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b010714426
* Move irrlicht shaders to correct place * Remove unused Irrlicht tests
25 lines
382 B
GLSL
25 lines
382 B
GLSL
#version 100
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/* Attributes */
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attribute vec4 inVertexPosition;
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attribute vec4 inVertexColor;
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attribute vec2 inTexCoord0;
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/* Uniforms */
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uniform float uThickness;
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/* Varyings */
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varying vec2 vTextureCoord;
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varying vec4 vVertexColor;
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void main()
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{
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gl_Position = inVertexPosition;
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gl_PointSize = uThickness;
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vTextureCoord = inTexCoord0;
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vVertexColor = inVertexColor.bgra;
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}
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