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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "sidebyside.h"
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#include <ICameraSceneNode.h>
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#include "client/hud.h"
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RenderingCoreSideBySide::RenderingCoreSideBySide(
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IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal, bool _flipped)
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: RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal), flipped(_flipped)
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{
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}
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void RenderingCoreSideBySide::initTextures()
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{
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if (horizontal) {
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image_size = {screensize.X, screensize.Y / 2};
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rpos = v2s32(0, screensize.Y / 2);
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} else {
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image_size = {screensize.X / 2, screensize.Y};
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rpos = v2s32(screensize.X / 2, 0);
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}
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virtual_size = image_size;
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left = driver->addRenderTargetTexture(
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image_size, "3d_render_left", video::ECF_A8R8G8B8);
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right = driver->addRenderTargetTexture(
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image_size, "3d_render_right", video::ECF_A8R8G8B8);
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}
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void RenderingCoreSideBySide::clearTextures()
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{
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driver->removeTexture(left);
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driver->removeTexture(right);
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}
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void RenderingCoreSideBySide::drawAll()
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{
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driver->OnResize(image_size); // HACK to make GUI smaller
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renderBothImages();
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driver->OnResize(screensize);
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driver->draw2DImage(left, {});
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driver->draw2DImage(right, rpos);
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}
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void RenderingCoreSideBySide::useEye(bool _right)
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{
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driver->setRenderTarget(_right ? right : left, true, true, skycolor);
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RenderingCoreStereo::useEye(_right ^ flipped);
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}
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void RenderingCoreSideBySide::resetEye()
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{
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hud->resizeHotbar();
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drawHUD();
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driver->setRenderTarget(nullptr, false, false, skycolor);
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RenderingCoreStereo::resetEye();
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}
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