mirror of
https://github.com/minetest/minetest.git
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951 lines
23 KiB
C++
951 lines
23 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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// This file contains the DEPRECATED MapBlockObject system
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#include "mapblockobject.h"
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#include "mapblock.h"
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// For object wrapping
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#include "map.h"
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#include "inventory.h"
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#include "irrlichtwrapper.h"
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#include "utility.h"
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/*
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MapBlockObject
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*/
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// This is here because it uses the MapBlock
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v3f MapBlockObject::getAbsolutePos()
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{
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if(m_block == NULL)
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return m_pos;
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// getPosRelative gets nodepos relative to map origin
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v3f blockpos = intToFloat(m_block->getPosRelative(), BS);
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return blockpos + m_pos;
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}
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void MapBlockObject::setBlockChanged()
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{
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if(m_block)
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m_block->setChangedFlag();
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}
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/*
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MovingObject
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*/
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v3f MovingObject::getAbsoluteShowPos()
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{
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if(m_block == NULL)
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return m_pos;
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// getPosRelative gets nodepos relative to map origin
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v3f blockpos = intToFloat(m_block->getPosRelative(), BS);
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return blockpos + m_showpos;
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}
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void MovingObject::move(float dtime, v3f acceleration)
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{
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DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
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", dtime=%f, acc=(%f,%f,%f)",
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__FUNCTION_NAME,
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getTypeId(),
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m_pos.X, m_pos.Y, m_pos.Z,
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m_speed.X, m_speed.Y, m_speed.Z,
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dtime,
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acceleration.X, acceleration.Y, acceleration.Z
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);
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v3s16 oldpos_i = floatToInt(m_pos, BS);
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if(m_block->isValidPosition(oldpos_i) == false)
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{
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// Should have wrapped, cancelling further movement.
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return;
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}
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// No collisions if there is no collision box
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if(m_collision_box == NULL)
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{
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m_speed += dtime * acceleration;
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m_pos += m_speed * dtime;
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return;
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}
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// Set insane speed to zero
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// Otherwise there will be divides by zero and other silly stuff
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if(m_speed.getLength() > 1000.0*BS)
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m_speed = v3f(0,0,0);
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// Limit speed to a reasonable value
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float speed_limit = 20.0*BS;
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if(m_speed.getLength() > speed_limit)
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m_speed = m_speed * (speed_limit / m_speed.getLength());
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v3f position = m_pos;
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v3f oldpos = position;
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/*std::cout<<"oldpos_i=("<<oldpos_i.X<<","<<oldpos_i.Y<<","
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<<oldpos_i.Z<<")"<<std::endl;*/
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// Maximum time increment (for collision detection etc)
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// Allow 0.1 blocks per increment
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// time = distance / speed
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// NOTE: In the loop below collisions are detected at 0.15*BS radius
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float speedlength = m_speed.getLength();
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f32 dtime_max_increment;
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if(fabs(speedlength) > 0.001)
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dtime_max_increment = 0.05*BS / speedlength;
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else
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dtime_max_increment = 0.5;
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m_touching_ground = false;
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u32 loopcount = 0;
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do
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{
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loopcount++;
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f32 dtime_part;
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if(dtime > dtime_max_increment)
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dtime_part = dtime_max_increment;
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else
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dtime_part = dtime;
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dtime -= dtime_part;
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// Begin of dtime limited code
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m_speed += acceleration * dtime_part;
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position += m_speed * dtime_part;
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/*
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Collision detection
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*/
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v3s16 pos_i = floatToInt(position, BS);
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// The loop length is limited to the object moving a distance
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f32 d = (float)BS * 0.15;
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core::aabbox3d<f32> objectbox(
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m_collision_box->MinEdge + position,
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m_collision_box->MaxEdge + position
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);
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core::aabbox3d<f32> objectbox_old(
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m_collision_box->MinEdge + oldpos,
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m_collision_box->MaxEdge + oldpos
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);
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//TODO: Get these ranges from somewhere
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for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++)
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for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
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for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
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{
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try{
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if(content_walkable(m_block->getNodeParent(v3s16(x,y,z)).d)
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== false)
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continue;
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}
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catch(InvalidPositionException &e)
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{
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// Doing nothing here will block the object from
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// walking over map borders
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}
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core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
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// See if the object is touching ground
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if(
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fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d
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&& nodebox.MaxEdge.X-d > objectbox.MinEdge.X
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&& nodebox.MinEdge.X+d < objectbox.MaxEdge.X
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&& nodebox.MaxEdge.Z-d > objectbox.MinEdge.Z
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&& nodebox.MinEdge.Z+d < objectbox.MaxEdge.Z
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){
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m_touching_ground = true;
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}
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if(objectbox.intersectsWithBox(nodebox))
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{
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v3f dirs[3] = {
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v3f(0,0,1), // back
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v3f(0,1,0), // top
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v3f(1,0,0), // right
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};
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for(u16 i=0; i<3; i++)
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{
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f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]);
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f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]);
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f32 playermax = objectbox.MaxEdge.dotProduct(dirs[i]);
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f32 playermin = objectbox.MinEdge.dotProduct(dirs[i]);
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f32 playermax_old = objectbox_old.MaxEdge.dotProduct(dirs[i]);
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f32 playermin_old = objectbox_old.MinEdge.dotProduct(dirs[i]);
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bool main_edge_collides =
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((nodemax > playermin && nodemax <= playermin_old + d
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&& m_speed.dotProduct(dirs[i]) < 0)
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||
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(nodemin < playermax && nodemin >= playermax_old - d
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&& m_speed.dotProduct(dirs[i]) > 0));
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bool other_edges_collide = true;
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for(u16 j=0; j<3; j++)
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{
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if(j == i)
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continue;
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f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]);
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f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]);
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f32 playermax = objectbox.MaxEdge.dotProduct(dirs[j]);
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f32 playermin = objectbox.MinEdge.dotProduct(dirs[j]);
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if(!(nodemax - d > playermin && nodemin + d < playermax))
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{
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other_edges_collide = false;
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break;
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}
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}
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if(main_edge_collides && other_edges_collide)
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{
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m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i];
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position -= position.dotProduct(dirs[i]) * dirs[i];
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position += oldpos.dotProduct(dirs[i]) * dirs[i];
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}
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}
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} // if(objectbox.intersectsWithBox(nodebox))
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} // for y
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} // End of dtime limited loop
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while(dtime > 0.001);
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m_pos = position;
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}
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void MovingObject::simpleMove(float dtime)
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{
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m_pos_animation_time_counter += dtime;
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m_pos_animation_counter += dtime;
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v3f movevector = m_pos - m_oldpos;
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f32 moveratio;
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if(m_pos_animation_time < 0.001)
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moveratio = 1.0;
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else
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moveratio = m_pos_animation_counter / m_pos_animation_time;
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if(moveratio > 1.5)
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moveratio = 1.5;
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m_showpos = m_oldpos + movevector * moveratio;
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}
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#ifndef SERVER
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/*
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RatObject
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*/
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void RatObject::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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#endif
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/*
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ItemObject
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*/
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#ifndef SERVER
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void ItemObject::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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// Get image of item for showing
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video::ITexture *texture = getItemImage();
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/*
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Create a mesh
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*/
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scene::SMesh *mesh = new scene::SMesh();
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{
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3,-BS/2,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3,-BS/2,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, texture);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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((scene::IMeshSceneNode*)m_node)->setReadOnlyMaterials(true);
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mesh->drop();
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updateSceneNode();
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}
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video::ITexture * ItemObject::getItemImage()
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{
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/*
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Create an inventory item to see what is its image
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*/
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video::ITexture *texture = NULL;
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InventoryItem *item = createInventoryItem();
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if(item)
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texture = item->getImage();
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/*else
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texture = g_irrlicht->getTexture(porting::getDataPath("cloud.png").c_str());*/
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if(item)
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delete item;
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return texture;
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}
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#endif
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InventoryItem * ItemObject::createInventoryItem()
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{
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try{
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std::istringstream is(m_itemstring, std::ios_base::binary);
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InventoryItem *item = InventoryItem::deSerialize(is);
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dstream<<__FUNCTION_NAME<<": m_itemstring=\""
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<<m_itemstring<<"\" -> item="<<item
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<<std::endl;
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return item;
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}
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catch(SerializationError &e)
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{
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dstream<<__FUNCTION_NAME<<": serialization error: "
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<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
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return NULL;
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}
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}
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/*
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PlayerObject
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*/
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#ifndef SERVER
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void PlayerObject::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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// Attach a simple mesh to the player for showing an image
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scene::SMesh *mesh = new scene::SMesh();
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{ // Front
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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{ // Back
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player_back.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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#endif
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/*
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MapBlockObjectList
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*/
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MapBlockObjectList::MapBlockObjectList(MapBlock *block):
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m_block(block)
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{
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m_mutex.Init();
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}
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MapBlockObjectList::~MapBlockObjectList()
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{
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clear();
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}
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/*
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The serialization format:
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[0] u16 number of entries
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[2] entries (id, typeId, parameters)
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*/
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void MapBlockObjectList::serialize(std::ostream &os, u8 version)
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{
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JMutexAutoLock lock(m_mutex);
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u8 buf[2];
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writeU16(buf, m_objects.size());
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os.write((char*)buf, 2);
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|
|
for(core::map<s16, MapBlockObject*>::Iterator
|
|
i = m_objects.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
i.getNode()->getValue()->serialize(os, version);
|
|
}
|
|
}
|
|
|
|
void MapBlockObjectList::update(std::istream &is, u8 version,
|
|
scene::ISceneManager *smgr, u32 daynight_ratio)
|
|
{
|
|
JMutexAutoLock lock(m_mutex);
|
|
|
|
/*
|
|
Collect all existing ids to a set.
|
|
|
|
As things are updated, they are removed from this.
|
|
|
|
All remaining ones are deleted.
|
|
*/
|
|
core::map<s16, bool> ids_to_delete;
|
|
for(core::map<s16, MapBlockObject*>::Iterator
|
|
i = m_objects.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
ids_to_delete.insert(i.getNode()->getKey(), true);
|
|
}
|
|
|
|
u8 buf[6];
|
|
|
|
is.read((char*)buf, 2);
|
|
u16 count = readU16(buf);
|
|
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
// Read id
|
|
is.read((char*)buf, 2);
|
|
s16 id = readS16(buf);
|
|
|
|
// Read position
|
|
// stored as x1000/BS v3s16
|
|
is.read((char*)buf, 6);
|
|
v3s16 pos_i = readV3S16(buf);
|
|
v3f pos((f32)pos_i.X/1000*BS,
|
|
(f32)pos_i.Y/1000*BS,
|
|
(f32)pos_i.Z/1000*BS);
|
|
|
|
// Read typeId
|
|
is.read((char*)buf, 2);
|
|
u16 type_id = readU16(buf);
|
|
|
|
bool create_new = false;
|
|
|
|
// Find an object with the id
|
|
core::map<s16, MapBlockObject*>::Node *n;
|
|
n = m_objects.find(id);
|
|
// If no entry is found for id
|
|
if(n == NULL)
|
|
{
|
|
// Insert dummy pointer node
|
|
m_objects.insert(id, NULL);
|
|
// Get node
|
|
n = m_objects.find(id);
|
|
// A new object will be created at this node
|
|
create_new = true;
|
|
}
|
|
// If type_id differs
|
|
else if(n->getValue()->getTypeId() != type_id)
|
|
{
|
|
// Delete old object
|
|
delete n->getValue();
|
|
// A new object will be created at this node
|
|
create_new = true;
|
|
}
|
|
|
|
MapBlockObject *obj = NULL;
|
|
|
|
if(create_new)
|
|
{
|
|
/*dstream<<"MapBlockObjectList adding new object"
|
|
" id="<<id
|
|
<<std::endl;*/
|
|
|
|
if(type_id == MAPBLOCKOBJECT_TYPE_SIGN)
|
|
{
|
|
obj = new SignObject(m_block, id, pos);
|
|
}
|
|
else if(type_id == MAPBLOCKOBJECT_TYPE_RAT)
|
|
{
|
|
obj = new RatObject(m_block, id, pos);
|
|
}
|
|
else if(type_id == MAPBLOCKOBJECT_TYPE_ITEM)
|
|
{
|
|
obj = new ItemObject(m_block, id, pos);
|
|
}
|
|
else
|
|
{
|
|
// This is fatal because we cannot know the length
|
|
// of the object's data
|
|
throw SerializationError
|
|
("MapBlockObjectList::update(): Unknown MapBlockObject type");
|
|
}
|
|
|
|
if(smgr != NULL)
|
|
//obj->addToScene(smgr, daynight_ratio);
|
|
obj->addToScene(smgr);
|
|
|
|
n->setValue(obj);
|
|
}
|
|
else
|
|
{
|
|
obj = n->getValue();
|
|
obj->updatePos(pos);
|
|
/*if(daynight_ratio != m_last_update_daynight_ratio)
|
|
{
|
|
obj->removeFromScene();
|
|
obj->addToScene(smgr, daynight_ratio);
|
|
}*/
|
|
}
|
|
|
|
// Now there is an object in obj.
|
|
// Update it.
|
|
|
|
obj->update(is, version);
|
|
|
|
/*
|
|
Update light on client
|
|
*/
|
|
if(smgr != NULL)
|
|
{
|
|
u8 light = LIGHT_MAX;
|
|
try{
|
|
v3s16 relpos_i = floatToInt(obj->m_pos, BS);
|
|
MapNode n = m_block->getNodeParent(relpos_i);
|
|
light = n.getLightBlend(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e) {}
|
|
obj->updateLight(light);
|
|
}
|
|
|
|
// Remove from deletion list
|
|
if(ids_to_delete.find(id) != NULL)
|
|
ids_to_delete.remove(id);
|
|
}
|
|
|
|
// Delete all objects whose ids_to_delete remain in ids_to_delete
|
|
for(core::map<s16, bool>::Iterator
|
|
i = ids_to_delete.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
s16 id = i.getNode()->getKey();
|
|
|
|
/*dstream<<"MapBlockObjectList deleting object"
|
|
" id="<<id
|
|
<<std::endl;*/
|
|
|
|
MapBlockObject *obj = m_objects[id];
|
|
obj->removeFromScene();
|
|
delete obj;
|
|
m_objects.remove(id);
|
|
}
|
|
|
|
m_last_update_daynight_ratio = daynight_ratio;
|
|
}
|
|
|
|
s16 MapBlockObjectList::getFreeId() throw(ContainerFullException)
|
|
{
|
|
s16 id = 0;
|
|
for(;;)
|
|
{
|
|
if(m_objects.find(id) == NULL)
|
|
return id;
|
|
if(id == 32767)
|
|
throw ContainerFullException
|
|
("MapBlockObjectList doesn't fit more objects");
|
|
id++;
|
|
}
|
|
}
|
|
|
|
void MapBlockObjectList::add(MapBlockObject *object)
|
|
throw(ContainerFullException, AlreadyExistsException)
|
|
{
|
|
if(object == NULL)
|
|
{
|
|
dstream<<"MapBlockObjectList::add(): NULL object"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
JMutexAutoLock lock(m_mutex);
|
|
|
|
// Create unique id if id==-1
|
|
if(object->m_id == -1)
|
|
{
|
|
object->m_id = getFreeId();
|
|
}
|
|
|
|
if(m_objects.find(object->m_id) != NULL)
|
|
{
|
|
dstream<<"MapBlockObjectList::add(): "
|
|
"object with same id already exists"<<std::endl;
|
|
throw AlreadyExistsException
|
|
("MapBlockObjectList already has given id");
|
|
}
|
|
|
|
object->m_block = m_block;
|
|
|
|
/*v3f p = object->m_pos;
|
|
dstream<<"MapBlockObjectList::add(): "
|
|
<<"m_block->getPos()=("
|
|
<<m_block->getPos().X<<","
|
|
<<m_block->getPos().Y<<","
|
|
<<m_block->getPos().Z<<")"
|
|
<<" inserting object with id="<<object->m_id
|
|
<<" pos="
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
m_objects.insert(object->m_id, object);
|
|
}
|
|
|
|
void MapBlockObjectList::clear()
|
|
{
|
|
JMutexAutoLock lock(m_mutex);
|
|
|
|
for(core::map<s16, MapBlockObject*>::Iterator
|
|
i = m_objects.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlockObject *obj = i.getNode()->getValue();
|
|
//FIXME: This really shouldn't be NULL at any time,
|
|
// but this condition was added because it was.
|
|
if(obj != NULL)
|
|
{
|
|
obj->removeFromScene();
|
|
delete obj;
|
|
}
|
|
}
|
|
|
|
m_objects.clear();
|
|
}
|
|
|
|
void MapBlockObjectList::remove(s16 id)
|
|
{
|
|
JMutexAutoLock lock(m_mutex);
|
|
|
|
core::map<s16, MapBlockObject*>::Node *n;
|
|
n = m_objects.find(id);
|
|
if(n == NULL)
|
|
return;
|
|
|
|
n->getValue()->removeFromScene();
|
|
delete n->getValue();
|
|
m_objects.remove(id);
|
|
}
|
|
|
|
MapBlockObject * MapBlockObjectList::get(s16 id)
|
|
{
|
|
core::map<s16, MapBlockObject*>::Node *n;
|
|
n = m_objects.find(id);
|
|
if(n == NULL)
|
|
return NULL;
|
|
else
|
|
return n->getValue();
|
|
}
|
|
|
|
void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
JMutexAutoLock lock(m_mutex);
|
|
|
|
core::map<s16, bool> ids_to_delete;
|
|
|
|
{
|
|
DSTACK("%s: stepping objects", __FUNCTION_NAME);
|
|
|
|
for(core::map<s16, MapBlockObject*>::Iterator
|
|
i = m_objects.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlockObject *obj = i.getNode()->getValue();
|
|
|
|
DSTACK("%s: stepping object type %i", __FUNCTION_NAME,
|
|
obj->getTypeId());
|
|
|
|
if(server)
|
|
{
|
|
// Update light
|
|
u8 light = LIGHT_MAX;
|
|
try{
|
|
v3s16 relpos_i = floatToInt(obj->m_pos, BS);
|
|
MapNode n = m_block->getNodeParent(relpos_i);
|
|
light = n.getLightBlend(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e) {}
|
|
obj->updateLight(light);
|
|
|
|
bool to_delete = obj->serverStep(dtime, daynight_ratio);
|
|
|
|
if(to_delete)
|
|
ids_to_delete.insert(obj->m_id, true);
|
|
}
|
|
else
|
|
{
|
|
obj->clientStep(dtime);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
DSTACK("%s: deleting objects", __FUNCTION_NAME);
|
|
|
|
// Delete objects in delete queue
|
|
for(core::map<s16, bool>::Iterator
|
|
i = ids_to_delete.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
s16 id = i.getNode()->getKey();
|
|
|
|
MapBlockObject *obj = m_objects[id];
|
|
obj->removeFromScene();
|
|
delete obj;
|
|
m_objects.remove(id);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Wrap objects on server
|
|
*/
|
|
|
|
if(server == false)
|
|
return;
|
|
|
|
{
|
|
DSTACK("%s: object wrap loop", __FUNCTION_NAME);
|
|
|
|
for(core::map<s16, MapBlockObject*>::Iterator
|
|
i = m_objects.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlockObject *obj = i.getNode()->getValue();
|
|
|
|
v3s16 pos_i = floatToInt(obj->m_pos, BS);
|
|
|
|
if(m_block->isValidPosition(pos_i))
|
|
{
|
|
// No wrap
|
|
continue;
|
|
}
|
|
|
|
bool impossible = wrapObject(obj);
|
|
|
|
if(impossible)
|
|
{
|
|
// No wrap
|
|
continue;
|
|
}
|
|
|
|
// Restart find
|
|
i = m_objects.getIterator();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MapBlockObjectList::wrapObject(MapBlockObject *object)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// No lock here; this is called so that the lock is already locked.
|
|
//JMutexAutoLock lock(m_mutex);
|
|
|
|
assert(object->m_block == m_block);
|
|
assert(m_objects.find(object->m_id) != NULL);
|
|
assert(m_objects[object->m_id] == object);
|
|
|
|
NodeContainer *parentcontainer = m_block->getParent();
|
|
// This will only work if the parent is the map
|
|
if(parentcontainer->nodeContainerId() != NODECONTAINER_ID_MAP)
|
|
{
|
|
dstream<<"WARNING: Wrapping object not possible: "
|
|
"MapBlock's parent is not map"<<std::endl;
|
|
return true;
|
|
}
|
|
// OK, we have the map!
|
|
Map *map = (Map*)parentcontainer;
|
|
|
|
// Calculate blockpos on map
|
|
v3s16 oldblock_pos_i_on_map = m_block->getPosRelative();
|
|
v3f pos_f_on_oldblock = object->m_pos;
|
|
v3s16 pos_i_on_oldblock = floatToInt(pos_f_on_oldblock, BS);
|
|
v3s16 pos_i_on_map = pos_i_on_oldblock + oldblock_pos_i_on_map;
|
|
v3s16 pos_blocks_on_map = getNodeBlockPos(pos_i_on_map);
|
|
|
|
// Get new block
|
|
MapBlock *newblock;
|
|
try{
|
|
newblock = map->getBlockNoCreate(pos_blocks_on_map);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
// Couldn't find block -> not wrapping
|
|
/*dstream<<"WARNING: Wrapping object not possible: "
|
|
<<"could not find new block"
|
|
<<"("<<pos_blocks_on_map.X
|
|
<<","<<pos_blocks_on_map.Y
|
|
<<","<<pos_blocks_on_map.Z
|
|
<<")"<<std::endl;*/
|
|
/*dstream<<"pos_f_on_oldblock=("
|
|
<<pos_f_on_oldblock.X<<","
|
|
<<pos_f_on_oldblock.Y<<","
|
|
<<pos_f_on_oldblock.Z<<")"
|
|
<<std::endl;*/
|
|
return true;
|
|
}
|
|
|
|
if(newblock == m_block)
|
|
{
|
|
dstream<<"WARNING: Wrapping object not possible: "
|
|
"newblock == oldblock"<<std::endl;
|
|
return true;
|
|
}
|
|
|
|
// Calculate position on new block
|
|
v3f oldblock_pos_f_on_map = intToFloat(oldblock_pos_i_on_map, BS);
|
|
v3s16 newblock_pos_i_on_map = newblock->getPosRelative();
|
|
v3f newblock_pos_f_on_map = intToFloat(newblock_pos_i_on_map, BS);
|
|
v3f pos_f_on_newblock = pos_f_on_oldblock
|
|
- newblock_pos_f_on_map + oldblock_pos_f_on_map;
|
|
|
|
// Remove object from this block
|
|
m_objects.remove(object->m_id);
|
|
|
|
// Add object to new block
|
|
object->m_pos = pos_f_on_newblock;
|
|
object->m_id = -1;
|
|
object->m_block = NULL;
|
|
newblock->addObject(object);
|
|
|
|
//dstream<<"NOTE: Wrapped object"<<std::endl;
|
|
|
|
return false;
|
|
}
|
|
|
|
void MapBlockObjectList::getObjects(v3f origin, f32 max_d,
|
|
core::array<DistanceSortedObject> &dest)
|
|
{
|
|
for(core::map<s16, MapBlockObject*>::Iterator
|
|
i = m_objects.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlockObject *obj = i.getNode()->getValue();
|
|
|
|
f32 d = (obj->getRelativeShowPos() - origin).getLength();
|
|
|
|
if(d > max_d)
|
|
continue;
|
|
|
|
DistanceSortedObject dso(obj, d);
|
|
|
|
dest.push_back(dso);
|
|
}
|
|
}
|
|
|
|
//END
|