mirror of
https://github.com/minetest/minetest.git
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caf8d2a9d1
Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
1071 lines
25 KiB
C++
1071 lines
25 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapblock.h"
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#include <sstream>
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#include "map.h"
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#include "light.h"
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "gamedef.h"
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#include "log.h"
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#include "nameidmapping.h"
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#include "content_mapnode.h" // For legacy name-id mapping
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#include "content_nodemeta.h" // For legacy deserialization
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#include "serialization.h"
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#ifndef SERVER
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#include "mapblock_mesh.h"
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#endif
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#include "util/string.h"
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#include "util/serialize.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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/*
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MapBlock
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*/
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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m_parent(parent),
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m_pos(pos),
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m_gamedef(gamedef),
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m_modified(MOD_STATE_WRITE_NEEDED),
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m_modified_reason("initial"),
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m_modified_reason_too_long(false),
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is_underground(false),
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m_lighting_expired(true),
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m_day_night_differs(false),
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m_day_night_differs_expired(true),
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m_generated(false),
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m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
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m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
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m_usage_timer(0),
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m_refcount(0)
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{
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data = NULL;
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if(dummy == false)
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reallocate();
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#ifndef SERVER
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mesh = NULL;
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#endif
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}
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MapBlock::~MapBlock()
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{
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#ifndef SERVER
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{
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//JMutexAutoLock lock(mesh_mutex);
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if(mesh)
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{
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delete mesh;
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mesh = NULL;
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}
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}
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#endif
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if(data)
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delete[] data;
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}
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bool MapBlock::isValidPositionParent(v3s16 p)
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{
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if(isValidPosition(p))
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{
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return true;
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}
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else{
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return m_parent->isValidPosition(getPosRelative() + p);
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}
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}
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MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
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{
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if (isValidPosition(p) == false)
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return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
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if (data == NULL) {
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if (is_valid_position)
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*is_valid_position = false;
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return MapNode(CONTENT_IGNORE);
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}
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if (is_valid_position)
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*is_valid_position = true;
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return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
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}
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/*
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Propagates sunlight down through the block.
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Doesn't modify nodes that are not affected by sunlight.
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Returns false if sunlight at bottom block is invalid.
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Returns true if sunlight at bottom block is valid.
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Returns true if bottom block doesn't exist.
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If there is a block above, continues from it.
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If there is no block above, assumes there is sunlight, unless
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is_underground is set or highest node is water.
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All sunlighted nodes are added to light_sources.
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if remove_light==true, sets non-sunlighted nodes black.
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if black_air_left!=NULL, it is set to true if non-sunlighted
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air is left in block.
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*/
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bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
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bool remove_light, bool *black_air_left)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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// Whether the sunlight at the top of the bottom block is valid
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bool block_below_is_valid = true;
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v3s16 pos_relative = getPosRelative();
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for(s16 x=0; x<MAP_BLOCKSIZE; x++)
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{
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for(s16 z=0; z<MAP_BLOCKSIZE; z++)
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{
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#if 1
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bool no_sunlight = false;
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//bool no_top_block = false;
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// Check if node above block has sunlight
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bool is_valid_position;
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MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z),
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&is_valid_position);
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if (is_valid_position)
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{
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if(n.getContent() == CONTENT_IGNORE)
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{
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// Trust heuristics
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no_sunlight = is_underground;
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}
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else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
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{
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no_sunlight = true;
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}
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}
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else
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{
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//no_top_block = true;
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// NOTE: This makes over-ground roofed places sunlighted
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// Assume sunlight, unless is_underground==true
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if(is_underground)
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{
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no_sunlight = true;
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}
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else
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{
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MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z));
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if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
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{
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no_sunlight = true;
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}
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}
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// NOTE: As of now, this just would make everything dark.
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// No sunlight here
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//no_sunlight = true;
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}
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#endif
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#if 0 // Doesn't work; nothing gets light.
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bool no_sunlight = true;
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bool no_top_block = false;
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// Check if node above block has sunlight
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try{
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MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
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if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
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{
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no_sunlight = false;
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}
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}
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catch(InvalidPositionException &e)
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{
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no_top_block = true;
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}
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#endif
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/*std::cout<<"("<<x<<","<<z<<"): "
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<<"no_top_block="<<no_top_block
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<<", is_underground="<<is_underground
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<<", no_sunlight="<<no_sunlight
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<<std::endl;*/
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s16 y = MAP_BLOCKSIZE-1;
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// This makes difference to diminishing in water.
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bool stopped_to_solid_object = false;
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u8 current_light = no_sunlight ? 0 : LIGHT_SUN;
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for(; y >= 0; y--)
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{
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v3s16 pos(x, y, z);
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MapNode &n = getNodeRef(pos);
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if(current_light == 0)
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{
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// Do nothing
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}
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else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
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{
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// Do nothing: Sunlight is continued
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}
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else if(nodemgr->get(n).light_propagates == false)
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{
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// A solid object is on the way.
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stopped_to_solid_object = true;
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// Light stops.
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current_light = 0;
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}
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else
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{
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// Diminish light
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current_light = diminish_light(current_light);
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}
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u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
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if(current_light > old_light || remove_light)
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{
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n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
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}
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if(diminish_light(current_light) != 0)
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{
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light_sources.insert(pos_relative + pos);
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}
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if(current_light == 0 && stopped_to_solid_object)
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{
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if(black_air_left)
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{
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*black_air_left = true;
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}
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}
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}
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// Whether or not the block below should see LIGHT_SUN
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bool sunlight_should_go_down = (current_light == LIGHT_SUN);
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/*
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If the block below hasn't already been marked invalid:
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Check if the node below the block has proper sunlight at top.
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If not, the block below is invalid.
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Ignore non-transparent nodes as they always have no light
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*/
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if(block_below_is_valid)
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{
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MapNode n = getNodeParent(v3s16(x, -1, z), &is_valid_position);
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if (is_valid_position) {
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if(nodemgr->get(n).light_propagates)
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{
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if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
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&& sunlight_should_go_down == false)
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block_below_is_valid = false;
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else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
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&& sunlight_should_go_down == true)
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block_below_is_valid = false;
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}
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}
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else
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{
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/*std::cout<<"InvalidBlockException for bottom block node"
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<<std::endl;*/
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// Just no block below, no need to panic.
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}
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}
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}
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}
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return block_below_is_valid;
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}
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void MapBlock::copyTo(VoxelManipulator &dst)
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{
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
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// Copy from data to VoxelManipulator
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dst.copyFrom(data, data_area, v3s16(0,0,0),
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getPosRelative(), data_size);
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}
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void MapBlock::copyFrom(VoxelManipulator &dst)
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{
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
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// Copy from VoxelManipulator to data
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dst.copyTo(data, data_area, v3s16(0,0,0),
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getPosRelative(), data_size);
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}
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void MapBlock::actuallyUpdateDayNightDiff()
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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// Running this function un-expires m_day_night_differs
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m_day_night_differs_expired = false;
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if (data == NULL) {
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m_day_night_differs = false;
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return;
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}
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bool differs;
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/*
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Check if any lighting value differs
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*/
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for (u32 i = 0; i < MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) {
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MapNode &n = data[i];
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differs = !n.isLightDayNightEq(nodemgr);
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if (differs)
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break;
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}
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/*
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If some lighting values differ, check if the whole thing is
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just air. If it is just air, differs = false
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*/
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if (differs) {
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bool only_air = true;
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for (u32 i = 0; i < MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) {
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MapNode &n = data[i];
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if (n.getContent() != CONTENT_AIR) {
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only_air = false;
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break;
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}
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}
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if (only_air)
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differs = false;
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}
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// Set member variable
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m_day_night_differs = differs;
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}
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void MapBlock::expireDayNightDiff()
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{
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//INodeDefManager *nodemgr = m_gamedef->ndef();
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if(data == NULL){
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m_day_night_differs = false;
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m_day_night_differs_expired = false;
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return;
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}
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m_day_night_differs_expired = true;
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}
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s16 MapBlock::getGroundLevel(v2s16 p2d)
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{
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if(isDummy())
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return -3;
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try
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{
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s16 y = MAP_BLOCKSIZE-1;
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for(; y>=0; y--)
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{
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MapNode n = getNodeRef(p2d.X, y, p2d.Y);
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if(m_gamedef->ndef()->get(n).walkable)
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{
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if(y == MAP_BLOCKSIZE-1)
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return -2;
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else
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return y;
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}
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}
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return -1;
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}
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catch(InvalidPositionException &e)
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{
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return -3;
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}
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}
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/*
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Serialization
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*/
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// List relevant id-name pairs for ids in the block using nodedef
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// Renumbers the content IDs (starting at 0 and incrementing
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// use static memory requires about 65535 * sizeof(int) ram in order to be
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// sure we can handle all content ids. But it's absolutely worth it as it's
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// a speedup of 4 for one of the major time consuming functions on storing
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// mapblocks.
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static content_t getBlockNodeIdMapping_mapping[USHRT_MAX];
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static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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INodeDefManager *nodedef)
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{
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memset(getBlockNodeIdMapping_mapping, 0xFF, USHRT_MAX * sizeof(content_t));
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std::set<content_t> unknown_contents;
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content_t id_counter = 0;
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for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
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{
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content_t global_id = nodes[i].getContent();
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content_t id = CONTENT_IGNORE;
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// Try to find an existing mapping
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if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) {
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id = getBlockNodeIdMapping_mapping[global_id];
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}
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else
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{
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// We have to assign a new mapping
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id = id_counter++;
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getBlockNodeIdMapping_mapping[global_id] = id;
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const ContentFeatures &f = nodedef->get(global_id);
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const std::string &name = f.name;
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if(name == "")
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unknown_contents.insert(global_id);
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else
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nimap->set(id, name);
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}
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// Update the MapNode
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nodes[i].setContent(id);
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}
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for(std::set<content_t>::const_iterator
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i = unknown_contents.begin();
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i != unknown_contents.end(); i++){
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errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: "
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<<"Name for node id "<<(*i)<<" not known"<<std::endl;
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}
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}
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// Correct ids in the block to match nodedef based on names.
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// Unknown ones are added to nodedef.
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// Will not update itself to match id-name pairs in nodedef.
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static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
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IGameDef *gamedef)
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{
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INodeDefManager *nodedef = gamedef->ndef();
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// This means the block contains incorrect ids, and we contain
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// the information to convert those to names.
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// nodedef contains information to convert our names to globally
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// correct ids.
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std::set<content_t> unnamed_contents;
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std::set<std::string> unallocatable_contents;
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for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
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{
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content_t local_id = nodes[i].getContent();
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std::string name;
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bool found = nimap->getName(local_id, name);
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if(!found){
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unnamed_contents.insert(local_id);
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continue;
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}
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content_t global_id;
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found = nodedef->getId(name, global_id);
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if(!found){
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global_id = gamedef->allocateUnknownNodeId(name);
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if(global_id == CONTENT_IGNORE){
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unallocatable_contents.insert(name);
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continue;
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}
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}
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nodes[i].setContent(global_id);
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}
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for(std::set<content_t>::const_iterator
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i = unnamed_contents.begin();
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i != unnamed_contents.end(); i++){
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errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
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<<"Block contains id "<<(*i)
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<<" with no name mapping"<<std::endl;
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}
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for(std::set<std::string>::const_iterator
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i = unallocatable_contents.begin();
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i != unallocatable_contents.end(); i++){
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errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
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<<"Could not allocate global id for node name \""
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<<(*i)<<"\""<<std::endl;
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}
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}
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void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapBlock format not supported");
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if(data == NULL)
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{
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throw SerializationError("ERROR: Not writing dummy block.");
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}
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assert(version >= SER_FMT_CLIENT_VER_LOWEST);
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// First byte
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u8 flags = 0;
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if(is_underground)
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flags |= 0x01;
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if(getDayNightDiff())
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flags |= 0x02;
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if(m_lighting_expired)
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flags |= 0x04;
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if(m_generated == false)
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flags |= 0x08;
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writeU8(os, flags);
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/*
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|
Bulk node data
|
|
*/
|
|
NameIdMapping nimap;
|
|
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
|
if(disk)
|
|
{
|
|
MapNode *tmp_nodes = new MapNode[nodecount];
|
|
for(u32 i=0; i<nodecount; i++)
|
|
tmp_nodes[i] = data[i];
|
|
getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());
|
|
|
|
u8 content_width = 2;
|
|
u8 params_width = 2;
|
|
writeU8(os, content_width);
|
|
writeU8(os, params_width);
|
|
MapNode::serializeBulk(os, version, tmp_nodes, nodecount,
|
|
content_width, params_width, true);
|
|
delete[] tmp_nodes;
|
|
}
|
|
else
|
|
{
|
|
u8 content_width = 2;
|
|
u8 params_width = 2;
|
|
writeU8(os, content_width);
|
|
writeU8(os, params_width);
|
|
MapNode::serializeBulk(os, version, data, nodecount,
|
|
content_width, params_width, true);
|
|
}
|
|
|
|
/*
|
|
Node metadata
|
|
*/
|
|
std::ostringstream oss(std::ios_base::binary);
|
|
m_node_metadata.serialize(oss);
|
|
compressZlib(oss.str(), os);
|
|
|
|
/*
|
|
Data that goes to disk, but not the network
|
|
*/
|
|
if(disk)
|
|
{
|
|
if(version <= 24){
|
|
// Node timers
|
|
m_node_timers.serialize(os, version);
|
|
}
|
|
|
|
// Static objects
|
|
m_static_objects.serialize(os);
|
|
|
|
// Timestamp
|
|
writeU32(os, getTimestamp());
|
|
|
|
// Write block-specific node definition id mapping
|
|
nimap.serialize(os);
|
|
|
|
if(version >= 25){
|
|
// Node timers
|
|
m_node_timers.serialize(os, version);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version)
|
|
{
|
|
if(data == NULL)
|
|
{
|
|
throw SerializationError("ERROR: Not writing dummy block.");
|
|
}
|
|
|
|
if(net_proto_version >= 21){
|
|
int version = 1;
|
|
writeU8(os, version);
|
|
writeF1000(os, 0); // deprecated heat
|
|
writeF1000(os, 0); // deprecated humidity
|
|
}
|
|
}
|
|
|
|
void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
|
{
|
|
if(!ser_ver_supported(version))
|
|
throw VersionMismatchException("ERROR: MapBlock format not supported");
|
|
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())<<std::endl);
|
|
|
|
m_day_night_differs_expired = false;
|
|
|
|
if(version <= 21)
|
|
{
|
|
deSerialize_pre22(is, version, disk);
|
|
return;
|
|
}
|
|
|
|
u8 flags = readU8(is);
|
|
is_underground = (flags & 0x01) ? true : false;
|
|
m_day_night_differs = (flags & 0x02) ? true : false;
|
|
m_lighting_expired = (flags & 0x04) ? true : false;
|
|
m_generated = (flags & 0x08) ? false : true;
|
|
|
|
/*
|
|
Bulk node data
|
|
*/
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Bulk node data"<<std::endl);
|
|
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
|
u8 content_width = readU8(is);
|
|
u8 params_width = readU8(is);
|
|
if(content_width != 1 && content_width != 2)
|
|
throw SerializationError("MapBlock::deSerialize(): invalid content_width");
|
|
if(params_width != 2)
|
|
throw SerializationError("MapBlock::deSerialize(): invalid params_width");
|
|
MapNode::deSerializeBulk(is, version, data, nodecount,
|
|
content_width, params_width, true);
|
|
|
|
/*
|
|
NodeMetadata
|
|
*/
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Node metadata"<<std::endl);
|
|
// Ignore errors
|
|
try{
|
|
std::ostringstream oss(std::ios_base::binary);
|
|
decompressZlib(is, oss);
|
|
std::istringstream iss(oss.str(), std::ios_base::binary);
|
|
if(version >= 23)
|
|
m_node_metadata.deSerialize(iss, m_gamedef);
|
|
else
|
|
content_nodemeta_deserialize_legacy(iss,
|
|
&m_node_metadata, &m_node_timers,
|
|
m_gamedef);
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
|
|
<<" while deserializing node metadata at ("
|
|
<<PP(getPos())<<": "<<e.what()<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Data that is only on disk
|
|
*/
|
|
if(disk)
|
|
{
|
|
// Node timers
|
|
if(version == 23){
|
|
// Read unused zero
|
|
readU8(is);
|
|
}
|
|
if(version == 24){
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Node timers (ver==24)"<<std::endl);
|
|
m_node_timers.deSerialize(is, version);
|
|
}
|
|
|
|
// Static objects
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Static objects"<<std::endl);
|
|
m_static_objects.deSerialize(is);
|
|
|
|
// Timestamp
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Timestamp"<<std::endl);
|
|
setTimestamp(readU32(is));
|
|
m_disk_timestamp = m_timestamp;
|
|
|
|
// Dynamically re-set ids based on node names
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": NameIdMapping"<<std::endl);
|
|
NameIdMapping nimap;
|
|
nimap.deSerialize(is);
|
|
correctBlockNodeIds(&nimap, data, m_gamedef);
|
|
|
|
if(version >= 25){
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Node timers (ver>=25)"<<std::endl);
|
|
m_node_timers.deSerialize(is, version);
|
|
}
|
|
}
|
|
|
|
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
|
<<": Done."<<std::endl);
|
|
}
|
|
|
|
void MapBlock::deSerializeNetworkSpecific(std::istream &is)
|
|
{
|
|
try {
|
|
int version = readU8(is);
|
|
//if(version != 1)
|
|
// throw SerializationError("unsupported MapBlock version");
|
|
if(version >= 1) {
|
|
readF1000(is); // deprecated heat
|
|
readF1000(is); // deprecated humidity
|
|
}
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"WARNING: MapBlock::deSerializeNetworkSpecific(): Ignoring an error"
|
|
<<": "<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Legacy serialization
|
|
*/
|
|
|
|
void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
|
{
|
|
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
|
|
|
// Initialize default flags
|
|
is_underground = false;
|
|
m_day_night_differs = false;
|
|
m_lighting_expired = false;
|
|
m_generated = true;
|
|
|
|
// Make a temporary buffer
|
|
u32 ser_length = MapNode::serializedLength(version);
|
|
SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);
|
|
|
|
// These have no compression
|
|
if(version <= 3 || version == 5 || version == 6)
|
|
{
|
|
char tmp;
|
|
is.read(&tmp, 1);
|
|
if(is.gcount() != 1)
|
|
throw SerializationError
|
|
("MapBlock::deSerialize: no enough input data");
|
|
is_underground = tmp;
|
|
is.read((char*)*databuf_nodelist, nodecount * ser_length);
|
|
if((u32)is.gcount() != nodecount * ser_length)
|
|
throw SerializationError
|
|
("MapBlock::deSerialize: no enough input data");
|
|
}
|
|
else if(version <= 10)
|
|
{
|
|
u8 t8;
|
|
is.read((char*)&t8, 1);
|
|
is_underground = t8;
|
|
|
|
{
|
|
// Uncompress and set material data
|
|
std::ostringstream os(std::ios_base::binary);
|
|
decompress(is, os, version);
|
|
std::string s = os.str();
|
|
if(s.size() != nodecount)
|
|
throw SerializationError
|
|
("MapBlock::deSerialize: invalid format");
|
|
for(u32 i=0; i<s.size(); i++)
|
|
{
|
|
databuf_nodelist[i*ser_length] = s[i];
|
|
}
|
|
}
|
|
{
|
|
// Uncompress and set param data
|
|
std::ostringstream os(std::ios_base::binary);
|
|
decompress(is, os, version);
|
|
std::string s = os.str();
|
|
if(s.size() != nodecount)
|
|
throw SerializationError
|
|
("MapBlock::deSerialize: invalid format");
|
|
for(u32 i=0; i<s.size(); i++)
|
|
{
|
|
databuf_nodelist[i*ser_length + 1] = s[i];
|
|
}
|
|
}
|
|
|
|
if(version >= 10)
|
|
{
|
|
// Uncompress and set param2 data
|
|
std::ostringstream os(std::ios_base::binary);
|
|
decompress(is, os, version);
|
|
std::string s = os.str();
|
|
if(s.size() != nodecount)
|
|
throw SerializationError
|
|
("MapBlock::deSerialize: invalid format");
|
|
for(u32 i=0; i<s.size(); i++)
|
|
{
|
|
databuf_nodelist[i*ser_length + 2] = s[i];
|
|
}
|
|
}
|
|
}
|
|
// All other versions (newest)
|
|
else
|
|
{
|
|
u8 flags;
|
|
is.read((char*)&flags, 1);
|
|
is_underground = (flags & 0x01) ? true : false;
|
|
m_day_night_differs = (flags & 0x02) ? true : false;
|
|
m_lighting_expired = (flags & 0x04) ? true : false;
|
|
if(version >= 18)
|
|
m_generated = (flags & 0x08) ? false : true;
|
|
|
|
// Uncompress data
|
|
std::ostringstream os(std::ios_base::binary);
|
|
decompress(is, os, version);
|
|
std::string s = os.str();
|
|
if(s.size() != nodecount*3)
|
|
throw SerializationError
|
|
("MapBlock::deSerialize: decompress resulted in size"
|
|
" other than nodecount*3");
|
|
|
|
// deserialize nodes from buffer
|
|
for(u32 i=0; i<nodecount; i++)
|
|
{
|
|
databuf_nodelist[i*ser_length] = s[i];
|
|
databuf_nodelist[i*ser_length + 1] = s[i+nodecount];
|
|
databuf_nodelist[i*ser_length + 2] = s[i+nodecount*2];
|
|
}
|
|
|
|
/*
|
|
NodeMetadata
|
|
*/
|
|
if(version >= 14)
|
|
{
|
|
// Ignore errors
|
|
try{
|
|
if(version <= 15)
|
|
{
|
|
std::string data = deSerializeString(is);
|
|
std::istringstream iss(data, std::ios_base::binary);
|
|
content_nodemeta_deserialize_legacy(iss,
|
|
&m_node_metadata, &m_node_timers,
|
|
m_gamedef);
|
|
}
|
|
else
|
|
{
|
|
//std::string data = deSerializeLongString(is);
|
|
std::ostringstream oss(std::ios_base::binary);
|
|
decompressZlib(is, oss);
|
|
std::istringstream iss(oss.str(), std::ios_base::binary);
|
|
content_nodemeta_deserialize_legacy(iss,
|
|
&m_node_metadata, &m_node_timers,
|
|
m_gamedef);
|
|
}
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
|
|
<<" while deserializing node metadata"<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Deserialize node data
|
|
for(u32 i=0; i<nodecount; i++)
|
|
{
|
|
data[i].deSerialize(&databuf_nodelist[i*ser_length], version);
|
|
}
|
|
|
|
if(disk)
|
|
{
|
|
/*
|
|
Versions up from 9 have block objects. (DEPRECATED)
|
|
*/
|
|
if(version >= 9){
|
|
u16 count = readU16(is);
|
|
// Not supported and length not known if count is not 0
|
|
if(count != 0){
|
|
errorstream<<"WARNING: MapBlock::deSerialize_pre22(): "
|
|
<<"Ignoring stuff coming at and after MBOs"<<std::endl;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Versions up from 15 have static objects.
|
|
*/
|
|
if(version >= 15)
|
|
m_static_objects.deSerialize(is);
|
|
|
|
// Timestamp
|
|
if(version >= 17){
|
|
setTimestamp(readU32(is));
|
|
m_disk_timestamp = m_timestamp;
|
|
} else {
|
|
setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
|
|
}
|
|
|
|
// Dynamically re-set ids based on node names
|
|
NameIdMapping nimap;
|
|
// If supported, read node definition id mapping
|
|
if(version >= 21){
|
|
nimap.deSerialize(is);
|
|
// Else set the legacy mapping
|
|
} else {
|
|
content_mapnode_get_name_id_mapping(&nimap);
|
|
}
|
|
correctBlockNodeIds(&nimap, data, m_gamedef);
|
|
}
|
|
|
|
|
|
// Legacy data changes
|
|
// This code has to convert from pre-22 to post-22 format.
|
|
INodeDefManager *nodedef = m_gamedef->ndef();
|
|
for(u32 i=0; i<nodecount; i++)
|
|
{
|
|
const ContentFeatures &f = nodedef->get(data[i].getContent());
|
|
// Mineral
|
|
if(nodedef->getId("default:stone") == data[i].getContent()
|
|
&& data[i].getParam1() == 1)
|
|
{
|
|
data[i].setContent(nodedef->getId("default:stone_with_coal"));
|
|
data[i].setParam1(0);
|
|
}
|
|
else if(nodedef->getId("default:stone") == data[i].getContent()
|
|
&& data[i].getParam1() == 2)
|
|
{
|
|
data[i].setContent(nodedef->getId("default:stone_with_iron"));
|
|
data[i].setParam1(0);
|
|
}
|
|
// facedir_simple
|
|
if(f.legacy_facedir_simple)
|
|
{
|
|
data[i].setParam2(data[i].getParam1());
|
|
data[i].setParam1(0);
|
|
}
|
|
// wall_mounted
|
|
if(f.legacy_wallmounted)
|
|
{
|
|
u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
|
|
u8 dir_old_format = data[i].getParam2();
|
|
u8 dir_new_format = 0;
|
|
for(u8 j=0; j<8; j++)
|
|
{
|
|
if((dir_old_format & wallmounted_new_to_old[j]) != 0)
|
|
{
|
|
dir_new_format = j;
|
|
break;
|
|
}
|
|
}
|
|
data[i].setParam2(dir_new_format);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
Get a quick string to describe what a block actually contains
|
|
*/
|
|
std::string analyze_block(MapBlock *block)
|
|
{
|
|
if(block == NULL)
|
|
return "NULL";
|
|
|
|
std::ostringstream desc;
|
|
|
|
v3s16 p = block->getPos();
|
|
char spos[20];
|
|
snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
|
|
desc<<spos;
|
|
|
|
switch(block->getModified())
|
|
{
|
|
case MOD_STATE_CLEAN:
|
|
desc<<"CLEAN, ";
|
|
break;
|
|
case MOD_STATE_WRITE_AT_UNLOAD:
|
|
desc<<"WRITE_AT_UNLOAD, ";
|
|
break;
|
|
case MOD_STATE_WRITE_NEEDED:
|
|
desc<<"WRITE_NEEDED, ";
|
|
break;
|
|
default:
|
|
desc<<"unknown getModified()="+itos(block->getModified())+", ";
|
|
}
|
|
|
|
if(block->isGenerated())
|
|
desc<<"is_gen [X], ";
|
|
else
|
|
desc<<"is_gen [ ], ";
|
|
|
|
if(block->getIsUnderground())
|
|
desc<<"is_ug [X], ";
|
|
else
|
|
desc<<"is_ug [ ], ";
|
|
|
|
if(block->getLightingExpired())
|
|
desc<<"lighting_exp [X], ";
|
|
else
|
|
desc<<"lighting_exp [ ], ";
|
|
|
|
if(block->isDummy())
|
|
{
|
|
desc<<"Dummy, ";
|
|
}
|
|
else
|
|
{
|
|
bool full_ignore = true;
|
|
bool some_ignore = false;
|
|
bool full_air = true;
|
|
bool some_air = false;
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
v3s16 p(x0,y0,z0);
|
|
MapNode n = block->getNodeNoEx(p);
|
|
content_t c = n.getContent();
|
|
if(c == CONTENT_IGNORE)
|
|
some_ignore = true;
|
|
else
|
|
full_ignore = false;
|
|
if(c == CONTENT_AIR)
|
|
some_air = true;
|
|
else
|
|
full_air = false;
|
|
}
|
|
|
|
desc<<"content {";
|
|
|
|
std::ostringstream ss;
|
|
|
|
if(full_ignore)
|
|
ss<<"IGNORE (full), ";
|
|
else if(some_ignore)
|
|
ss<<"IGNORE, ";
|
|
|
|
if(full_air)
|
|
ss<<"AIR (full), ";
|
|
else if(some_air)
|
|
ss<<"AIR, ";
|
|
|
|
if(ss.str().size()>=2)
|
|
desc<<ss.str().substr(0, ss.str().size()-2);
|
|
|
|
desc<<"}, ";
|
|
}
|
|
|
|
return desc.str().substr(0, desc.str().size()-2);
|
|
}
|
|
|
|
|
|
//END
|