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'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code.
140 B
16x32px
140 B
16x32px
![](/Mirrorlandia_minetest/minetest/raw/commit/b52a79076d2e209686fca678fc574fab71b67359/textures/base/pack/player_back.png)