mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
4c8c649779
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
405 lines
12 KiB
Lua
405 lines
12 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local enable_gamebar = PLATFORM ~= "Android"
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local current_game, singleplayer_refresh_gamebar
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local valid_disabled_settings = {
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["enable_damage"]=true,
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["creative_mode"]=true,
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["enable_server"]=true,
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}
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if enable_gamebar then
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-- Currently chosen game in gamebar for theming and filtering
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function current_game()
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local last_game_id = core.settings:get("menu_last_game")
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local game = pkgmgr.find_by_gameid(last_game_id)
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return game
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end
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-- Apply menu changes from given game
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function apply_game(game)
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core.set_topleft_text(game.name)
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core.settings:set("menu_last_game", game.id)
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menudata.worldlist:set_filtercriteria(game.id)
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mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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if not index or index < 1 then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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index = selected
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else
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index = #menudata.worldlist:get_list()
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end
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end
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menu_worldmt_legacy(index)
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end
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function singleplayer_refresh_gamebar()
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local old_bar = ui.find_by_name("game_button_bar")
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if old_bar ~= nil then
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old_bar:delete()
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end
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local function game_buttonbar_button_handler(fields)
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if fields.game_open_cdb then
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local maintab = ui.find_by_name("maintab")
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local dlg = create_store_dlg("game")
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dlg:set_parent(maintab)
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maintab:hide()
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dlg:show()
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return true
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end
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for _, game in ipairs(pkgmgr.games) do
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if fields["game_btnbar_" .. game.id] then
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apply_game(game)
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return true
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end
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end
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end
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local btnbar = buttonbar_create("game_button_bar",
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game_buttonbar_button_handler,
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{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
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for _, game in ipairs(pkgmgr.games) do
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local btn_name = "game_btnbar_" .. game.id
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local image = nil
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local text = nil
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local tooltip = core.formspec_escape(game.name)
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if (game.menuicon_path or "") ~= "" then
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image = core.formspec_escape(game.menuicon_path)
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else
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local part1 = game.id:sub(1,5)
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local part2 = game.id:sub(6,10)
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local part3 = game.id:sub(11)
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text = part1 .. "\n" .. part2
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if part3 ~= "" then
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text = text .. "\n" .. part3
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end
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end
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
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btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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end
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else
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-- Currently chosen game in gamebar: no gamebar -> no "current" game
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function current_game()
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return nil
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end
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end
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local function get_disabled_settings(game)
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if not game then
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return {}
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end
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local gameconfig = Settings(game.path .. "/game.conf")
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local disabled_settings = {}
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if gameconfig then
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local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
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for _, value in pairs(disabled_settings_str) do
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local state = false
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value = value:trim()
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if string.sub(value, 1, 1) == "!" then
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state = true
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value = string.sub(value, 2)
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end
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if valid_disabled_settings[value] then
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disabled_settings[value] = state
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else
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core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
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end
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end
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end
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return disabled_settings
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end
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local function get_formspec(tabview, name, tabdata)
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local retval = ""
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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local list = menudata.worldlist:get_list()
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local world = list and index and list[index]
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local game
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if world then
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game = pkgmgr.find_by_gameid(world.gameid)
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else
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game = current_game()
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end
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local disabled_settings = get_disabled_settings(game)
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local creative, damage, host = "", "", ""
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-- Y offsets for game settings checkboxes
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local y = -0.2
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local yo = 0.45
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if disabled_settings["creative_mode"] == nil then
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creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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dump(core.settings:get_bool("creative_mode")) .. "]"
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y = y + yo
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end
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if disabled_settings["enable_damage"] == nil then
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damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.settings:get_bool("enable_damage")) .. "]"
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y = y + yo
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end
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if disabled_settings["enable_server"] == nil then
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host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
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dump(core.settings:get_bool("enable_server")) .. "]"
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y = y + yo
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end
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retval = retval ..
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"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
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"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
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"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
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"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
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creative ..
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damage ..
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host ..
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"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
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menu_render_worldlist(not enable_gamebar) ..
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";" .. index .. "]"
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if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
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retval = retval ..
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"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
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"checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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dump(core.settings:get_bool("server_announce")) .. "]" ..
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"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
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local bind_addr = core.settings:get("bind_address")
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if bind_addr ~= nil and bind_addr ~= "" then
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retval = retval ..
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"field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
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core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
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"field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
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core.formspec_escape(core.settings:get("port")) .. "]"
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else
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retval = retval ..
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"field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
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core.formspec_escape(core.settings:get("port")) .. "]"
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end
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else
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retval = retval ..
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"button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
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end
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return retval
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end
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local function main_button_handler(this, fields, name, tabdata)
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assert(name == "local")
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local world_doubleclick = false
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if fields["sp_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["sp_worlds"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt_legacy(selected)
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if event.type == "DCL" then
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world_doubleclick = true
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end
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if event.type == "CHG" and selected ~= nil then
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:get_raw_index(selected))
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return true
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end
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end
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if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
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return true
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end
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if fields["cb_creative_mode"] then
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core.settings:set("creative_mode", fields["cb_creative_mode"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
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return true
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end
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if fields["cb_enable_damage"] then
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core.settings:set("enable_damage", fields["cb_enable_damage"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
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return true
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end
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if fields["cb_server"] then
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core.settings:set("enable_server", fields["cb_server"])
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return true
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end
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if fields["cb_server_announce"] then
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core.settings:set("server_announce", fields["cb_server_announce"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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return true
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end
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if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
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local selected = core.get_textlist_index("sp_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if selected == nil or gamedata.selected_world == 0 then
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gamedata.errormessage =
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fgettext("No world created or selected!")
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return true
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end
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-- Update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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local game_obj
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if world then
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game_obj = pkgmgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game_obj.id)
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end
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local disabled_settings = get_disabled_settings(game_obj)
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for k, _ in pairs(valid_disabled_settings) do
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local v = disabled_settings[k]
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if v ~= nil then
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if k == "enable_server" and v == true then
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error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
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end
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core.settings:set_bool(k, disabled_settings[k])
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end
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end
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if core.settings:get_bool("enable_server") then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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else
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gamedata.singleplayer = true
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end
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core.start()
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return true
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end
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if fields["world_create"] ~= nil then
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local create_world_dlg = create_create_world_dlg(enable_gamebar)
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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mm_game_theme.update("singleplayer", current_game())
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return true
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end
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if fields["world_delete"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and
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selected <= menudata.worldlist:size() then
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local world = menudata.worldlist:get_list()[selected]
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if world ~= nil and
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world.name ~= nil and
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world.name ~= "" then
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local index = menudata.worldlist:get_raw_index(selected)
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local delete_world_dlg = create_delete_world_dlg(world.name,index)
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delete_world_dlg:set_parent(this)
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this:hide()
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delete_world_dlg:show()
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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return true
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end
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if fields["world_configure"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil then
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local configdialog =
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create_configure_world_dlg(
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menudata.worldlist:get_raw_index(selected))
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if (configdialog ~= nil) then
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configdialog:set_parent(this)
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this:hide()
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configdialog:show()
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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return true
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end
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end
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local on_change
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if enable_gamebar then
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function on_change(type, old_tab, new_tab)
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if (type == "ENTER") then
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local game = current_game()
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if game then
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apply_game(game)
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end
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singleplayer_refresh_gamebar()
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ui.find_by_name("game_button_bar"):show()
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else
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menudata.worldlist:set_filtercriteria(nil)
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local gamebar = ui.find_by_name("game_button_bar")
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if gamebar then
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gamebar:hide()
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end
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core.set_topleft_text("")
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mm_game_theme.update(new_tab,nil)
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end
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end
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end
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--------------------------------------------------------------------------------
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return {
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name = "local",
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caption = fgettext("Start Game"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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