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10 lines
173 B
GLSL
10 lines
173 B
GLSL
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void main()
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{
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vec4 uv = vec4(gl_Vertex.xyz, 1.0) * 0.5 + 0.5;
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gl_TexCoord[0] = uv;
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gl_TexCoord[1] = uv;
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gl_TexCoord[2] = uv;
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gl_Position = vec4(gl_Vertex.xyz, 1.0);
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}
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