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bf9f831cb2
The list of dragged stacks includes the source stack, which however does not need to be moved onto itself. This is an optimization.
148 lines
3.8 KiB
C++
148 lines
3.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "inventorymanager.h"
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#include "irrlichttypes_extrabloated.h"
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#include "util/string.h"
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class GUIFormSpecMenu;
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class GUIInventoryList : public gui::IGUIElement
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{
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public:
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struct ItemSpec
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{
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ItemSpec() = default;
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ItemSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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s32 a_i,
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const v2s32 slotsize) :
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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i(a_i),
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slotsize(slotsize)
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{
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}
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bool operator==(const ItemSpec& other) const
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{
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return inventoryloc == other.inventoryloc &&
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listname == other.listname && i == other.i;
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}
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bool isValid() const { return i != -1; }
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InventoryLocation inventoryloc;
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std::string listname;
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s32 i = -1;
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v2s32 slotsize;
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};
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// options for inventorylists that are setable with the lua api
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struct Options {
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// whether a one-pixel border for the slots should be drawn and its color
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bool slotborder = false;
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video::SColor slotbordercolor = video::SColor(200, 0, 0, 0);
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// colors for normal and highlighted slot background
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video::SColor slotbg_n = video::SColor(255, 128, 128, 128);
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video::SColor slotbg_h = video::SColor(255, 192, 192, 192);
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};
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GUIInventoryList(gui::IGUIEnvironment *env,
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gui::IGUIElement *parent,
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s32 id,
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const core::rect<s32> &rectangle,
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InventoryManager *invmgr,
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const InventoryLocation &inventoryloc,
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const std::string &listname,
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const v2s32 &geom,
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const s32 start_item_i,
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const v2s32 &slot_size,
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const v2f32 &slot_spacing,
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GUIFormSpecMenu *fs_menu,
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const Options &options,
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gui::IGUIFont *font);
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virtual void draw() override;
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virtual bool OnEvent(const SEvent &event) override;
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const InventoryLocation &getInventoryloc() const
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{
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return m_inventoryloc;
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}
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const std::string &getListname() const
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{
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return m_listname;
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}
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void setSlotBGColors(const video::SColor &slotbg_n, const video::SColor &slotbg_h)
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{
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m_options.slotbg_n = slotbg_n;
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m_options.slotbg_h = slotbg_h;
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}
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void setSlotBorders(bool slotborder, const video::SColor &slotbordercolor)
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{
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m_options.slotborder = slotborder;
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m_options.slotbordercolor = slotbordercolor;
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}
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const v2s32 getSlotSize() const noexcept
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{
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return m_slot_size;
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}
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// returns -1 if not item is at pos p
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s32 getItemIndexAtPos(v2s32 p) const;
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private:
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InventoryManager *m_invmgr;
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const InventoryLocation m_inventoryloc;
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const std::string m_listname;
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// the specified width and height of the shown inventorylist in itemslots
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const v2s32 m_geom;
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// the first item's index in inventory
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const s32 m_start_item_i;
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// specifies how large the slot rects are
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const v2s32 m_slot_size;
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// specifies how large the space between slots is (space between is spacing-size)
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const v2f32 m_slot_spacing;
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// the GUIFormSpecMenu can have an item selected and co.
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GUIFormSpecMenu *m_fs_menu;
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Options m_options;
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// the font
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gui::IGUIFont *m_font;
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// the index of the hovered item; -1 if no item is hovered
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s32 m_hovered_i;
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// we do not want to write a warning on every draw
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bool m_already_warned;
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};
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