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de4c2e4250
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
131 lines
2.7 KiB
C++
131 lines
2.7 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapsector.h"
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#include "exceptions.h"
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#include "mapblock.h"
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#include "serialization.h"
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MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
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m_parent(parent),
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m_pos(pos),
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m_gamedef(gamedef)
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{
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}
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MapSector::~MapSector()
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{
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deleteBlocks();
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}
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void MapSector::deleteBlocks()
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{
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// Clear cache
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m_block_cache = nullptr;
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// Delete all
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for (auto &block : m_blocks) {
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delete block.second;
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}
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// Clear container
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m_blocks.clear();
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}
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MapBlock * MapSector::getBlockBuffered(s16 y)
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{
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MapBlock *block;
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if (m_block_cache && y == m_block_cache_y) {
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return m_block_cache;
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}
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// If block doesn't exist, return NULL
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std::unordered_map<s16, MapBlock*>::const_iterator n = m_blocks.find(y);
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block = (n != m_blocks.end() ? n->second : nullptr);
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// Cache the last result
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m_block_cache_y = y;
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m_block_cache = block;
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return block;
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}
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MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
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{
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return getBlockBuffered(y);
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}
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MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
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{
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assert(getBlockBuffered(y) == NULL); // Pre-condition
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v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
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MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
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return block;
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}
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MapBlock * MapSector::createBlankBlock(s16 y)
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{
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MapBlock *block = createBlankBlockNoInsert(y);
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m_blocks[y] = block;
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return block;
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}
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void MapSector::insertBlock(MapBlock *block)
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{
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s16 block_y = block->getPos().Y;
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MapBlock *block2 = getBlockBuffered(block_y);
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if (block2) {
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throw AlreadyExistsException("Block already exists");
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}
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v2s16 p2d(block->getPos().X, block->getPos().Z);
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assert(p2d == m_pos);
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// Insert into container
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m_blocks[block_y] = block;
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}
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void MapSector::deleteBlock(MapBlock *block)
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{
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s16 block_y = block->getPos().Y;
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// Clear from cache
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m_block_cache = nullptr;
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// Remove from container
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m_blocks.erase(block_y);
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// Delete
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delete block;
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}
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void MapSector::getBlocks(MapBlockVect &dest)
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{
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for (auto &block : m_blocks) {
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dest.push_back(block.second);
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}
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}
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