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* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible) |
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.. | ||
buildbot | ||
travis | ||
wireshark | ||
bump_version.sh | ||
colors.txt | ||
generate-texture-normals.sh | ||
minetestmapper.py | ||
sectors2sqlite.py | ||
test_multiplayer.sh | ||
updatepo.sh |