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b010714426
* Move irrlicht shaders to correct place * Remove unused Irrlicht tests
12 lines
129 B
GLSL
12 lines
129 B
GLSL
#version 100
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precision mediump float;
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/* Varyings */
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varying vec4 vVertexColor;
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void main()
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{
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gl_FragColor = vVertexColor;
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}
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