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153fb211ac
* Replace auth.txt with SQLite auth database
186 lines
5.1 KiB
Lua
186 lines
5.1 KiB
Lua
-- Minetest: builtin/auth.lua
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--
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-- Builtin authentication handler
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--
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-- Make the auth object private, deny access to mods
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local core_auth = core.auth
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core.auth = nil
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core.builtin_auth_handler = {
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get_auth = function(name)
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assert(type(name) == "string")
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local auth_entry = core_auth.read(name)
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-- If no such auth found, return nil
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if not auth_entry then
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return nil
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end
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-- Figure out what privileges the player should have.
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-- Take a copy of the privilege table
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local privileges = {}
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for priv, _ in pairs(auth_entry.privileges) do
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privileges[priv] = true
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end
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-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
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if core.is_singleplayer() then
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for priv, def in pairs(core.registered_privileges) do
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if def.give_to_singleplayer then
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privileges[priv] = true
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end
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end
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-- For the admin, give everything
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elseif name == core.settings:get("name") then
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for priv, def in pairs(core.registered_privileges) do
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if def.give_to_admin then
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privileges[priv] = true
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end
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end
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end
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-- All done
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return {
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password = auth_entry.password,
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privileges = privileges,
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-- Is set to nil if unknown
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last_login = auth_entry.last_login,
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}
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end,
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create_auth = function(name, password)
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assert(type(name) == "string")
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assert(type(password) == "string")
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core.log('info', "Built-in authentication handler adding player '"..name.."'")
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return core_auth.create({
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name = name,
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password = password,
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privileges = core.string_to_privs(core.settings:get("default_privs")),
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last_login = os.time(),
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})
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end,
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delete_auth = function(name)
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assert(type(name) == "string")
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local auth_entry = core_auth.read(name)
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if not auth_entry then
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return false
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end
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core.log('info', "Built-in authentication handler deleting player '"..name.."'")
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return core_auth.delete(name)
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end,
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set_password = function(name, password)
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assert(type(name) == "string")
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assert(type(password) == "string")
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local auth_entry = core_auth.read(name)
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if not auth_entry then
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core.builtin_auth_handler.create_auth(name, password)
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else
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core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
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auth_entry.password = password
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core_auth.save(auth_entry)
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end
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return true
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end,
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set_privileges = function(name, privileges)
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assert(type(name) == "string")
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assert(type(privileges) == "table")
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local auth_entry = core_auth.read(name)
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if not auth_entry then
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auth_entry = core.builtin_auth_handler.create_auth(name,
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core.get_password_hash(name,
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core.settings:get("default_password")))
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end
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-- Run grant callbacks
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for priv, _ in pairs(privileges) do
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if not auth_entry.privileges[priv] then
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core.run_priv_callbacks(name, priv, nil, "grant")
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end
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end
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-- Run revoke callbacks
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for priv, _ in pairs(auth_entry.privileges) do
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if not privileges[priv] then
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core.run_priv_callbacks(name, priv, nil, "revoke")
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end
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end
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auth_entry.privileges = privileges
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core_auth.save(auth_entry)
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core.notify_authentication_modified(name)
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end,
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reload = function()
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core_auth.reload()
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return true
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end,
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record_login = function(name)
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assert(type(name) == "string")
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local auth_entry = core_auth.read(name)
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assert(auth_entry)
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auth_entry.last_login = os.time()
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core_auth.save(auth_entry)
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end,
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iterate = function()
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local names = {}
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local nameslist = core_auth.list_names()
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for k,v in pairs(nameslist) do
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names[v] = true
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end
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return pairs(names)
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end,
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}
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core.register_on_prejoinplayer(function(name, ip)
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if core.registered_auth_handler ~= nil then
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return -- Don't do anything if custom auth handler registered
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end
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local auth_entry = core_auth.read(name)
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if auth_entry ~= nil then
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return
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end
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local name_lower = name:lower()
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for k in core.builtin_auth_handler.iterate() do
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if k:lower() == name_lower then
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return string.format("\nCannot create new player called '%s'. "..
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"Another account called '%s' is already registered. "..
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"Please check the spelling if it's your account "..
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"or use a different nickname.", name, k)
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end
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end
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end)
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--
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-- Authentication API
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--
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function core.register_authentication_handler(handler)
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if core.registered_auth_handler then
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error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
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end
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core.registered_auth_handler = handler
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core.registered_auth_handler_modname = core.get_current_modname()
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handler.mod_origin = core.registered_auth_handler_modname
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end
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function core.get_auth_handler()
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return core.registered_auth_handler or core.builtin_auth_handler
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end
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local function auth_pass(name)
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return function(...)
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local auth_handler = core.get_auth_handler()
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if auth_handler[name] then
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return auth_handler[name](...)
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end
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return false
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end
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end
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core.set_player_password = auth_pass("set_password")
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core.set_player_privs = auth_pass("set_privileges")
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core.remove_player_auth = auth_pass("delete_auth")
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core.auth_reload = auth_pass("reload")
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local record_login = auth_pass("record_login")
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core.register_on_joinplayer(function(player)
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record_login(player:get_player_name())
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end)
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