void Client::received_media()
{
NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
Send(&pkt);
infostream << "Client: Notifying server that we received all media"
<< std::endl;
}
void Client::initLocalMapSaving(const Address &address,
const std::string &hostname,
bool is_local_server)
{
if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
return;
}
const std::string world_path = porting::path_user
+ DIR_DELIM + "worlds"
+ DIR_DELIM + "server_"
+ hostname + "_" + to_string(address.getPort());
fs::CreateAllDirs(world_path);
m_localdb = new Database_SQLite3(world_path);
m_localdb->beginSave();
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
// Limit time even if there would be huge amounts of data to
// process
if(porting::getTimeMs() > start_ms + 100)
break;
try {
Receive();
g_profiler->graphAdd("client_received_packets", 1);
}
catch(con::NoIncomingDataException &e) {
break;
}
catch(con::InvalidIncomingDataException &e) {
infostream<<"Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
}
}
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
NetworkPacket pkt;
m_con.Receive(&pkt);
ProcessData(&pkt);
}
inline void Client::handleCommand(NetworkPacket* pkt)
{
const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
(this->*opHandle.handler)(pkt);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(NetworkPacket *pkt)
{
DSTACK(__FUNCTION_NAME);
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if(sender_peer_id != PEER_ID_SERVER) {
infostream << "Client::ProcessData(): Discarding data not "
"coming from server: peer_id=" << sender_peer_id
<< std::endl;
return;
}
// Command must be handled into ToClientCommandHandler
if (command >= TOCLIENT_NUM_MSG_TYPES) {
infostream << "Client: Ignoring unknown command "
<< command << std::endl;
}
/*
* Those packets are handled before m_server_ser_ver is set, it's normal
* But we must use the new ToClientConnectionState in the future,
* as a byte mask
*/
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
handleCommand(pkt);
return;
}
if(m_server_ser_ver == SER_FMT_VER_INVALID) {
infostream << "Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command=" << command << std::endl;
return;
}
/*
Handle runtime commands
*/
handleCommand(pkt);
}
void Client::Send(NetworkPacket* pkt)
{
m_con.Send(PEER_ID_SERVER,
serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
}
void Client::interact(u8 action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
"Canceled (not connected)"
<< std::endl;
return;
}
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
pkt << action;
pkt << (u16)getPlayerItem();
std::ostringstream tmp_os(std::ios::binary);
pointed.serialize(tmp_os);
pkt.putLongString(tmp_os.str());
Send(&pkt);
}
void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
{
NetworkPacket pkt(TOSERVER_INIT_LEGACY,
1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
pkt << (u8) SER_FMT_VER_HIGHEST_READ;
pkt.putRawString(playerName,PLAYERNAME_SIZE);
pkt.putRawString(playerPassword, PASSWORD_SIZE);
pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
Send(&pkt);
}
void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
{
NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
pkt << (u8) blocks.size();
u32 k = 0;
for(std::vector<v3s16>::iterator
j = blocks.begin();
j != blocks.end(); ++j) {
pkt << *j;
k++;
}
Send(&pkt);
}
void Client::sendGotBlocks(v3s16 block)
{
NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
pkt << (u8) 1 << block;
Send(&pkt);
}
void Client::sendRemovedSounds(std::vector<s32> &soundList)
{
size_t server_ids = soundList.size();
assert(server_ids <= 0xFFFF);
NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
pkt << (u16) (server_ids & 0xFFFF);
for(std::vector<s32>::iterator i = soundList.begin();
i != soundList.end(); i++)
pkt << *i;
Send(&pkt);
}
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
const std::map<std::string, std::string> &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
pkt << p << formname << (u16) (fields_size & 0xFFFF);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++) {
const std::string &name = i->first;
const std::string &value = i->second;
pkt << name;
pkt.putLongString(value);
}
Send(&pkt);
}
void Client::sendInventoryFields(const std::string &formname,
const std::map<std::string, std::string> &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
pkt << formname << (u16) (fields_size & 0xFFFF);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++) {
const std::string &name = i->first;
const std::string &value = i->second;
pkt << name;
pkt.putLongString(value);
}
Send(&pkt);
}
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
a->serialize(os);
// Make data buffer
std::string s = os.str();
NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
pkt.putRawString(s.c_str(),s.size());
Send(&pkt);
}
void Client::sendChatMessage(const std::wstring &message)
{
NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
pkt << message;
Send(&pkt);
}
void Client::sendChangePassword(const std::wstring &oldpassword,
const std::wstring &newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
return;
std::string playername = player->getName();
std::string oldpwd = translatePassword(playername, oldpassword);
std::string newpwd = translatePassword(playername, newpassword);
NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
for(u8 i = 0; i < PASSWORD_SIZE; i++) {
pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
}
for(u8 i = 0; i < PASSWORD_SIZE; i++) {
pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
}
Send(&pkt);
}
void Client::sendDamage(u8 damage)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
pkt << damage;
Send(&pkt);
}
void Client::sendBreath(u16 breath)
{
DSTACK(__FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
pkt << breath;
Send(&pkt);
}
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
}
void Client::sendReady()
{
DSTACK(__FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
<< (u8) 0 << (u16) strlen(g_version_hash);
pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
Send(&pkt);
}
void Client::sendPlayerPos()
{
LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
// Save bandwidth by only updating position when something changed
if(myplayer->last_position == myplayer->getPosition() &&
myplayer->last_speed == myplayer->getSpeed() &&
myplayer->last_pitch == myplayer->getPitch() &&
myplayer->last_yaw == myplayer->getYaw() &&
myplayer->last_keyPressed == myplayer->keyPressed)
return;
myplayer->last_position = myplayer->getPosition();
myplayer->last_speed = myplayer->getSpeed();
myplayer->last_pitch = myplayer->getPitch();
myplayer->last_yaw = myplayer->getYaw();
myplayer->last_keyPressed = myplayer->keyPressed;
u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
assert(myplayer->peer_id == our_peer_id);
v3f pf = myplayer->getPosition();
v3f sf = myplayer->getSpeed();
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->keyPressed;
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
/*
Format:
[0] v3s32 position*100
[12] v3s32 speed*100
[12+12] s32 pitch*100
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
*/
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
pkt << position << speed << pitch << yaw << keyPressed;
Send(&pkt);
}
void Client::sendPlayerItem(u16 item)
{
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id = m_con.GetPeerID();
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
assert(myplayer->peer_id == our_peer_id);
NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
pkt << item;
Send(&pkt);
}
void Client::removeNode(v3s16 p)
{
std::map<v3s16, MapBlock*> modified_blocks;
try {
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e) {
}
for(std::map<v3s16, MapBlock *>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i) {
addUpdateMeshTaskWithEdge(i->first, false, true);
}
}
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
//TimeTaker timer1("Client::addNode()");
std::map<v3s16, MapBlock*> modified_blocks;
try {
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
}
catch(InvalidPositionException &e) {
}
for(std::map<v3s16, MapBlock *>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i) {
addUpdateMeshTaskWithEdge(i->first, false, true);
}
}
void Client::setPlayerControl(PlayerControl &control)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
}
void Client::selectPlayerItem(u16 item)
{
m_playeritem = item;
m_inventory_updated = true;
sendPlayerItem(item);
}
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
}
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env.getPlayer(loc.name.c_str());
if(!player)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
case InventoryLocation::DETACHED:
{
if(m_detached_inventories.count(loc.name) == 0)
return NULL;
return m_detached_inventories[loc.name];
}
break;
default:
FATAL_ERROR("Invalid inventory location type.");
break;
}
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
/*
Send it to the server
*/
sendInventoryAction(a);
/*
Predict some local inventory changes
*/
a->clientApply(this, this);
// Remove it
delete a;
}
ClientActiveObject * Client::getSelectedActiveObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
)
{
std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
// Sort them.
// After this, the closest object is the first in the array.
std::sort(objects.begin(), objects.end());
for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if(selection_box == NULL)
continue;
v3f pos = obj->getPosition();
core::aabbox3d<f32> offsetted_box(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
return obj;
}
}
return NULL;
}
std::list<std::string> Client::getConnectedPlayerNames()
{
return m_env.getPlayerNames();
}
float Client::getAnimationTime()
{
return m_animation_time;
}
int Client::getCrackLevel()
{
return m_crack_level;
}
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
{
m_show_highlighted = show_highlighted;
v3s16 old_highlighted_pos = m_highlighted_pos;
m_highlighted_pos = pos;
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
}
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
v3s16 old_crack_pos = m_crack_pos;
m_crack_level = level;
m_crack_pos = pos;
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
{
// remove old crack
addUpdateMeshTaskForNode(old_crack_pos, false, true);
}
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
{
// add new crack
addUpdateMeshTaskForNode(pos, false, true);
}
}
u16 Client::getHP()
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->hp;
}
u16 Client::getBreath()
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->getBreath();
}
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
return false;
message = m_chat_queue.front();
m_chat_queue.pop();
return true;
}
void Client::typeChatMessage(const std::wstring &message)
{
// Discard empty line
if(message == L"")
return;
// Send to others
sendChatMessage(message);
// Show locally
if (message[0] == L'/')
{
m_chat_queue.push((std::wstring)L"issued command: " + message);
}
else
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
data->setSmoothLighting(m_cache_smooth_lighting);
}
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
try{
addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
for (int i=0;i<6;i++)
{
try{
v3s16 p = blockpos + g_6dirs[i];
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
{
v3s16 p = nodepos;
infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}
v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
catch(InvalidPositionException &e) {}
// Leading edge
if(nodepos.X == blockpos_relative.X){
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
if(nodepos.Y == blockpos_relative.Y){
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
if(nodepos.Z == blockpos_relative.Z){
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
}
ClientEvent Client::getClientEvent()
{
ClientEvent event;
if(m_client_event_queue.size() == 0) {
event.type = CE_NONE;
}
else {
event = m_client_event_queue.front();
m_client_event_queue.pop();
}
return event;
}
float Client::mediaReceiveProgress()
{
if (m_media_downloader)
return m_media_downloader->getProgress();
else
return 1.0; // downloader only exists when not yet done
}
typedef struct TextureUpdateArgs {
IrrlichtDevice *device;
gui::IGUIEnvironment *guienv;
u32 last_time_ms;
u16 last_percent;
const wchar_t* text_base;
} TextureUpdateArgs;
void texture_update_progress(void *args, u32 progress, u32 max_progress)
{
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
// update the loading menu -- if neccessary
bool do_draw = false;
u32 time_ms = targs->last_time_ms;
if (cur_percent != targs->last_percent) {
targs->last_percent = cur_percent;
time_ms = getTimeMs();
// only draw when the user will notice something:
do_draw = (time_ms - targs->last_time_ms > 100);
}
if (do_draw) {
targs->last_time_ms = time_ms;
std::basic_stringstream<wchar_t> strm;
strm << targs->text_base << " " << targs->last_percent << "%...";
draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent));
}
}
void Client::afterContentReceived(IrrlichtDevice *device)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
assert(m_nodedef_received); // pre-condition
assert(mediaReceived()); // pre-condition
const wchar_t* text = wgettext("Loading textures...");
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
draw_load_screen(text,device, guienv, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
draw_load_screen(text, device, guienv, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
draw_load_screen(text, device, guienv, 0, 72);
m_nodedef->updateAliases(m_itemdef);
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolverCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
TextureUpdateArgs tu_args;
tu_args.device = device;
tu_args.guienv = guienv;
tu_args.last_time_ms = getTimeMs();
tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes");
m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
delete[] tu_args.text_base;
// Preload item textures and meshes if configured to
if(g_settings->getBool("preload_item_visuals"))
{
verbosestream<<"Updating item textures and meshes"<<std::endl;
text = wgettext("Item textures...");
draw_load_screen(text, device, guienv, 0, 0);
std::set<std::string> names = m_itemdef->getAll();
size_t size = names.size();
size_t count = 0;
int percent = 0;
for(std::set<std::string>::const_iterator
i = names.begin(); i != names.end(); ++i)
{
// Asking for these caches the result
m_itemdef->getInventoryTexture(*i, this);
m_itemdef->getWieldMesh(*i, this);
count++;
percent = (count * 100 / size * 0.2) + 80;
draw_load_screen(text, device, guienv, 0, percent);
}
delete[] text;
}
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start();
m_state = LC_Ready;
sendReady();
text = wgettext("Done!");
draw_load_screen(text, device, guienv, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
float Client::getRTT(void)
{
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
float Client::getCurRate(void)
{
return ( m_con.getLocalStat(con::CUR_INC_RATE) +
m_con.getLocalStat(con::CUR_DL_RATE));
}
float Client::getAvgRate(void)
{
return ( m_con.getLocalStat(con::AVG_INC_RATE) +
m_con.getLocalStat(con::AVG_DL_RATE));
}
void Client::makeScreenshot(IrrlichtDevice *device)
{
irr::video::IVideoDriver *driver = device->getVideoDriver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)
return;
time_t t = time(NULL);
struct tm *tm = localtime(&t);
char timetstamp_c[64];
strftime(timetstamp_c, sizeof(timetstamp_c), "%FT%T", tm);
std::string filename_base = g_settings->get("screenshot_path")
+ DIR_DELIM
+ std::string("screenshot_")
+ std::string(timetstamp_c);
std::string filename_ext = ".png";
std::string filename;
// Try to find a unique filename
unsigned serial = 0;
while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
filename = filename_base + (serial > 0 ? ("-" + itos(serial)) : "") + filename_ext;
std::ifstream tmp(filename.c_str());
if (!tmp.good())
break; // File did not apparently exist, we'll go with it
serial++;
}
if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
infostream << "Could not find suitable filename for screenshot" << std::endl;
} else {
irr::video::IImage* const image =
driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
if (image) {
raw_image->copyTo(image);
std::ostringstream sstr;
if (driver->writeImageToFile(image, filename.c_str())) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
m_chat_queue.push(narrow_to_wide(sstr.str()));
infostream << sstr.str() << std::endl;
image->drop();
}
}
raw_image->drop();
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()
{
return m_itemdef;
}
INodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Client::getCraftDefManager()
{
return NULL;
//return m_craftdef;
}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
IShaderSource* Client::getShaderSource()
{
return m_shsrc;
}
scene::ISceneManager* Client::getSceneManager()
{
return m_device->getSceneManager();
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream << "Client::allocateUnknownNodeId(): "
<< "Client cannot allocate node IDs" << std::endl;
FATAL_ERROR("Client allocated unknown node");
return CONTENT_IGNORE;
}
ISoundManager* Client::getSoundManager()
{
return m_sound;
}
MtEventManager* Client::getEventManager()
{
return m_event;
}
ParticleManager* Client::getParticleManager()
{
return &m_particle_manager;
}
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
{
std::map<std::string, std::string>::const_iterator i =
m_mesh_data.find(filename);
if(i == m_mesh_data.end()){
errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
<<std::endl;
return NULL;
}
const std::string &data = i->second;
scene::ISceneManager *smgr = m_device->getSceneManager();
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
io::IFileSystem *irrfs = m_device->getFileSystem();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
rfile->drop();
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
// of uniquely named instances and re-use them
mesh->grab();
smgr->getMeshCache()->removeMesh(mesh);
return mesh;
}