minetest/games/devtest/mods/basenodes/init.lua
2024-10-28 15:57:54 +01:00

362 lines
9.9 KiB
Lua

local WATER_ALPHA = "^[opacity:" .. 160
local WATER_VISC = 1
local LAVA_VISC = 7
--
-- Node definitions
--
-- Register nodes
core.register_node("basenodes:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky=3},
})
core.register_node("basenodes:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky=3},
})
core.register_node("basenodes:dirt_with_grass", {
description = "Dirt with Grass",
tiles ={"default_grass.png",
-- a little dot on the bottom to distinguish it from dirt
"default_dirt.png^basenodes_dirt_with_grass_bottom.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly=3, soil=1},
})
core.register_node("basenodes:dirt_with_snow", {
description = "Dirt with Snow",
tiles ={"basenodes_dirt_with_snow.png",
-- a little dot on the bottom to distinguish it from dirt
"default_dirt.png^basenodes_dirt_with_snow_bottom.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly=3, soil=1},
})
core.register_node("basenodes:dirt", {
description = "Dirt",
tiles ={"default_dirt.png"},
groups = {crumbly=3, soil=1},
})
core.register_node("basenodes:sand", {
description = "Sand",
tiles ={"default_sand.png"},
groups = {crumbly=3},
})
core.register_node("basenodes:desert_sand", {
description = "Desert Sand",
tiles ={"default_desert_sand.png"},
groups = {crumbly=3},
})
core.register_node("basenodes:gravel", {
description = "Gravel",
tiles ={"default_gravel.png"},
groups = {crumbly=2},
})
core.register_node("basenodes:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
tiles ={"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
groups = {snappy=3},
})
core.register_node("basenodes:tree", {
description = "Normal Tree Trunk",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1},
})
core.register_node("basenodes:leaves", {
description = "Normal Leaves",
drawtype = "allfaces_optional",
tiles = {"default_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3},
})
core.register_node("basenodes:jungletree", {
description = "Jungle Tree Trunk",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1},
})
core.register_node("basenodes:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
tiles = {"default_jungleleaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3},
})
core.register_node("basenodes:pine_tree", {
description = "Pine Tree Trunk",
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1},
})
core.register_node("basenodes:pine_needles", {
description = "Pine Needles",
drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3},
})
core.register_node("basenodes:water_source", {
description = "Water Source".."\n"..
"Swimmable, spreading, renewable liquid".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
waving = 3,
tiles = {"default_water.png"..WATER_ALPHA},
special_tiles = {
{name = "default_water.png"..WATER_ALPHA, backface_culling = false},
{name = "default_water.png"..WATER_ALPHA, backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "basenodes:water_flowing",
liquid_alternative_source = "basenodes:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3},
})
core.register_node("basenodes:water_flowing", {
description = "Flowing Water".."\n"..
"Swimmable, spreading, renewable liquid".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
waving = 3,
tiles = {"default_water_flowing.png"},
special_tiles = {
{name = "default_water_flowing.png"..WATER_ALPHA,
backface_culling = false},
{name = "default_water_flowing.png"..WATER_ALPHA,
backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "basenodes:water_flowing",
liquid_alternative_source = "basenodes:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3},
})
core.register_node("basenodes:river_water_source", {
description = "River Water Source".."\n"..
"Swimmable, spreading, non-renewable liquid".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
waving = 3,
tiles = { "default_river_water.png"..WATER_ALPHA },
special_tiles = {
{name = "default_river_water.png"..WATER_ALPHA, backface_culling = false},
{name = "default_river_water.png"..WATER_ALPHA, backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "basenodes:river_water_flowing",
liquid_alternative_source = "basenodes:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3, },
})
core.register_node("basenodes:river_water_flowing", {
description = "Flowing River Water".."\n"..
"Swimmable, spreading, non-renewable liquid".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
waving = 3,
tiles = {"default_river_water_flowing.png"..WATER_ALPHA},
special_tiles = {
{name = "default_river_water_flowing.png"..WATER_ALPHA,
backface_culling = false},
{name = "default_river_water_flowing.png"..WATER_ALPHA,
backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "basenodes:river_water_flowing",
liquid_alternative_source = "basenodes:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3, },
})
core.register_node("basenodes:lava_flowing", {
description = "Flowing Lava".."\n"..
"Swimmable, spreading, renewable liquid".."\n"..
"4 damage per second".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
tiles = {"default_lava_flowing.png"},
special_tiles = {
{name="default_lava_flowing.png", backface_culling = false},
{name="default_lava_flowing.png", backface_culling = false},
},
paramtype = "light",
light_source = core.LIGHT_MAX,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drowning = 1,
damage_per_second = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "basenodes:lava_flowing",
liquid_alternative_source = "basenodes:lava_source",
liquid_viscosity = LAVA_VISC,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=1},
})
core.register_node("basenodes:lava_source", {
description = "Lava Source".."\n"..
"Swimmable, spreading, renewable liquid".."\n"..
"4 damage per second".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
tiles = { "default_lava.png" },
special_tiles = {
{name = "default_lava.png", backface_culling = false},
{name = "default_lava.png", backface_culling = true},
},
paramtype = "light",
light_source = core.LIGHT_MAX,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drowning = 1,
damage_per_second = 4,
liquidtype = "source",
liquid_alternative_flowing = "basenodes:lava_flowing",
liquid_alternative_source = "basenodes:lava_source",
liquid_viscosity = LAVA_VISC,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=1},
})
core.register_node("basenodes:cobble", {
description = "Cobblestone",
tiles ={"default_cobble.png"},
is_ground_content = false,
groups = {cracky=3},
})
core.register_node("basenodes:mossycobble", {
description = "Mossy Cobblestone",
tiles ={"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky=3},
})
core.register_node("basenodes:apple", {
description = "Apple".."\n"..
"Punch: Eat (+2)",
drawtype = "plantlike",
tiles ={"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
groups = {dig_immediate=3},
-- Make eatable because why not?
on_use = core.item_eat(2),
})
core.register_node("basenodes:ice", {
description = "Ice",
tiles ={"default_ice.png"},
groups = {cracky=3},
})
-- The snow nodes intentionally have different tints to make them more
-- distinguishable
core.register_node("basenodes:snow", {
description = "Snow Sheet",
tiles = {"basenodes_snow_sheet.png"},
groups = {crumbly=3},
walkable = false,
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
})
core.register_node("basenodes:snowblock", {
description = "Snow Block",
tiles ={"default_snow.png"},
groups = {crumbly=3},
})