mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 03:23:45 +01:00
11837d4623
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
112 lines
4.6 KiB
C++
112 lines
4.6 KiB
C++
/* irrlicht.h -- interface of the 'Irrlicht Engine'
|
|
|
|
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
Please note that the Irrlicht Engine is based in part on the work of the
|
|
Independent JPEG Group, the zlib and the libPng. This means that if you use
|
|
the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
|
documentation that you've used the IJG code. It would also be nice to mention
|
|
that you use the Irrlicht Engine, the zlib and libPng. See the README files
|
|
in the jpeglib, the zlib and libPng for further information.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "IrrlichtDevice.h"
|
|
#include "dimension2d.h"
|
|
#include "EDriverTypes.h"
|
|
#include "IEventReceiver.h"
|
|
#include "irrTypes.h"
|
|
#include "SIrrCreationParameters.h"
|
|
#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
|
|
|
|
//! Everything in the Irrlicht Engine can be found in this namespace.
|
|
namespace irr
|
|
{
|
|
//! Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.
|
|
/** If you need more parameters to be passed to the creation of the Irrlicht Engine device,
|
|
use the createDeviceEx() function.
|
|
\param driverType: Type of the video driver to use.
|
|
\param windowSize: Size of the window or the video mode in fullscreen mode.
|
|
\param bits: Bits per pixel in fullscreen mode. Ignored if windowed mode.
|
|
\param fullscreen: Should be set to true if the device should run in fullscreen. Otherwise
|
|
the device runs in windowed mode.
|
|
\param stencilbuffer: Specifies if the stencil buffer should be enabled. Set this to true,
|
|
if you want the engine be able to draw stencil buffer shadows. Note that not all
|
|
devices are able to use the stencil buffer. If they don't no shadows will be drawn.
|
|
\param vsync: Specifies vertical synchronization: If set to true, the driver will wait
|
|
for the vertical retrace period, otherwise not.
|
|
\param receiver: A user created event receiver.
|
|
\return Returns pointer to the created IrrlichtDevice or null if the
|
|
device could not be created.
|
|
*/
|
|
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(
|
|
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL,
|
|
// parentheses are necessary for some compilers
|
|
const core::dimension2d<u32> &windowSize = (core::dimension2d<u32>(640, 480)),
|
|
u32 bits = 32,
|
|
bool fullscreen = false,
|
|
bool stencilbuffer = true,
|
|
bool vsync = false,
|
|
IEventReceiver *receiver = 0);
|
|
|
|
//! Creates an Irrlicht device with the option to specify advanced parameters.
|
|
/** Usually you should used createDevice() for creating an Irrlicht Engine device.
|
|
Use this function only if you wish to specify advanced parameters like a window
|
|
handle in which the device should be created.
|
|
\param parameters: Structure containing advanced parameters for the creation of the device.
|
|
See irr::SIrrlichtCreationParameters for details.
|
|
\return Returns pointer to the created IrrlichtDevice or null if the
|
|
device could not be created. */
|
|
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx(
|
|
const SIrrlichtCreationParameters ¶meters);
|
|
|
|
// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
|
|
// EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.
|
|
|
|
//! Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.
|
|
namespace core
|
|
{
|
|
}
|
|
|
|
//! The gui namespace contains useful classes for easy creation of a graphical user interface.
|
|
namespace gui
|
|
{
|
|
}
|
|
|
|
//! This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, ...
|
|
namespace io
|
|
{
|
|
}
|
|
|
|
//! All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
|
|
namespace scene
|
|
{
|
|
}
|
|
|
|
//! The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
|
|
namespace video
|
|
{
|
|
}
|
|
}
|
|
|
|
/*! \file irrlicht.h
|
|
\brief Main header file of the irrlicht, needed to create a device.
|
|
*/
|