mirror of
https://github.com/minetest/minetest.git
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169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <iostream>
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#include <string>
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#include <thread>
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#include <mutex>
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#include <unordered_map>
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#include "common/helper.h"
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#include "util/basic_macros.h"
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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}
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#include "irrlichttypes.h"
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#include "common/c_types.h"
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#include "common/c_internal.h"
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#include "debug.h"
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#include "config.h"
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#define SCRIPTAPI_LOCK_DEBUG
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// MUST be an invalid mod name so that mods can't
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// use that name to bypass security!
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#define BUILTIN_MOD_NAME "*builtin*"
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#define PCALL_RES(RES) { \
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int result_ = (RES); \
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if (result_ != 0) { \
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scriptError(result_, __FUNCTION__); \
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} \
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}
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#define runCallbacks(nargs, mode) \
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runCallbacksRaw((nargs), (mode), __FUNCTION__)
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#define setOriginFromTable(index) \
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setOriginFromTableRaw(index, __FUNCTION__)
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enum class ScriptingType: u8 {
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Async,
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Client,
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MainMenu,
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Server
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};
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class Server;
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#ifndef SERVER
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class Client;
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#endif
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class IGameDef;
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class Environment;
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class GUIEngine;
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class ServerActiveObject;
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struct PlayerHPChangeReason;
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class ScriptApiBase : protected LuaHelper {
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public:
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ScriptApiBase(ScriptingType type);
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// fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
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ScriptApiBase()
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{
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FATAL_ERROR("ScriptApiBase created without ScriptingType!");
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}
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virtual ~ScriptApiBase();
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DISABLE_CLASS_COPY(ScriptApiBase);
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// These throw a ModError on failure
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void loadMod(const std::string &script_path, const std::string &mod_name);
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void loadScript(const std::string &script_path);
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#ifndef SERVER
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void loadModFromMemory(const std::string &mod_name);
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#endif
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void runCallbacksRaw(int nargs,
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RunCallbacksMode mode, const char *fxn);
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/* object */
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void addObjectReference(ServerActiveObject *cobj);
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void removeObjectReference(ServerActiveObject *cobj);
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IGameDef *getGameDef() { return m_gamedef; }
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Server* getServer();
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ScriptingType getType() { return m_type; }
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#ifndef SERVER
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Client* getClient();
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#endif
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// IMPORTANT: these cannot be used for any security-related uses, they exist
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// only to enrich error messages
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const std::string &getOrigin() { return m_last_run_mod; }
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void setOriginDirect(const char *origin);
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void setOriginFromTableRaw(int index, const char *fxn);
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void clientOpenLibs(lua_State *L);
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protected:
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friend class LuaABM;
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friend class LuaLBM;
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friend class InvRef;
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friend class ObjectRef;
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friend class NodeMetaRef;
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friend class ModApiBase;
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friend class ModApiEnvMod;
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friend class LuaVoxelManip;
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lua_State* getStack()
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{ return m_luastack; }
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void realityCheck();
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void scriptError(int result, const char *fxn);
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void stackDump(std::ostream &o);
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void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
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Environment* getEnv() { return m_environment; }
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void setEnv(Environment* env) { m_environment = env; }
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#ifndef SERVER
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GUIEngine* getGuiEngine() { return m_guiengine; }
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void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
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#endif
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void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
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void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason);
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std::recursive_mutex m_luastackmutex;
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std::string m_last_run_mod;
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bool m_secure = false;
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#ifdef SCRIPTAPI_LOCK_DEBUG
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int m_lock_recursion_count{};
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std::thread::id m_owning_thread;
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#endif
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private:
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static int luaPanic(lua_State *L);
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lua_State *m_luastack = nullptr;
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IGameDef *m_gamedef = nullptr;
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Environment *m_environment = nullptr;
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#ifndef SERVER
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GUIEngine *m_guiengine = nullptr;
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#endif
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ScriptingType m_type;
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};
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