mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
249 lines
4.9 KiB
C++
249 lines
4.9 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef INVENTORYMANAGER_HEADER
|
|
#define INVENTORYMANAGER_HEADER
|
|
|
|
#include "inventory.h"
|
|
#include <iostream>
|
|
#include <string>
|
|
class ServerActiveObject;
|
|
|
|
struct InventoryLocation
|
|
{
|
|
enum Type{
|
|
UNDEFINED,
|
|
CURRENT_PLAYER,
|
|
PLAYER,
|
|
NODEMETA,
|
|
DETACHED,
|
|
} type;
|
|
|
|
std::string name; // PLAYER, DETACHED
|
|
v3s16 p; // NODEMETA
|
|
|
|
InventoryLocation()
|
|
{
|
|
setUndefined();
|
|
}
|
|
void setUndefined()
|
|
{
|
|
type = UNDEFINED;
|
|
}
|
|
void setCurrentPlayer()
|
|
{
|
|
type = CURRENT_PLAYER;
|
|
}
|
|
void setPlayer(const std::string &name_)
|
|
{
|
|
type = PLAYER;
|
|
name = name_;
|
|
}
|
|
void setNodeMeta(v3s16 p_)
|
|
{
|
|
type = NODEMETA;
|
|
p = p_;
|
|
}
|
|
void setDetached(const std::string &name_)
|
|
{
|
|
type = DETACHED;
|
|
name = name_;
|
|
}
|
|
|
|
bool operator==(const InventoryLocation &other) const
|
|
{
|
|
if(type != other.type)
|
|
return false;
|
|
switch(type){
|
|
case UNDEFINED:
|
|
return false;
|
|
case CURRENT_PLAYER:
|
|
return true;
|
|
case PLAYER:
|
|
return (name == other.name);
|
|
case NODEMETA:
|
|
return (p == other.p);
|
|
case DETACHED:
|
|
return (name == other.name);
|
|
}
|
|
return false;
|
|
}
|
|
bool operator!=(const InventoryLocation &other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
|
|
void applyCurrentPlayer(const std::string &name_)
|
|
{
|
|
if(type == CURRENT_PLAYER)
|
|
setPlayer(name_);
|
|
}
|
|
|
|
std::string dump() const;
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is);
|
|
void deSerialize(std::string s);
|
|
};
|
|
|
|
struct InventoryAction;
|
|
|
|
class InventoryManager
|
|
{
|
|
public:
|
|
InventoryManager(){}
|
|
virtual ~InventoryManager(){}
|
|
|
|
// Get an inventory (server and client)
|
|
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
|
// Set modified (will be saved and sent over network; only on server)
|
|
virtual void setInventoryModified(const InventoryLocation &loc){}
|
|
// Send inventory action to server (only on client)
|
|
virtual void inventoryAction(InventoryAction *a){}
|
|
};
|
|
|
|
#define IACTION_MOVE 0
|
|
#define IACTION_DROP 1
|
|
#define IACTION_CRAFT 2
|
|
|
|
struct InventoryAction
|
|
{
|
|
static InventoryAction * deSerialize(std::istream &is);
|
|
|
|
virtual u16 getType() const = 0;
|
|
virtual void serialize(std::ostream &os) const = 0;
|
|
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
|
|
IGameDef *gamedef) = 0;
|
|
virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
|
|
virtual ~InventoryAction() {};
|
|
};
|
|
|
|
struct IMoveAction : public InventoryAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count;
|
|
InventoryLocation from_inv;
|
|
std::string from_list;
|
|
s16 from_i;
|
|
InventoryLocation to_inv;
|
|
std::string to_list;
|
|
s16 to_i;
|
|
|
|
IMoveAction()
|
|
{
|
|
count = 0;
|
|
from_i = -1;
|
|
to_i = -1;
|
|
}
|
|
|
|
IMoveAction(std::istream &is);
|
|
|
|
u16 getType() const
|
|
{
|
|
return IACTION_MOVE;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
os<<"Move ";
|
|
os<<count<<" ";
|
|
os<<from_inv.dump()<<" ";
|
|
os<<from_list<<" ";
|
|
os<<from_i<<" ";
|
|
os<<to_inv.dump()<<" ";
|
|
os<<to_list<<" ";
|
|
os<<to_i;
|
|
}
|
|
|
|
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
|
|
|
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
|
};
|
|
|
|
struct IDropAction : public InventoryAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count;
|
|
InventoryLocation from_inv;
|
|
std::string from_list;
|
|
s16 from_i;
|
|
|
|
IDropAction()
|
|
{
|
|
count = 0;
|
|
from_i = -1;
|
|
}
|
|
|
|
IDropAction(std::istream &is);
|
|
|
|
u16 getType() const
|
|
{
|
|
return IACTION_DROP;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
os<<"Drop ";
|
|
os<<count<<" ";
|
|
os<<from_inv.dump()<<" ";
|
|
os<<from_list<<" ";
|
|
os<<from_i;
|
|
}
|
|
|
|
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
|
|
|
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
|
};
|
|
|
|
struct ICraftAction : public InventoryAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count;
|
|
InventoryLocation craft_inv;
|
|
|
|
ICraftAction()
|
|
{
|
|
count = 0;
|
|
}
|
|
|
|
ICraftAction(std::istream &is);
|
|
|
|
u16 getType() const
|
|
{
|
|
return IACTION_CRAFT;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
os<<"Craft ";
|
|
os<<count<<" ";
|
|
os<<craft_inv.dump()<<" ";
|
|
}
|
|
|
|
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
|
|
|
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
|
};
|
|
|
|
// Crafting helper
|
|
bool getCraftingResult(Inventory *inv, ItemStack& result,
|
|
bool decrementInput, IGameDef *gamedef);
|
|
|
|
#endif
|
|
|