minetest/src/script
sfan5 ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00
..
common Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
cpp_api Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
lua_api Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
CMakeLists.txt Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
scripting_client.cpp Rename ModApiEnvMod and ModApiItemMod 2023-06-23 09:05:26 +02:00
scripting_client.h A few initialization cleanups 2020-04-11 13:12:51 +02:00
scripting_emerge.cpp Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
scripting_emerge.h Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
scripting_mainmenu.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
scripting_mainmenu.h Async-related script cleanups 2021-08-28 12:15:12 +02:00
scripting_server.cpp Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
scripting_server.h Save Lua globals after mod loading 2023-06-23 09:05:26 +02:00