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bdbdeab005
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUA_ENVIRONMENT_H_
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#define LUA_ENVIRONMENT_H_
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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}
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#include "environment.h"
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/*
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EnvRef
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*/
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class EnvRef
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{
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private:
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ServerEnvironment *m_env;
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static const char className[];
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static const luaL_reg methods[];
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static int gc_object(lua_State *L) ;
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static EnvRef *checkobject(lua_State *L, int narg);
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// Exported functions
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// EnvRef:set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_set_node(lua_State *L);
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static int l_add_node(lua_State *L);
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// EnvRef:remove_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_remove_node(lua_State *L);
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// EnvRef:get_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node(lua_State *L);
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// EnvRef:get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_or_nil(lua_State *L);
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// EnvRef:get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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// timeofday: nil = current time, 0 = night, 0.5 = day
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static int l_get_node_light(lua_State *L);
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// EnvRef:place_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_place_node(lua_State *L);
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// EnvRef:dig_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_dig_node(lua_State *L);
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// EnvRef:punch_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_punch_node(lua_State *L);
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// EnvRef:get_meta(pos)
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static int l_get_meta(lua_State *L);
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// EnvRef:get_node_timer(pos)
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static int l_get_node_timer(lua_State *L);
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// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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static int l_add_entity(lua_State *L);
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// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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static int l_add_item(lua_State *L);
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// EnvRef:add_rat(pos)
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// pos = {x=num, y=num, z=num}
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static int l_add_rat(lua_State *L);
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// EnvRef:add_firefly(pos)
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// pos = {x=num, y=num, z=num}
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static int l_add_firefly(lua_State *L);
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// EnvRef:get_player_by_name(name)
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static int l_get_player_by_name(lua_State *L);
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// EnvRef:get_objects_inside_radius(pos, radius)
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static int l_get_objects_inside_radius(lua_State *L);
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// EnvRef:set_timeofday(val)
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// val = 0...1
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static int l_set_timeofday(lua_State *L);
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// EnvRef:get_timeofday() -> 0...1
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static int l_get_timeofday(lua_State *L);
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// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_node_near(lua_State *L);
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// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_nodes_in_area(lua_State *L);
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// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
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// returns world-specific PerlinNoise
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static int l_get_perlin(lua_State *L);
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// EnvRef:get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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static int l_get_perlin_map(lua_State *L);
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// EnvRef:clear_objects()
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// clear all objects in the environment
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static int l_clear_objects(lua_State *L);
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static int l_spawn_tree(lua_State *L);
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public:
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EnvRef(ServerEnvironment *env);
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~EnvRef();
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// Creates an EnvRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerEnvironment *env);
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static void set_null(lua_State *L);
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static void Register(lua_State *L);
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};
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/*****************************************************************************/
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/* Minetest interface */
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/*****************************************************************************/
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// On environment step
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void scriptapi_environment_step(lua_State *L, float dtime);
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// After generating a piece of map
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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u32 blockseed);
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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#endif /* LUA_ENVIRONMENT_H_ */
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