mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
425 lines
8.8 KiB
Lua
425 lines
8.8 KiB
Lua
--[[
|
|
Vector helpers
|
|
Note: The vector.*-functions must be able to accept old vectors that had no metatables
|
|
]]
|
|
|
|
-- localize functions
|
|
local setmetatable = setmetatable
|
|
local math = math
|
|
|
|
vector = {}
|
|
|
|
local metatable = {}
|
|
vector.metatable = metatable
|
|
|
|
local xyz = {"x", "y", "z"}
|
|
|
|
-- only called when rawget(v, key) returns nil
|
|
function metatable.__index(v, key)
|
|
return rawget(v, xyz[key]) or vector[key]
|
|
end
|
|
|
|
-- only called when rawget(v, key) returns nil
|
|
function metatable.__newindex(v, key, value)
|
|
rawset(v, xyz[key] or key, value)
|
|
end
|
|
|
|
-- constructors
|
|
|
|
local function fast_new(x, y, z)
|
|
return setmetatable({x = x, y = y, z = z}, metatable)
|
|
end
|
|
|
|
function vector.new(a, b, c)
|
|
if a and b and c then
|
|
return fast_new(a, b, c)
|
|
end
|
|
|
|
-- deprecated, use vector.copy and vector.zero directly
|
|
if type(a) == "table" then
|
|
return vector.copy(a)
|
|
else
|
|
assert(not a, "Invalid arguments for vector.new()")
|
|
return vector.zero()
|
|
end
|
|
end
|
|
|
|
function vector.zero()
|
|
return fast_new(0, 0, 0)
|
|
end
|
|
|
|
function vector.copy(v)
|
|
assert(v.x and v.y and v.z, "Invalid vector passed to vector.copy()")
|
|
return fast_new(v.x, v.y, v.z)
|
|
end
|
|
|
|
function vector.from_string(s, init)
|
|
local x, y, z, np = string.match(s, "^%s*%(%s*([^%s,]+)%s*[,%s]%s*([^%s,]+)%s*[,%s]" ..
|
|
"%s*([^%s,]+)%s*[,%s]?%s*%)()", init)
|
|
x = tonumber(x)
|
|
y = tonumber(y)
|
|
z = tonumber(z)
|
|
if not (x and y and z) then
|
|
return nil
|
|
end
|
|
return fast_new(x, y, z), np
|
|
end
|
|
|
|
function vector.to_string(v)
|
|
return string.format("(%g, %g, %g)", v.x, v.y, v.z)
|
|
end
|
|
metatable.__tostring = vector.to_string
|
|
|
|
function vector.equals(a, b)
|
|
return a.x == b.x and
|
|
a.y == b.y and
|
|
a.z == b.z
|
|
end
|
|
metatable.__eq = vector.equals
|
|
|
|
-- unary operations
|
|
|
|
function vector.length(v)
|
|
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
|
|
end
|
|
-- Note: we cannot use __len because it is already used for primitive table length
|
|
|
|
function vector.normalize(v)
|
|
local len = vector.length(v)
|
|
if len == 0 then
|
|
return fast_new(0, 0, 0)
|
|
else
|
|
return vector.divide(v, len)
|
|
end
|
|
end
|
|
|
|
function vector.floor(v)
|
|
return vector.apply(v, math.floor)
|
|
end
|
|
|
|
function vector.round(v)
|
|
return vector.apply(v, math.round)
|
|
end
|
|
|
|
function vector.ceil(v)
|
|
return vector.apply(v, math.ceil)
|
|
end
|
|
|
|
function vector.sign(v, tolerance)
|
|
return vector.apply(v, math.sign, tolerance)
|
|
end
|
|
|
|
function vector.abs(v)
|
|
return vector.apply(v, math.abs)
|
|
end
|
|
|
|
function vector.apply(v, func, ...)
|
|
return fast_new(
|
|
func(v.x, ...),
|
|
func(v.y, ...),
|
|
func(v.z, ...)
|
|
)
|
|
end
|
|
|
|
function vector.combine(a, b, func)
|
|
return fast_new(
|
|
func(a.x, b.x),
|
|
func(a.y, b.y),
|
|
func(a.z, b.z)
|
|
)
|
|
end
|
|
|
|
function vector.distance(a, b)
|
|
local x = a.x - b.x
|
|
local y = a.y - b.y
|
|
local z = a.z - b.z
|
|
return math.sqrt(x * x + y * y + z * z)
|
|
end
|
|
|
|
function vector.direction(pos1, pos2)
|
|
return vector.subtract(pos2, pos1):normalize()
|
|
end
|
|
|
|
function vector.angle(a, b)
|
|
local dotp = vector.dot(a, b)
|
|
local cp = vector.cross(a, b)
|
|
local crossplen = vector.length(cp)
|
|
return math.atan2(crossplen, dotp)
|
|
end
|
|
|
|
function vector.dot(a, b)
|
|
return a.x * b.x + a.y * b.y + a.z * b.z
|
|
end
|
|
|
|
function vector.cross(a, b)
|
|
return fast_new(
|
|
a.y * b.z - a.z * b.y,
|
|
a.z * b.x - a.x * b.z,
|
|
a.x * b.y - a.y * b.x
|
|
)
|
|
end
|
|
|
|
function metatable.__unm(v)
|
|
return fast_new(-v.x, -v.y, -v.z)
|
|
end
|
|
|
|
-- add, sub, mul, div operations
|
|
|
|
function vector.add(a, b)
|
|
if type(b) == "table" then
|
|
return fast_new(
|
|
a.x + b.x,
|
|
a.y + b.y,
|
|
a.z + b.z
|
|
)
|
|
else
|
|
return fast_new(
|
|
a.x + b,
|
|
a.y + b,
|
|
a.z + b
|
|
)
|
|
end
|
|
end
|
|
function metatable.__add(a, b)
|
|
return fast_new(
|
|
a.x + b.x,
|
|
a.y + b.y,
|
|
a.z + b.z
|
|
)
|
|
end
|
|
|
|
function vector.subtract(a, b)
|
|
if type(b) == "table" then
|
|
return fast_new(
|
|
a.x - b.x,
|
|
a.y - b.y,
|
|
a.z - b.z
|
|
)
|
|
else
|
|
return fast_new(
|
|
a.x - b,
|
|
a.y - b,
|
|
a.z - b
|
|
)
|
|
end
|
|
end
|
|
function metatable.__sub(a, b)
|
|
return fast_new(
|
|
a.x - b.x,
|
|
a.y - b.y,
|
|
a.z - b.z
|
|
)
|
|
end
|
|
|
|
function vector.multiply(a, b)
|
|
if type(b) == "table" then
|
|
return fast_new(
|
|
a.x * b.x,
|
|
a.y * b.y,
|
|
a.z * b.z
|
|
)
|
|
else
|
|
return fast_new(
|
|
a.x * b,
|
|
a.y * b,
|
|
a.z * b
|
|
)
|
|
end
|
|
end
|
|
function metatable.__mul(a, b)
|
|
if type(a) == "table" then
|
|
return fast_new(
|
|
a.x * b,
|
|
a.y * b,
|
|
a.z * b
|
|
)
|
|
else
|
|
return fast_new(
|
|
a * b.x,
|
|
a * b.y,
|
|
a * b.z
|
|
)
|
|
end
|
|
end
|
|
|
|
function vector.divide(a, b)
|
|
if type(b) == "table" then
|
|
return fast_new(
|
|
a.x / b.x,
|
|
a.y / b.y,
|
|
a.z / b.z
|
|
)
|
|
else
|
|
return fast_new(
|
|
a.x / b,
|
|
a.y / b,
|
|
a.z / b
|
|
)
|
|
end
|
|
end
|
|
function metatable.__div(a, b)
|
|
-- scalar/vector makes no sense
|
|
return fast_new(
|
|
a.x / b,
|
|
a.y / b,
|
|
a.z / b
|
|
)
|
|
end
|
|
|
|
-- misc stuff
|
|
|
|
function vector.offset(v, x, y, z)
|
|
return fast_new(
|
|
v.x + x,
|
|
v.y + y,
|
|
v.z + z
|
|
)
|
|
end
|
|
|
|
function vector.sort(a, b)
|
|
return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
|
|
fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
|
|
end
|
|
|
|
function vector.check(v)
|
|
return getmetatable(v) == metatable
|
|
end
|
|
|
|
local function sin(x)
|
|
if x % math.pi == 0 then
|
|
return 0
|
|
else
|
|
return math.sin(x)
|
|
end
|
|
end
|
|
|
|
local function cos(x)
|
|
if x % math.pi == math.pi / 2 then
|
|
return 0
|
|
else
|
|
return math.cos(x)
|
|
end
|
|
end
|
|
|
|
function vector.rotate_around_axis(v, axis, angle)
|
|
local cosangle = cos(angle)
|
|
local sinangle = sin(angle)
|
|
axis = vector.normalize(axis)
|
|
-- https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
|
|
local dot_axis = vector.multiply(axis, vector.dot(axis, v))
|
|
local cross = vector.cross(v, axis)
|
|
return vector.new(
|
|
cross.x * sinangle + (v.x - dot_axis.x) * cosangle + dot_axis.x,
|
|
cross.y * sinangle + (v.y - dot_axis.y) * cosangle + dot_axis.y,
|
|
cross.z * sinangle + (v.z - dot_axis.z) * cosangle + dot_axis.z
|
|
)
|
|
end
|
|
|
|
function vector.rotate(v, rot)
|
|
local sinpitch = sin(-rot.x)
|
|
local sinyaw = sin(-rot.y)
|
|
local sinroll = sin(-rot.z)
|
|
local cospitch = cos(rot.x)
|
|
local cosyaw = cos(rot.y)
|
|
local cosroll = math.cos(rot.z)
|
|
-- Rotation matrix that applies yaw, pitch and roll
|
|
local matrix = {
|
|
{
|
|
sinyaw * sinpitch * sinroll + cosyaw * cosroll,
|
|
sinyaw * sinpitch * cosroll - cosyaw * sinroll,
|
|
sinyaw * cospitch,
|
|
},
|
|
{
|
|
cospitch * sinroll,
|
|
cospitch * cosroll,
|
|
-sinpitch,
|
|
},
|
|
{
|
|
cosyaw * sinpitch * sinroll - sinyaw * cosroll,
|
|
cosyaw * sinpitch * cosroll + sinyaw * sinroll,
|
|
cosyaw * cospitch,
|
|
},
|
|
}
|
|
-- Compute matrix multiplication: `matrix` * `v`
|
|
return vector.new(
|
|
matrix[1][1] * v.x + matrix[1][2] * v.y + matrix[1][3] * v.z,
|
|
matrix[2][1] * v.x + matrix[2][2] * v.y + matrix[2][3] * v.z,
|
|
matrix[3][1] * v.x + matrix[3][2] * v.y + matrix[3][3] * v.z
|
|
)
|
|
end
|
|
|
|
function vector.dir_to_rotation(forward, up)
|
|
forward = vector.normalize(forward)
|
|
local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
|
|
if not up then
|
|
return rot
|
|
end
|
|
assert(vector.dot(forward, up) < 0.000001,
|
|
"Invalid vectors passed to vector.dir_to_rotation().")
|
|
up = vector.normalize(up)
|
|
-- Calculate vector pointing up with roll = 0, just based on forward vector.
|
|
local forwup = vector.rotate(vector.new(0, 1, 0), rot)
|
|
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
|
|
-- The angle between them is the absolute of the roll value we're looking for.
|
|
rot.z = vector.angle(forwup, up)
|
|
|
|
-- Since vector.angle never returns a negative value or a value greater
|
|
-- than math.pi, rot.z has to be inverted sometimes.
|
|
-- To determine whether this is the case, we rotate the up vector back around
|
|
-- the forward vector and check if it worked out.
|
|
local back = vector.rotate_around_axis(up, forward, -rot.z)
|
|
|
|
-- We don't use vector.equals for this because of floating point imprecision.
|
|
if (back.x - forwup.x) * (back.x - forwup.x) +
|
|
(back.y - forwup.y) * (back.y - forwup.y) +
|
|
(back.z - forwup.z) * (back.z - forwup.z) > 0.0000001 then
|
|
rot.z = -rot.z
|
|
end
|
|
return rot
|
|
end
|
|
|
|
function vector.in_area(pos, min, max)
|
|
return (pos.x >= min.x) and (pos.x <= max.x) and
|
|
(pos.y >= min.y) and (pos.y <= max.y) and
|
|
(pos.z >= min.z) and (pos.z <= max.z)
|
|
end
|
|
|
|
function vector.random_direction()
|
|
-- Generate a random direction of unit length, via rejection sampling
|
|
local x, y, z, l2
|
|
repeat -- expected less than two attempts on average (volume sphere vs. cube)
|
|
x, y, z = math.random() * 2 - 1, math.random() * 2 - 1, math.random() * 2 - 1
|
|
l2 = x*x + y*y + z*z
|
|
until l2 <= 1 and l2 >= 1e-6
|
|
-- normalize
|
|
local l = math.sqrt(l2)
|
|
return fast_new(x/l, y/l, z/l)
|
|
end
|
|
|
|
function vector.random_in_area(min, max)
|
|
return fast_new(
|
|
math.random(min.x, max.x),
|
|
math.random(min.y, max.y),
|
|
math.random(min.z, max.z)
|
|
)
|
|
end
|
|
|
|
if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
|
|
local function read_vector(v)
|
|
return v.x, v.y, v.z
|
|
end
|
|
core.set_read_vector(read_vector)
|
|
core.set_read_vector = nil
|
|
|
|
if rawget(_G, "jit") then
|
|
-- This is necessary to prevent trace aborts.
|
|
local function push_vector(x, y, z)
|
|
return (fast_new(x, y, z))
|
|
end
|
|
core.set_push_vector(push_vector)
|
|
else
|
|
core.set_push_vector(fast_new)
|
|
end
|
|
core.set_push_vector = nil
|
|
end
|