mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
4c8c649779
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
500 lines
14 KiB
Lua
500 lines
14 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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-- cf. tab_local, the gamebar already provides game selection so we hide the list from here
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local hide_gamelist = PLATFORM ~= "Android"
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local function table_to_flags(ftable)
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-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
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local str = {}
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for flag, is_set in pairs(ftable) do
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str[#str + 1] = is_set and flag or ("no" .. flag)
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end
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return table.concat(str, ",")
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end
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-- Same as check_flag but returns a string
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local function strflag(flags, flag)
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return (flags[flag] == true) and "true" or "false"
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end
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local cb_caverns = { "caverns", fgettext("Caverns"),
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fgettext("Very large caverns deep in the underground") }
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local flag_checkboxes = {
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v5 = {
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cb_caverns,
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},
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v7 = {
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cb_caverns,
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{ "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
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{ "mountains", fgettext("Mountains") },
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{ "floatlands", fgettext("Floatlands (experimental)"),
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fgettext("Floating landmasses in the sky") },
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},
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carpathian = {
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cb_caverns,
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{ "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
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},
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valleys = {
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{ "altitude_chill", fgettext("Altitude chill"),
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fgettext("Reduces heat with altitude") },
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{ "altitude_dry", fgettext("Altitude dry"),
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fgettext("Reduces humidity with altitude") },
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{ "humid_rivers", fgettext("Humid rivers"),
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fgettext("Increases humidity around rivers") },
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{ "vary_river_depth", fgettext("Vary river depth"),
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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},
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flat = {
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cb_caverns,
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{ "hills", fgettext("Hills") },
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{ "lakes", fgettext("Lakes") },
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},
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fractal = {
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{ "terrain", fgettext("Additional terrain"),
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fgettext("Generate non-fractal terrain: Oceans and underground") },
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},
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v6 = {
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{ "trees", fgettext("Trees and jungle grass") },
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{ "flat", fgettext("Flat terrain") },
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{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
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-- Biome settings are in mgv6_biomes below
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},
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}
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local mgv6_biomes = {
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{
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fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
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{jungles = true, snowbiomes = true}
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},
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{
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fgettext("Temperate, Desert, Jungle"),
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{jungles = true, snowbiomes = false}
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},
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{
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fgettext("Temperate, Desert"),
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{jungles = false, snowbiomes = false}
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},
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}
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local function create_world_formspec(dialogdata)
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-- Error out when no games found
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if #pkgmgr.games == 0 then
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return "size[12.25,3,true]" ..
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"box[0,0;12,2;" .. mt_color_orange .. "]" ..
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"textarea[0.3,0;11.7,2;;;"..
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fgettext("You have no games installed.") .. "\n" ..
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fgettext("Download one from minetest.net") .. "]" ..
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"button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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end
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local current_mg = dialogdata.mg
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local mapgens = core.get_mapgen_names()
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local gameid = core.settings:get("menu_last_game")
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local flags = dialogdata.flags
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local game, gameidx = pkgmgr.find_by_gameid(gameid)
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if game == nil and hide_gamelist then
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-- should never happen but just pick the first game
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game = pkgmgr.get_game(1)
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gameidx = 1
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core.settings:set("menu_last_game", game.id)
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elseif game == nil then
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gameidx = 0
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end
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local disallowed_mapgen_settings = {}
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if game ~= nil then
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local gameconfig = Settings(game.path.."/game.conf")
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local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
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for key, value in pairs(allowed_mapgens) do
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allowed_mapgens[key] = value:trim()
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end
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local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
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for key, value in pairs(disallowed_mapgens) do
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disallowed_mapgens[key] = value:trim()
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end
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if #allowed_mapgens > 0 then
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for i = #mapgens, 1, -1 do
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if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
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table.remove(mapgens, i)
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end
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end
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end
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if #disallowed_mapgens > 0 then
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for i = #mapgens, 1, -1 do
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if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
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table.remove(mapgens, i)
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end
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end
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end
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local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
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for _, value in pairs(ds) do
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disallowed_mapgen_settings[value:trim()] = true
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end
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end
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local mglist = ""
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local selindex
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do -- build the list of mapgens
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local i = 1
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local first_mg
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for k, v in pairs(mapgens) do
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if not first_mg then
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first_mg = v
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end
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if current_mg == v then
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selindex = i
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end
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i = i + 1
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mglist = mglist .. core.formspec_escape(v) .. ","
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end
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if not selindex then
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selindex = 1
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current_mg = first_mg
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end
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mglist = mglist:sub(1, -2)
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end
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-- The logic of the flag element IDs is as follows:
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-- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
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-- see the buttonhandler for the implementation of this
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local mg_main_flags = function(mapgen, y)
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if mapgen == "singlenode" then
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return "", y
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end
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if disallowed_mapgen_settings["mg_flags"] then
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return "", y
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end
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local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
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fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
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y = y + 0.5
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form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
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fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
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y = y + 0.5
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local d_name = fgettext("Decorations")
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local d_tt
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if mapgen == "v6" then
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d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
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else
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d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
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end
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form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
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d_name .. ";" ..
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strflag(flags.main, "decorations").."]" ..
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"tooltip[flag_mg_decorations;" ..
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d_tt ..
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"]"
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y = y + 0.5
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form = form .. "tooltip[flag_main_caves;" ..
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fgettext("Network of tunnels and caves")
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.. "]"
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return form, y
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end
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local mg_specific_flags = function(mapgen, y)
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if not flag_checkboxes[mapgen] then
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return "", y
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end
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if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
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return "", y
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end
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local form = ""
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for _, tab in pairs(flag_checkboxes[mapgen]) do
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local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
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form = form .. ("checkbox[0,%f;%s;%s;%s]"):
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format(y, id, tab[2], strflag(flags[mapgen], tab[1]))
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if tab[3] then
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form = form .. "tooltip["..id..";"..tab[3].."]"
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end
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y = y + 0.5
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end
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if mapgen ~= "v6" then
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-- No special treatment
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return form, y
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end
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-- Special treatment for v6 (add biome widgets)
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-- Biome type (jungles, snowbiomes)
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local biometype
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if flags.v6.snowbiomes == true then
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biometype = 1
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elseif flags.v6.jungles == true then
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biometype = 2
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else
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biometype = 3
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end
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y = y + 0.3
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form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
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y = y + 0.6
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form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
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for b=1, #mgv6_biomes do
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form = form .. mgv6_biomes[b][1]
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if b < #mgv6_biomes then
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form = form .. ","
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end
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end
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form = form .. ";" .. biometype.. "]"
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-- biomeblend
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y = y + 0.55
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form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
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fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
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"tooltip[flag_v6_biomeblend;" ..
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fgettext("Smooth transition between biomes") .. "]"
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return form, y
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end
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local y_start = 0.0
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local y = y_start
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local str_flags, str_spflags
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local label_flags, label_spflags = "", ""
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y = y + 0.3
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str_flags, y = mg_main_flags(current_mg, y)
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if str_flags ~= "" then
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label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
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y_start = y + 0.4
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else
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y_start = 0.0
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end
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y = y_start + 0.3
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str_spflags = mg_specific_flags(current_mg, y)
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if str_spflags ~= "" then
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label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
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end
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-- Warning if only devtest is installed
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local devtest_only = ""
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local gamelist_height = 2.3
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if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
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devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
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"textarea[0.3,0;6,1.8;;;"..
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fgettext("Warning: The Development Test is meant for developers.") .. "\n" ..
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fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
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gamelist_height = 0.5
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end
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local retval =
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"size[12.25,7,true]" ..
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-- Left side
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"container[0,0]"..
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"field[0.3,0.6;6,0.5;te_world_name;" ..
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fgettext("World name") ..
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";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
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"set_focus[te_world_name;false]" ..
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"field[0.3,1.7;6,0.5;te_seed;" ..
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fgettext("Seed") ..
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";".. core.formspec_escape(dialogdata.seed) .. "]" ..
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"label[0,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
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if not hide_gamelist or devtest_only ~= "" then
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retval = retval ..
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"label[0,3.35;" .. fgettext("Game") .. "]"..
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"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
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pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
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"container[0,4.5]" ..
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devtest_only ..
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"container_end[]"
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end
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retval = retval ..
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"container_end[]" ..
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-- Right side
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"container[6.2,0]"..
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label_flags .. str_flags ..
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label_spflags .. str_spflags ..
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"container_end[]"..
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-- Menu buttons
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"button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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return retval
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end
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local function create_world_buttonhandler(this, fields)
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if fields["world_create_confirm"] or
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local game, gameindex
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if hide_gamelist then
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game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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else
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gameindex = core.get_textlist_index("games")
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game = pkgmgr.get_game(gameindex)
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end
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local message
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if game == nil then
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message = fgettext("No game selected")
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end
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if message == nil then
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-- For unnamed worlds use the generated name 'world<number>',
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-- where the number increments: it is set to 1 larger than the largest
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-- generated name number found.
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if worldname == "" then
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local worldnum_max = 0
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for _, world in ipairs(menudata.worldlist:get_list()) do
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if world.name:match("^world%d+$") then
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local worldnum = tonumber(world.name:sub(6))
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worldnum_max = math.max(worldnum_max, worldnum)
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end
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end
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worldname = "world" .. worldnum_max + 1
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end
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if menudata.worldlist:uid_exists_raw(worldname) then
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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end
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if message == nil then
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this.data.seed = fields["te_seed"]
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this.data.mg = fields["dd_mapgen"]
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-- actual names as used by engine
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local settings = {
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fixed_map_seed = this.data.seed,
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mg_name = this.data.mg,
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mg_flags = table_to_flags(this.data.flags.main),
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mgv5_spflags = table_to_flags(this.data.flags.v5),
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mgv6_spflags = table_to_flags(this.data.flags.v6),
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mgv7_spflags = table_to_flags(this.data.flags.v7),
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mgfractal_spflags = table_to_flags(this.data.flags.fractal),
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mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
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mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
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mgflat_spflags = table_to_flags(this.data.flags.flat),
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}
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message = core.create_world(worldname, gameindex, settings)
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end
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if message == nil then
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core.settings:set("menu_last_game", game.id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(game.id)
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end
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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gamedata.errormessage = message
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this:delete()
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return true
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end
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this.data.worldname = fields["te_world_name"]
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this.data.seed = fields["te_seed"]
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if fields["games"] then
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local gameindex = core.get_textlist_index("games")
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core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
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return true
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end
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for k,v in pairs(fields) do
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local split = string.split(k, "_", nil, 3)
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if split and split[1] == "flag" then
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-- We replaced the underscore of flag names with a dash.
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local flag = string.gsub(split[3], "-", "_")
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local ftable = this.data.flags[split[2]]
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assert(ftable)
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ftable[flag] = v == "true"
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return true
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end
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end
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if fields["world_create_cancel"] then
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this:delete()
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return true
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end
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if fields["mgv6_biomes"] then
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local entry = core.formspec_escape(fields["mgv6_biomes"])
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for b=1, #mgv6_biomes do
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if entry == mgv6_biomes[b][1] then
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local ftable = this.data.flags.v6
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ftable.jungles = mgv6_biomes[b][2].jungles
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ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
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return true
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end
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end
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end
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if fields["dd_mapgen"] then
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this.data.mg = fields["dd_mapgen"]
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return true
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end
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return false
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end
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function create_create_world_dlg(update_worldlistfilter)
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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nil)
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retval.data = {
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update_worldlist_filter = update_worldlistfilter,
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worldname = "",
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-- settings the world is created with:
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seed = core.settings:get("fixed_map_seed") or "",
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mg = core.settings:get("mg_name"),
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flags = {
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main = core.settings:get_flags("mg_flags"),
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v5 = core.settings:get_flags("mgv5_spflags"),
|
|
v6 = core.settings:get_flags("mgv6_spflags"),
|
|
v7 = core.settings:get_flags("mgv7_spflags"),
|
|
fractal = core.settings:get_flags("mgfractal_spflags"),
|
|
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
|
|
valleys = core.settings:get_flags("mgvalleys_spflags"),
|
|
flat = core.settings:get_flags("mgflat_spflags"),
|
|
}
|
|
}
|
|
|
|
return retval
|
|
end
|