mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
1992db1395
* Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
235 lines
6.5 KiB
C++
235 lines
6.5 KiB
C++
/*
|
|
* Minetest
|
|
* Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
* Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are
|
|
* permitted provided that the following conditions are met:
|
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irr_v3d.h"
|
|
#include "exceptions.h"
|
|
#include "util/string.h"
|
|
|
|
extern FlagDesc flagdesc_noiseparams[];
|
|
|
|
// Note: this class is not polymorphic so that its high level of
|
|
// optimizability may be preserved in the common use case
|
|
class PseudoRandom {
|
|
public:
|
|
const static u32 RANDOM_RANGE = 32767;
|
|
|
|
inline PseudoRandom(int seed=0):
|
|
m_next(seed)
|
|
{
|
|
}
|
|
|
|
inline void seed(int seed)
|
|
{
|
|
m_next = seed;
|
|
}
|
|
|
|
inline int next()
|
|
{
|
|
m_next = m_next * 1103515245 + 12345;
|
|
return (unsigned)(m_next / 65536) % (RANDOM_RANGE + 1);
|
|
}
|
|
|
|
inline int range(int min, int max)
|
|
{
|
|
if (max < min)
|
|
throw PrngException("Invalid range (max < min)");
|
|
/*
|
|
Here, we ensure the range is not too large relative to RANDOM_MAX,
|
|
as otherwise the effects of bias would become noticable. Unlike
|
|
PcgRandom, we cannot modify this RNG's range as it would change the
|
|
output of this RNG for reverse compatibility.
|
|
*/
|
|
if ((u32)(max - min) > (RANDOM_RANGE + 1) / 10)
|
|
throw PrngException("Range too large");
|
|
|
|
return (next() % (max - min + 1)) + min;
|
|
}
|
|
|
|
private:
|
|
int m_next;
|
|
};
|
|
|
|
class PcgRandom {
|
|
public:
|
|
const static s32 RANDOM_MIN = -0x7fffffff - 1;
|
|
const static s32 RANDOM_MAX = 0x7fffffff;
|
|
const static u32 RANDOM_RANGE = 0xffffffff;
|
|
|
|
PcgRandom(u64 state=0x853c49e6748fea9bULL, u64 seq=0xda3e39cb94b95bdbULL);
|
|
void seed(u64 state, u64 seq=0xda3e39cb94b95bdbULL);
|
|
u32 next();
|
|
u32 range(u32 bound);
|
|
s32 range(s32 min, s32 max);
|
|
void bytes(void *out, size_t len);
|
|
s32 randNormalDist(s32 min, s32 max, int num_trials=6);
|
|
|
|
private:
|
|
u64 m_state;
|
|
u64 m_inc;
|
|
};
|
|
|
|
#define NOISE_FLAG_DEFAULTS 0x01
|
|
#define NOISE_FLAG_EASED 0x02
|
|
#define NOISE_FLAG_ABSVALUE 0x04
|
|
|
|
//// TODO(hmmmm): implement these!
|
|
#define NOISE_FLAG_POINTBUFFER 0x08
|
|
#define NOISE_FLAG_SIMPLEX 0x10
|
|
|
|
struct NoiseParams {
|
|
float offset = 0.0f;
|
|
float scale = 1.0f;
|
|
v3f spread = v3f(250, 250, 250);
|
|
s32 seed = 12345;
|
|
u16 octaves = 3;
|
|
float persist = 0.6f;
|
|
float lacunarity = 2.0f;
|
|
u32 flags = NOISE_FLAG_DEFAULTS;
|
|
|
|
NoiseParams() = default;
|
|
|
|
NoiseParams(float offset_, float scale_, const v3f &spread_, s32 seed_,
|
|
u16 octaves_, float persist_, float lacunarity_,
|
|
u32 flags_=NOISE_FLAG_DEFAULTS)
|
|
{
|
|
offset = offset_;
|
|
scale = scale_;
|
|
spread = spread_;
|
|
seed = seed_;
|
|
octaves = octaves_;
|
|
persist = persist_;
|
|
lacunarity = lacunarity_;
|
|
flags = flags_;
|
|
}
|
|
};
|
|
|
|
class Noise {
|
|
public:
|
|
NoiseParams np;
|
|
s32 seed;
|
|
u32 sx;
|
|
u32 sy;
|
|
u32 sz;
|
|
float *noise_buf = nullptr;
|
|
float *gradient_buf = nullptr;
|
|
float *persist_buf = nullptr;
|
|
float *result = nullptr;
|
|
|
|
Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
|
|
~Noise();
|
|
|
|
void setSize(u32 sx, u32 sy, u32 sz=1);
|
|
void setSpreadFactor(v3f spread);
|
|
void setOctaves(int octaves);
|
|
|
|
void gradientMap2D(
|
|
float x, float y,
|
|
float step_x, float step_y,
|
|
s32 seed);
|
|
void gradientMap3D(
|
|
float x, float y, float z,
|
|
float step_x, float step_y, float step_z,
|
|
s32 seed);
|
|
|
|
float *perlinMap2D(float x, float y, float *persistence_map=NULL);
|
|
float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
|
|
|
|
inline float *perlinMap2D_PO(float x, float xoff, float y, float yoff,
|
|
float *persistence_map=NULL)
|
|
{
|
|
return perlinMap2D(
|
|
x + xoff * np.spread.X,
|
|
y + yoff * np.spread.Y,
|
|
persistence_map);
|
|
}
|
|
|
|
inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff,
|
|
float z, float zoff, float *persistence_map=NULL)
|
|
{
|
|
return perlinMap3D(
|
|
x + xoff * np.spread.X,
|
|
y + yoff * np.spread.Y,
|
|
z + zoff * np.spread.Z,
|
|
persistence_map);
|
|
}
|
|
|
|
private:
|
|
void allocBuffers();
|
|
void resizeNoiseBuf(bool is3d);
|
|
void updateResults(float g, float *gmap, const float *persistence_map,
|
|
size_t bufsize);
|
|
|
|
};
|
|
|
|
float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
|
|
float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
|
|
|
|
inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
|
|
float y, float yoff, s32 seed)
|
|
{
|
|
return NoisePerlin2D(np,
|
|
x + xoff * np->spread.X,
|
|
y + yoff * np->spread.Y,
|
|
seed);
|
|
}
|
|
|
|
inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
|
|
float y, float yoff, float z, float zoff, s32 seed)
|
|
{
|
|
return NoisePerlin3D(np,
|
|
x + xoff * np->spread.X,
|
|
y + yoff * np->spread.Y,
|
|
z + zoff * np->spread.Z,
|
|
seed);
|
|
}
|
|
|
|
// Return value: -1 ... 1
|
|
float noise2d(int x, int y, s32 seed);
|
|
float noise3d(int x, int y, int z, s32 seed);
|
|
|
|
float noise2d_gradient(float x, float y, s32 seed, bool eased=true);
|
|
float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);
|
|
|
|
float noise2d_perlin(float x, float y, s32 seed,
|
|
int octaves, float persistence, bool eased=true);
|
|
|
|
float noise2d_perlin_abs(float x, float y, s32 seed,
|
|
int octaves, float persistence, bool eased=true);
|
|
|
|
float noise3d_perlin(float x, float y, float z, s32 seed,
|
|
int octaves, float persistence, bool eased=false);
|
|
|
|
float noise3d_perlin_abs(float x, float y, float z, s32 seed,
|
|
int octaves, float persistence, bool eased=false);
|
|
|
|
inline float easeCurve(float t)
|
|
{
|
|
return t * t * t * (t * (6.f * t - 15.f) + 10.f);
|
|
}
|
|
|
|
float contour(float v);
|