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322e5aaf92
* Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
997 lines
19 KiB
C++
997 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "inventory.h"
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#include "serialization.h"
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#include "debug.h"
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#include <sstream>
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#include "log.h"
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#include "itemdef.h"
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#include "util/strfnd.h"
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#include "content_mapnode.h" // For loading legacy MaterialItems
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#include "nameidmapping.h" // For loading legacy MaterialItems
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#include "util/serialize.h"
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#include "util/string.h"
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/*
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ItemStack
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*/
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static content_t content_translate_from_19_to_internal(content_t c_from)
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{
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for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
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{
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if(trans_table_19[i][1] == c_from)
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{
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return trans_table_19[i][0];
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}
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}
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return c_from;
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}
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ItemStack::ItemStack(const std::string &name_, u16 count_,
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u16 wear_, IItemDefManager *itemdef) :
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name(itemdef->getAlias(name_)),
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count(count_),
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wear(wear_)
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{
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if (name.empty() || count == 0)
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clear();
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else if (itemdef->get(name).type == ITEM_TOOL)
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count = 1;
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}
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void ItemStack::serialize(std::ostream &os) const
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{
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DSTACK(FUNCTION_NAME);
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if(empty())
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return;
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// Check how many parts of the itemstring are needed
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int parts = 1;
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if(count != 1)
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parts = 2;
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if(wear != 0)
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parts = 3;
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if (!metadata.empty())
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parts = 4;
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os<<serializeJsonStringIfNeeded(name);
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if(parts >= 2)
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os<<" "<<count;
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if(parts >= 3)
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os<<" "<<wear;
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if (parts >= 4) {
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os << " ";
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metadata.serialize(os);
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}
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}
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void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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{
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DSTACK(FUNCTION_NAME);
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clear();
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// Read name
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name = deSerializeJsonStringIfNeeded(is);
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// Skip space
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std::string tmp;
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std::getline(is, tmp, ' ');
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if(!tmp.empty())
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throw SerializationError("Unexpected text after item name");
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if(name == "MaterialItem")
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{
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// Obsoleted on 2011-07-30
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u16 material;
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is>>material;
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u16 materialcount;
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is>>materialcount;
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// Convert old materials
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if(material <= 0xff)
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material = content_translate_from_19_to_internal(material);
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if(material > 0xfff)
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throw SerializationError("Too large material number");
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// Convert old id to name
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NameIdMapping legacy_nimap;
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content_mapnode_get_name_id_mapping(&legacy_nimap);
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legacy_nimap.getName(material, name);
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if(name == "")
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name = "unknown_block";
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if (itemdef)
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name = itemdef->getAlias(name);
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count = materialcount;
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}
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else if(name == "MaterialItem2")
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{
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// Obsoleted on 2011-11-16
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u16 material;
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is>>material;
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u16 materialcount;
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is>>materialcount;
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if(material > 0xfff)
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throw SerializationError("Too large material number");
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// Convert old id to name
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NameIdMapping legacy_nimap;
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content_mapnode_get_name_id_mapping(&legacy_nimap);
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legacy_nimap.getName(material, name);
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if(name == "")
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name = "unknown_block";
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if (itemdef)
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name = itemdef->getAlias(name);
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count = materialcount;
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}
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else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
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|| name == "craft" || name == "CraftItem")
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{
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// Obsoleted on 2012-01-07
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std::string all;
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std::getline(is, all, '\n');
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.at_end()){
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name = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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name = fnd.next(" ");
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}
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fnd.skip_over(" ");
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if (itemdef)
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name = itemdef->getAlias(name);
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count = stoi(trim(fnd.next("")));
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if(count == 0)
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count = 1;
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}
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else if(name == "MBOItem")
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{
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// Obsoleted on 2011-10-14
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throw SerializationError("MBOItem not supported anymore");
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}
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else if(name == "tool" || name == "ToolItem")
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{
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// Obsoleted on 2012-01-07
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std::string all;
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std::getline(is, all, '\n');
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.at_end()){
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name = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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name = fnd.next(" ");
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}
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count = 1;
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// Then read wear
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fnd.skip_over(" ");
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if (itemdef)
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name = itemdef->getAlias(name);
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wear = stoi(trim(fnd.next("")));
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}
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else
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{
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do // This loop is just to allow "break;"
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{
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// The real thing
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// Apply item aliases
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if (itemdef)
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name = itemdef->getAlias(name);
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// Read the count
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std::string count_str;
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std::getline(is, count_str, ' ');
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if(count_str.empty())
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{
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count = 1;
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break;
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}
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else
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count = stoi(count_str);
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// Read the wear
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std::string wear_str;
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std::getline(is, wear_str, ' ');
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if(wear_str.empty())
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break;
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else
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wear = stoi(wear_str);
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// Read metadata
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metadata.deSerialize(is);
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// In case fields are added after metadata, skip space here:
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//std::getline(is, tmp, ' ');
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//if(!tmp.empty())
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// throw SerializationError("Unexpected text after metadata");
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} while(false);
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}
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if (name.empty() || count == 0)
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clear();
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else if (itemdef && itemdef->get(name).type == ITEM_TOOL)
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count = 1;
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}
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void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
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{
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std::istringstream is(str, std::ios::binary);
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deSerialize(is, itemdef);
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}
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std::string ItemStack::getItemString() const
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{
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std::ostringstream os(std::ios::binary);
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serialize(os);
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return os.str();
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}
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ItemStack ItemStack::addItem(const ItemStack &newitem_,
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IItemDefManager *itemdef)
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{
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ItemStack newitem = newitem_;
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// If the item is empty or the position invalid, bail out
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if(newitem.empty())
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{
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// nothing can be added trivially
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}
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// If this is an empty item, it's an easy job.
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else if(empty())
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{
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*this = newitem;
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newitem.clear();
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}
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// If item name or metadata differs, bail out
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else if (name != newitem.name
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|| metadata != newitem.metadata)
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{
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// cannot be added
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}
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// If the item fits fully, add counter and delete it
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else if(newitem.count <= freeSpace(itemdef))
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{
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add(newitem.count);
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newitem.clear();
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}
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// Else the item does not fit fully. Add all that fits and return
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// the rest.
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else
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{
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u16 freespace = freeSpace(itemdef);
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add(freespace);
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newitem.remove(freespace);
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}
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return newitem;
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}
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bool ItemStack::itemFits(const ItemStack &newitem_,
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ItemStack *restitem,
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IItemDefManager *itemdef) const
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{
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ItemStack newitem = newitem_;
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// If the item is empty or the position invalid, bail out
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if(newitem.empty())
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{
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// nothing can be added trivially
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}
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// If this is an empty item, it's an easy job.
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else if(empty())
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{
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newitem.clear();
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}
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// If item name or metadata differs, bail out
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else if (name != newitem.name
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|| metadata != newitem.metadata)
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{
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// cannot be added
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}
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// If the item fits fully, delete it
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else if(newitem.count <= freeSpace(itemdef))
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{
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newitem.clear();
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}
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// Else the item does not fit fully. Return the rest.
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// the rest.
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else
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{
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u16 freespace = freeSpace(itemdef);
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newitem.remove(freespace);
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}
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if(restitem)
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*restitem = newitem;
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return newitem.empty();
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}
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ItemStack ItemStack::takeItem(u32 takecount)
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{
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if(takecount == 0 || count == 0)
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return ItemStack();
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ItemStack result = *this;
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if(takecount >= count)
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{
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// Take all
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clear();
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}
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else
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{
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// Take part
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remove(takecount);
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result.count = takecount;
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}
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return result;
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}
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ItemStack ItemStack::peekItem(u32 peekcount) const
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{
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if(peekcount == 0 || count == 0)
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return ItemStack();
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ItemStack result = *this;
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if(peekcount < count)
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result.count = peekcount;
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return result;
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}
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/*
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Inventory
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*/
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InventoryList::InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef):
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m_name(name),
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m_size(size),
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m_width(0),
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m_itemdef(itemdef)
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{
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clearItems();
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}
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InventoryList::~InventoryList()
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{
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}
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void InventoryList::clearItems()
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{
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m_items.clear();
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for(u32 i=0; i<m_size; i++)
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{
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m_items.push_back(ItemStack());
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}
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//setDirty(true);
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}
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void InventoryList::setSize(u32 newsize)
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{
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if(newsize != m_items.size())
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m_items.resize(newsize);
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m_size = newsize;
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}
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void InventoryList::setWidth(u32 newwidth)
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{
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m_width = newwidth;
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}
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void InventoryList::setName(const std::string &name)
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{
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m_name = name;
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}
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void InventoryList::serialize(std::ostream &os) const
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{
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//os.imbue(std::locale("C"));
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os<<"Width "<<m_width<<"\n";
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for(u32 i=0; i<m_items.size(); i++)
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{
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const ItemStack &item = m_items[i];
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if(item.empty())
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{
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os<<"Empty";
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}
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else
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{
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os<<"Item ";
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item.serialize(os);
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}
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os<<"\n";
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}
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os<<"EndInventoryList\n";
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}
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void InventoryList::deSerialize(std::istream &is)
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{
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//is.imbue(std::locale("C"));
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clearItems();
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u32 item_i = 0;
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m_width = 0;
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for(;;)
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{
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std::string line;
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std::getline(is, line, '\n');
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std::istringstream iss(line);
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//iss.imbue(std::locale("C"));
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std::string name;
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std::getline(iss, name, ' ');
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if(name == "EndInventoryList")
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{
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break;
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}
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// This is a temporary backwards compatibility fix
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else if(name == "end")
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{
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break;
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}
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else if(name == "Width")
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{
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iss >> m_width;
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if (iss.fail())
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throw SerializationError("incorrect width property");
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}
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else if(name == "Item")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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ItemStack item;
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item.deSerialize(iss, m_itemdef);
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m_items[item_i++] = item;
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}
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else if(name == "Empty")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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m_items[item_i++].clear();
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}
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}
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}
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InventoryList::InventoryList(const InventoryList &other)
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{
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*this = other;
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}
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InventoryList & InventoryList::operator = (const InventoryList &other)
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{
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m_items = other.m_items;
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m_size = other.m_size;
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m_width = other.m_width;
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m_name = other.m_name;
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m_itemdef = other.m_itemdef;
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//setDirty(true);
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return *this;
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}
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bool InventoryList::operator == (const InventoryList &other) const
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{
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if(m_size != other.m_size)
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return false;
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if(m_width != other.m_width)
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return false;
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if(m_name != other.m_name)
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return false;
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for(u32 i=0; i<m_items.size(); i++)
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{
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ItemStack s1 = m_items[i];
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ItemStack s2 = other.m_items[i];
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if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
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s1.metadata != s2.metadata)
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return false;
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}
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return true;
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}
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const std::string &InventoryList::getName() const
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{
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return m_name;
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}
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u32 InventoryList::getSize() const
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{
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return m_items.size();
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}
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u32 InventoryList::getWidth() const
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{
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return m_width;
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}
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u32 InventoryList::getUsedSlots() const
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{
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u32 num = 0;
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for(u32 i=0; i<m_items.size(); i++)
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{
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if(!m_items[i].empty())
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num++;
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}
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return num;
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}
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u32 InventoryList::getFreeSlots() const
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{
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return getSize() - getUsedSlots();
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}
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const ItemStack& InventoryList::getItem(u32 i) const
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{
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assert(i < m_size); // Pre-condition
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return m_items[i];
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}
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ItemStack& InventoryList::getItem(u32 i)
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{
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assert(i < m_size); // Pre-condition
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return m_items[i];
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}
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ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
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{
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if(i >= m_items.size())
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return newitem;
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ItemStack olditem = m_items[i];
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m_items[i] = newitem;
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//setDirty(true);
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return olditem;
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}
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void InventoryList::deleteItem(u32 i)
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{
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assert(i < m_items.size()); // Pre-condition
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m_items[i].clear();
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}
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ItemStack InventoryList::addItem(const ItemStack &newitem_)
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{
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ItemStack newitem = newitem_;
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if(newitem.empty())
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return newitem;
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/*
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First try to find if it could be added to some existing items
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|
*/
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
// Ignore empty slots
|
|
if(m_items[i].empty())
|
|
continue;
|
|
// Try adding
|
|
newitem = addItem(i, newitem);
|
|
if(newitem.empty())
|
|
return newitem; // All was eaten
|
|
}
|
|
|
|
/*
|
|
Then try to add it to empty slots
|
|
*/
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
// Ignore unempty slots
|
|
if(!m_items[i].empty())
|
|
continue;
|
|
// Try adding
|
|
newitem = addItem(i, newitem);
|
|
if(newitem.empty())
|
|
return newitem; // All was eaten
|
|
}
|
|
|
|
// Return leftover
|
|
return newitem;
|
|
}
|
|
|
|
ItemStack InventoryList::addItem(u32 i, const ItemStack &newitem)
|
|
{
|
|
if(i >= m_items.size())
|
|
return newitem;
|
|
|
|
ItemStack leftover = m_items[i].addItem(newitem, m_itemdef);
|
|
//if(leftover != newitem)
|
|
// setDirty(true);
|
|
return leftover;
|
|
}
|
|
|
|
bool InventoryList::itemFits(const u32 i, const ItemStack &newitem,
|
|
ItemStack *restitem) const
|
|
{
|
|
if(i >= m_items.size())
|
|
{
|
|
if(restitem)
|
|
*restitem = newitem;
|
|
return false;
|
|
}
|
|
|
|
return m_items[i].itemFits(newitem, restitem, m_itemdef);
|
|
}
|
|
|
|
bool InventoryList::roomForItem(const ItemStack &item_) const
|
|
{
|
|
ItemStack item = item_;
|
|
ItemStack leftover;
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
if(itemFits(i, item, &leftover))
|
|
return true;
|
|
item = leftover;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool InventoryList::containsItem(const ItemStack &item, bool match_meta) const
|
|
{
|
|
u32 count = item.count;
|
|
if(count == 0)
|
|
return true;
|
|
for(std::vector<ItemStack>::const_reverse_iterator
|
|
i = m_items.rbegin();
|
|
i != m_items.rend(); ++i)
|
|
{
|
|
if(count == 0)
|
|
break;
|
|
if (i->name == item.name
|
|
&& (!match_meta || (i->metadata == item.metadata))) {
|
|
if (i->count >= count)
|
|
return true;
|
|
else
|
|
count -= i->count;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
ItemStack InventoryList::removeItem(const ItemStack &item)
|
|
{
|
|
ItemStack removed;
|
|
for(std::vector<ItemStack>::reverse_iterator
|
|
i = m_items.rbegin();
|
|
i != m_items.rend(); ++i)
|
|
{
|
|
if(i->name == item.name)
|
|
{
|
|
u32 still_to_remove = item.count - removed.count;
|
|
removed.addItem(i->takeItem(still_to_remove), m_itemdef);
|
|
if(removed.count == item.count)
|
|
break;
|
|
}
|
|
}
|
|
return removed;
|
|
}
|
|
|
|
ItemStack InventoryList::takeItem(u32 i, u32 takecount)
|
|
{
|
|
if(i >= m_items.size())
|
|
return ItemStack();
|
|
|
|
ItemStack taken = m_items[i].takeItem(takecount);
|
|
//if(!taken.empty())
|
|
// setDirty(true);
|
|
return taken;
|
|
}
|
|
|
|
void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
|
|
{
|
|
// Take item from source list
|
|
ItemStack item1;
|
|
if (count == 0)
|
|
item1 = changeItem(i, ItemStack());
|
|
else
|
|
item1 = takeItem(i, count);
|
|
|
|
if (item1.empty())
|
|
return;
|
|
|
|
// Try to add the item to destination list
|
|
u32 dest_size = dest->getSize();
|
|
// First try all the non-empty slots
|
|
for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
|
|
if (!m_items[dest_i].empty()) {
|
|
item1 = dest->addItem(dest_i, item1);
|
|
if (item1.empty()) return;
|
|
}
|
|
}
|
|
|
|
// Then try all the empty ones
|
|
for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
|
|
if (m_items[dest_i].empty()) {
|
|
item1 = dest->addItem(dest_i, item1);
|
|
if (item1.empty()) return;
|
|
}
|
|
}
|
|
|
|
// If we reach this, the item was not fully added
|
|
// Add the remaining part back to the source item
|
|
addItem(i, item1);
|
|
}
|
|
|
|
u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
|
|
u32 count, bool swap_if_needed, bool *did_swap)
|
|
{
|
|
if(this == dest && i == dest_i)
|
|
return count;
|
|
|
|
// Take item from source list
|
|
ItemStack item1;
|
|
if(count == 0)
|
|
item1 = changeItem(i, ItemStack());
|
|
else
|
|
item1 = takeItem(i, count);
|
|
|
|
if(item1.empty())
|
|
return 0;
|
|
|
|
// Try to add the item to destination list
|
|
u32 oldcount = item1.count;
|
|
item1 = dest->addItem(dest_i, item1);
|
|
|
|
// If something is returned, the item was not fully added
|
|
if(!item1.empty())
|
|
{
|
|
// If olditem is returned, nothing was added.
|
|
bool nothing_added = (item1.count == oldcount);
|
|
|
|
// If something else is returned, part of the item was left unadded.
|
|
// Add the other part back to the source item
|
|
addItem(i, item1);
|
|
|
|
// If olditem is returned, nothing was added.
|
|
// Swap the items
|
|
if (nothing_added && swap_if_needed) {
|
|
// Tell that we swapped
|
|
if (did_swap != NULL) {
|
|
*did_swap = true;
|
|
}
|
|
// Take item from source list
|
|
item1 = changeItem(i, ItemStack());
|
|
// Adding was not possible, swap the items.
|
|
ItemStack item2 = dest->changeItem(dest_i, item1);
|
|
// Put item from destination list to the source list
|
|
changeItem(i, item2);
|
|
}
|
|
}
|
|
return (oldcount - item1.count);
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
Inventory::~Inventory()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void Inventory::clear()
|
|
{
|
|
m_dirty = true;
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
delete m_lists[i];
|
|
}
|
|
m_lists.clear();
|
|
}
|
|
|
|
void Inventory::clearContents()
|
|
{
|
|
m_dirty = true;
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
InventoryList *list = m_lists[i];
|
|
for(u32 j=0; j<list->getSize(); j++)
|
|
{
|
|
list->deleteItem(j);
|
|
}
|
|
}
|
|
}
|
|
|
|
Inventory::Inventory(IItemDefManager *itemdef)
|
|
{
|
|
m_dirty = false;
|
|
m_itemdef = itemdef;
|
|
}
|
|
|
|
Inventory::Inventory(const Inventory &other)
|
|
{
|
|
*this = other;
|
|
m_dirty = false;
|
|
}
|
|
|
|
Inventory & Inventory::operator = (const Inventory &other)
|
|
{
|
|
// Gracefully handle self assignment
|
|
if(this != &other)
|
|
{
|
|
m_dirty = true;
|
|
clear();
|
|
m_itemdef = other.m_itemdef;
|
|
for(u32 i=0; i<other.m_lists.size(); i++)
|
|
{
|
|
m_lists.push_back(new InventoryList(*other.m_lists[i]));
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
bool Inventory::operator == (const Inventory &other) const
|
|
{
|
|
if(m_lists.size() != other.m_lists.size())
|
|
return false;
|
|
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
if(*m_lists[i] != *other.m_lists[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Inventory::serialize(std::ostream &os) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
InventoryList *list = m_lists[i];
|
|
os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
|
|
list->serialize(os);
|
|
}
|
|
|
|
os<<"EndInventory\n";
|
|
}
|
|
|
|
void Inventory::deSerialize(std::istream &is)
|
|
{
|
|
clear();
|
|
|
|
for(;;)
|
|
{
|
|
std::string line;
|
|
std::getline(is, line, '\n');
|
|
|
|
std::istringstream iss(line);
|
|
|
|
std::string name;
|
|
std::getline(iss, name, ' ');
|
|
|
|
if(name == "EndInventory")
|
|
{
|
|
break;
|
|
}
|
|
// This is a temporary backwards compatibility fix
|
|
else if(name == "end")
|
|
{
|
|
break;
|
|
}
|
|
else if(name == "List")
|
|
{
|
|
std::string listname;
|
|
u32 listsize;
|
|
|
|
std::getline(iss, listname, ' ');
|
|
iss>>listsize;
|
|
|
|
InventoryList *list = new InventoryList(listname, listsize, m_itemdef);
|
|
list->deSerialize(is);
|
|
|
|
m_lists.push_back(list);
|
|
}
|
|
else
|
|
{
|
|
throw SerializationError("invalid inventory specifier: " + name);
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::addList(const std::string &name, u32 size)
|
|
{
|
|
m_dirty = true;
|
|
s32 i = getListIndex(name);
|
|
if(i != -1)
|
|
{
|
|
if(m_lists[i]->getSize() != size)
|
|
{
|
|
delete m_lists[i];
|
|
m_lists[i] = new InventoryList(name, size, m_itemdef);
|
|
}
|
|
return m_lists[i];
|
|
}
|
|
else
|
|
{
|
|
//don't create list with invalid name
|
|
if (name.find(" ") != std::string::npos) return NULL;
|
|
|
|
InventoryList *list = new InventoryList(name, size, m_itemdef);
|
|
m_lists.push_back(list);
|
|
return list;
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::getList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
std::vector<const InventoryList*> Inventory::getLists()
|
|
{
|
|
std::vector<const InventoryList*> lists;
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
InventoryList *list = m_lists[i];
|
|
lists.push_back(list);
|
|
}
|
|
return lists;
|
|
}
|
|
|
|
bool Inventory::deleteList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return false;
|
|
m_dirty = true;
|
|
delete m_lists[i];
|
|
m_lists.erase(m_lists.begin() + i);
|
|
return true;
|
|
}
|
|
|
|
const InventoryList * Inventory::getList(const std::string &name) const
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
const s32 Inventory::getListIndex(const std::string &name) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
if(m_lists[i]->getName() == name)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//END
|