minetest/client/shaders
2023-06-28 05:30:08 +02:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
bloom_downsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
bloom_upsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_h Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_v Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
extract_bloom Fix no color values on bloom texture (#13197) 2023-02-10 21:04:37 +01:00
fxaa Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
object_shader Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
second_stage Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00
update_exposure Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00