mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
144 lines
3.5 KiB
C++
144 lines
3.5 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MG_ORE_HEADER
|
|
#define MG_ORE_HEADER
|
|
|
|
#include "util/string.h"
|
|
#include "mapgen.h"
|
|
|
|
struct NoiseParams;
|
|
class Noise;
|
|
class Mapgen;
|
|
class MMVManip;
|
|
|
|
/////////////////// Ore generation flags
|
|
|
|
// Use absolute value of height to determine ore placement
|
|
#define OREFLAG_ABSHEIGHT 0x01
|
|
#define OREFLAG_USE_NOISE 0x08
|
|
|
|
#define ORE_RANGE_ACTUAL 1
|
|
#define ORE_RANGE_MIRROR 2
|
|
|
|
|
|
enum OreType {
|
|
ORE_TYPE_SCATTER,
|
|
ORE_TYPE_SHEET,
|
|
ORE_TYPE_BLOB,
|
|
ORE_TYPE_VEIN,
|
|
};
|
|
|
|
extern FlagDesc flagdesc_ore[];
|
|
|
|
class Ore : public GenElement, public NodeResolver {
|
|
public:
|
|
static const bool NEEDS_NOISE = false;
|
|
|
|
content_t c_ore; // the node to place
|
|
std::vector<content_t> c_wherein; // the nodes to be placed in
|
|
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
|
|
s16 clust_num_ores; // how many ore nodes are in a chunk
|
|
s16 clust_size; // how large (in nodes) a chunk of ore is
|
|
s16 y_min;
|
|
s16 y_max;
|
|
u8 ore_param2; // to set node-specific attributes
|
|
u32 flags; // attributes for this ore
|
|
float nthresh; // threshhold for noise at which an ore is placed
|
|
NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
|
|
Noise *noise;
|
|
|
|
Ore();
|
|
virtual ~Ore();
|
|
|
|
virtual void resolveNodeNames(NodeResolveInfo *nri);
|
|
|
|
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
|
|
v3s16 nmin, v3s16 nmax) = 0;
|
|
};
|
|
|
|
class OreScatter : public Ore {
|
|
public:
|
|
static const bool NEEDS_NOISE = false;
|
|
|
|
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
|
|
v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
class OreSheet : public Ore {
|
|
public:
|
|
static const bool NEEDS_NOISE = true;
|
|
|
|
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
|
|
v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
class OreBlob : public Ore {
|
|
public:
|
|
static const bool NEEDS_NOISE = true;
|
|
|
|
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
|
|
v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
class OreVein : public Ore {
|
|
public:
|
|
static const bool NEEDS_NOISE = true;
|
|
|
|
float random_factor;
|
|
Noise *noise2;
|
|
|
|
virtual ~OreVein();
|
|
|
|
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
|
|
v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
class OreManager : public GenElementManager {
|
|
public:
|
|
static const char *ELEMENT_TITLE;
|
|
static const size_t ELEMENT_LIMIT = 0x10000;
|
|
|
|
OreManager(IGameDef *gamedef);
|
|
~OreManager() {}
|
|
|
|
Ore *create(int type)
|
|
{
|
|
switch (type) {
|
|
case ORE_TYPE_SCATTER:
|
|
return new OreScatter;
|
|
case ORE_TYPE_SHEET:
|
|
return new OreSheet;
|
|
case ORE_TYPE_BLOB:
|
|
return new OreBlob;
|
|
case ORE_TYPE_VEIN:
|
|
return new OreVein;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void clear();
|
|
|
|
size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
#endif
|