mirror of
https://github.com/minetest/minetest.git
synced 2024-08-20 05:24:15 +02:00
14 lines
241 B
GLSL
14 lines
241 B
GLSL
uniform sampler2D ColorMapSampler;
|
|
varying vec4 tPos;
|
|
|
|
void main()
|
|
{
|
|
vec4 col = texture2D(ColorMapSampler, gl_TexCoord[0].st);
|
|
|
|
if (col.a < 0.70)
|
|
discard;
|
|
|
|
float depth = 0.5 + tPos.z * 0.5;
|
|
gl_FragColor = vec4(depth, 0.0, 0.0, 1.0);
|
|
}
|