mirror of
https://github.com/minetest/minetest.git
synced 2024-11-16 04:33:45 +01:00
96cc5b34fe
Remove DTIME macro and its uses, too
358 lines
11 KiB
C++
358 lines
11 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include <cctype>
|
|
#include <fstream>
|
|
#include "mods.h"
|
|
#include "filesys.h"
|
|
#include "strfnd.h"
|
|
#include "log.h"
|
|
#include "subgame.h"
|
|
#include "settings.h"
|
|
#include "strfnd.h"
|
|
#include "convert_json.h"
|
|
|
|
static bool parseDependsLine(std::istream &is,
|
|
std::string &dep, std::set<char> &symbols)
|
|
{
|
|
std::getline(is, dep);
|
|
dep = trim(dep);
|
|
symbols.clear();
|
|
size_t pos = dep.size();
|
|
while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
|
|
// last character is a symbol, not part of the modname
|
|
symbols.insert(dep[pos-1]);
|
|
--pos;
|
|
}
|
|
dep = trim(dep.substr(0, pos));
|
|
return dep != "";
|
|
}
|
|
|
|
void parseModContents(ModSpec &spec)
|
|
{
|
|
// NOTE: this function works in mutual recursion with getModsInPath
|
|
Settings info;
|
|
info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str());
|
|
|
|
if (info.exists("name"))
|
|
spec.name = info.get("name");
|
|
|
|
spec.depends.clear();
|
|
spec.optdepends.clear();
|
|
spec.is_modpack = false;
|
|
spec.modpack_content.clear();
|
|
|
|
// Handle modpacks (defined by containing modpack.txt)
|
|
std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
|
|
if(modpack_is.good()){ //a modpack, recursively get the mods in it
|
|
modpack_is.close(); // We don't actually need the file
|
|
spec.is_modpack = true;
|
|
spec.modpack_content = getModsInPath(spec.path, true);
|
|
|
|
// modpacks have no dependencies; they are defined and
|
|
// tracked separately for each mod in the modpack
|
|
}
|
|
else{ // not a modpack, parse the dependencies
|
|
std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
|
|
while(is.good()){
|
|
std::string dep;
|
|
std::set<char> symbols;
|
|
if(parseDependsLine(is, dep, symbols)){
|
|
if(symbols.count('?') != 0){
|
|
spec.optdepends.insert(dep);
|
|
}
|
|
else{
|
|
spec.depends.insert(dep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
|
|
{
|
|
// NOTE: this function works in mutual recursion with parseModContents
|
|
|
|
std::map<std::string, ModSpec> result;
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
|
|
for(u32 j=0; j<dirlist.size(); j++){
|
|
if(!dirlist[j].dir)
|
|
continue;
|
|
std::string modname = dirlist[j].name;
|
|
// Ignore all directories beginning with a ".", especially
|
|
// VCS directories like ".git" or ".svn"
|
|
if(modname[0] == '.')
|
|
continue;
|
|
std::string modpath = path + DIR_DELIM + modname;
|
|
|
|
ModSpec spec(modname, modpath);
|
|
spec.part_of_modpack = part_of_modpack;
|
|
parseModContents(spec);
|
|
result.insert(std::make_pair(modname, spec));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
|
|
{
|
|
std::map<std::string, ModSpec> result;
|
|
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
|
|
it != mods.end(); ++it)
|
|
{
|
|
ModSpec mod = (*it).second;
|
|
if(mod.is_modpack)
|
|
{
|
|
std::map<std::string, ModSpec> content =
|
|
flattenModTree(mod.modpack_content);
|
|
result.insert(content.begin(),content.end());
|
|
result.insert(std::make_pair(mod.name,mod));
|
|
}
|
|
else //not a modpack
|
|
{
|
|
result.insert(std::make_pair(mod.name,mod));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
|
|
{
|
|
std::vector<ModSpec> result;
|
|
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
|
|
it != mods.end(); ++it)
|
|
{
|
|
ModSpec mod = (*it).second;
|
|
if(mod.is_modpack)
|
|
{
|
|
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
|
|
result.reserve(result.size() + content.size());
|
|
result.insert(result.end(),content.begin(),content.end());
|
|
|
|
}
|
|
else //not a modpack
|
|
{
|
|
result.push_back(mod);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
ModConfiguration::ModConfiguration(std::string worldpath)
|
|
{
|
|
SubgameSpec gamespec = findWorldSubgame(worldpath);
|
|
|
|
// Add all game mods and all world mods
|
|
addModsInPath(gamespec.gamemods_path);
|
|
addModsInPath(worldpath + DIR_DELIM + "worldmods");
|
|
|
|
// check world.mt file for mods explicitely declared to be
|
|
// loaded or not by a load_mod_<modname> = ... line.
|
|
std::string worldmt = worldpath+DIR_DELIM+"world.mt";
|
|
Settings worldmt_settings;
|
|
worldmt_settings.readConfigFile(worldmt.c_str());
|
|
std::vector<std::string> names = worldmt_settings.getNames();
|
|
std::set<std::string> include_mod_names;
|
|
for(std::vector<std::string>::iterator it = names.begin();
|
|
it != names.end(); ++it)
|
|
{
|
|
std::string name = *it;
|
|
// for backwards compatibility: exclude only mods which are
|
|
// explicitely excluded. if mod is not mentioned at all, it is
|
|
// enabled. So by default, all installed mods are enabled.
|
|
if (name.compare(0,9,"load_mod_") == 0 &&
|
|
worldmt_settings.getBool(name))
|
|
{
|
|
include_mod_names.insert(name.substr(9));
|
|
}
|
|
}
|
|
|
|
// Collect all mods that are also in include_mod_names
|
|
std::vector<ModSpec> addon_mods;
|
|
for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
|
|
it_path != gamespec.addon_mods_paths.end(); ++it_path)
|
|
{
|
|
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
|
|
for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
|
|
it != addon_mods_in_path.end(); ++it)
|
|
{
|
|
ModSpec& mod = *it;
|
|
if(include_mod_names.count(mod.name) != 0)
|
|
addon_mods.push_back(mod);
|
|
else
|
|
worldmt_settings.setBool("load_mod_" + mod.name, false);
|
|
}
|
|
}
|
|
worldmt_settings.updateConfigFile(worldmt.c_str());
|
|
|
|
addMods(addon_mods);
|
|
|
|
// report on name conflicts
|
|
if(!m_name_conflicts.empty()){
|
|
std::string s = "Unresolved name conflicts for mods ";
|
|
for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
|
|
it != m_name_conflicts.end(); ++it)
|
|
{
|
|
if(it != m_name_conflicts.begin()) s += ", ";
|
|
s += std::string("\"") + (*it) + "\"";
|
|
}
|
|
s += ".";
|
|
throw ModError(s);
|
|
}
|
|
|
|
// get the mods in order
|
|
resolveDependencies();
|
|
}
|
|
|
|
void ModConfiguration::addModsInPath(std::string path)
|
|
{
|
|
addMods(flattenMods(getModsInPath(path)));
|
|
}
|
|
|
|
void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
|
|
{
|
|
// Maintain a map of all existing m_unsatisfied_mods.
|
|
// Keys are mod names and values are indices into m_unsatisfied_mods.
|
|
std::map<std::string, u32> existing_mods;
|
|
for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
|
|
existing_mods[m_unsatisfied_mods[i].name] = i;
|
|
}
|
|
|
|
// Add new mods
|
|
for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
|
|
// First iteration:
|
|
// Add all the mods that come from modpacks
|
|
// Second iteration:
|
|
// Add all the mods that didn't come from modpacks
|
|
|
|
std::set<std::string> seen_this_iteration;
|
|
|
|
for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
|
|
it != new_mods.end(); ++it){
|
|
const ModSpec &mod = *it;
|
|
if(mod.part_of_modpack != (bool)want_from_modpack)
|
|
continue;
|
|
if(existing_mods.count(mod.name) == 0){
|
|
// GOOD CASE: completely new mod.
|
|
m_unsatisfied_mods.push_back(mod);
|
|
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
|
|
}
|
|
else if(seen_this_iteration.count(mod.name) == 0){
|
|
// BAD CASE: name conflict in different levels.
|
|
u32 oldindex = existing_mods[mod.name];
|
|
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
|
|
warningstream<<"Mod name conflict detected: \""
|
|
<<mod.name<<"\""<<std::endl
|
|
<<"Will not load: "<<oldmod.path<<std::endl
|
|
<<"Overridden by: "<<mod.path<<std::endl;
|
|
m_unsatisfied_mods[oldindex] = mod;
|
|
|
|
// If there was a "VERY BAD CASE" name conflict
|
|
// in an earlier level, ignore it.
|
|
m_name_conflicts.erase(mod.name);
|
|
}
|
|
else{
|
|
// VERY BAD CASE: name conflict in the same level.
|
|
u32 oldindex = existing_mods[mod.name];
|
|
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
|
|
warningstream<<"Mod name conflict detected: \""
|
|
<<mod.name<<"\""<<std::endl
|
|
<<"Will not load: "<<oldmod.path<<std::endl
|
|
<<"Will not load: "<<mod.path<<std::endl;
|
|
m_unsatisfied_mods[oldindex] = mod;
|
|
m_name_conflicts.insert(mod.name);
|
|
}
|
|
seen_this_iteration.insert(mod.name);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ModConfiguration::resolveDependencies()
|
|
{
|
|
// Step 1: Compile a list of the mod names we're working with
|
|
std::set<std::string> modnames;
|
|
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
|
|
it != m_unsatisfied_mods.end(); ++it){
|
|
modnames.insert((*it).name);
|
|
}
|
|
|
|
// Step 2: get dependencies (including optional dependencies)
|
|
// of each mod, split mods into satisfied and unsatisfied
|
|
std::list<ModSpec> satisfied;
|
|
std::list<ModSpec> unsatisfied;
|
|
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
|
|
it != m_unsatisfied_mods.end(); ++it){
|
|
ModSpec mod = *it;
|
|
mod.unsatisfied_depends = mod.depends;
|
|
// check which optional dependencies actually exist
|
|
for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
|
|
it_optdep != mod.optdepends.end(); ++it_optdep){
|
|
std::string optdep = *it_optdep;
|
|
if(modnames.count(optdep) != 0)
|
|
mod.unsatisfied_depends.insert(optdep);
|
|
}
|
|
// if a mod has no depends it is initially satisfied
|
|
if(mod.unsatisfied_depends.empty())
|
|
satisfied.push_back(mod);
|
|
else
|
|
unsatisfied.push_back(mod);
|
|
}
|
|
|
|
// Step 3: mods without unmet dependencies can be appended to
|
|
// the sorted list.
|
|
while(!satisfied.empty()){
|
|
ModSpec mod = satisfied.back();
|
|
m_sorted_mods.push_back(mod);
|
|
satisfied.pop_back();
|
|
for(std::list<ModSpec>::iterator it = unsatisfied.begin();
|
|
it != unsatisfied.end(); ){
|
|
ModSpec& mod2 = *it;
|
|
mod2.unsatisfied_depends.erase(mod.name);
|
|
if(mod2.unsatisfied_depends.empty()){
|
|
satisfied.push_back(mod2);
|
|
it = unsatisfied.erase(it);
|
|
}
|
|
else{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Step 4: write back list of unsatisfied mods
|
|
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
|
|
}
|
|
|
|
#if USE_CURL
|
|
Json::Value getModstoreUrl(std::string url)
|
|
{
|
|
std::vector<std::string> extra_headers;
|
|
|
|
bool special_http_header = true;
|
|
|
|
try {
|
|
special_http_header = g_settings->getBool("modstore_disable_special_http_header");
|
|
} catch (SettingNotFoundException) {}
|
|
|
|
if (special_http_header) {
|
|
extra_headers.push_back("Accept: application/vnd.minetest.mmdb-v1+json");
|
|
}
|
|
return fetchJsonValue(url, special_http_header ? &extra_headers : NULL);
|
|
}
|
|
|
|
#endif
|