minetest/src/light.cpp

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "light.h"
#include <cmath>
#include "util/numeric.h"
#include "settings.h"
#ifndef SERVER
static u8 light_LUT[LIGHT_SUN + 1];
// The const ref to light_LUT is what is actually used in the code
const u8 *light_decode_table = light_LUT;
struct LightingParams {
float a, b, c; // polynomial coefficients
float boost, center, sigma; // normal boost parameters
float gamma;
};
static LightingParams params;
float decode_light_f(float x)
{
if (x >= 1.0f) // x is equal to 1.0f half the time
return 1.0f;
x = std::fmax(x, 0.0f);
float brightness = ((params.a * x + params.b) * x + params.c) * x;
brightness += params.boost * std::exp(-0.5f * sqr((x - params.center) / params.sigma));
if (brightness <= 0.0f) // may happen if parameters are insane
return 0.0f;
if (brightness >= 1.0f)
return 1.0f;
return powf(brightness, 1.0f / params.gamma);
}
// Initialize or update the light value tables using the specified gamma
void set_light_table(float gamma)
{
// Lighting curve derivatives
const float alpha = g_settings->getFloat("lighting_alpha");
const float beta = g_settings->getFloat("lighting_beta");
// Lighting curve coefficients
params.a = alpha + beta - 2.0f;
params.b = 3.0f - 2.0f * alpha - beta;
params.c = alpha;
// Mid boost
params.boost = g_settings->getFloat("lighting_boost");
params.center = g_settings->getFloat("lighting_boost_center");
params.sigma = g_settings->getFloat("lighting_boost_spread");
// Gamma correction
params.gamma = rangelim(gamma, 0.5f, 3.0f);
// Boundary values should be fixed
light_LUT[0] = 0;
light_LUT[LIGHT_SUN] = 255;
for (size_t i = 1; i < LIGHT_SUN; i++) {
float brightness = decode_light_f((float)i / LIGHT_SUN);
// Strictly speaking, rangelim is not necessary here—if the implementation
// is conforming. But we dont want problems in any case.
light_LUT[i] = rangelim((s32)(255.0f * brightness), 0, 255);
// Ensure light brightens with each level
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
light_LUT[i] = light_LUT[i - 1] + 1;
}
}
#endif